Thanks guys.
I know some of you are thinking "Pac-Man? Again?" But I wanted to do a kind of 'warm up' to get used to some of the new features of the XM. I originally was going to just keep this for myself because I knew some of you might think that way, but I figured whoever doesn't want it doesn't have to get it.
@tep392 Thank you for chiming in; I didn't want to speak for you.
@Defender_2600 Thank you again for for color input This one, however, is a little different than Baby Pac:
- I also have to share colors with the fruit (for Pac, Ms. Pac, and Pac Plus, which I dithered already as much as possible)
- The fill inside the maze changes color every few mazes (or in the case of Ms. Pac-Attack *every* board) That would make things difficult to have all different color options for.
- I can't overlap sprites in this, as I am already at the edge of Maria's cycles. i.e. the level indicators were originally on the bottom right-side of the maze (vertically placed like the lives indicators). When all players were at the bottom, there was some 'disappearing' going on...
- Believe it or not, I am using all sprite placement areas already. The tiles/character mode area is shared by all (and is also full). The respective sprites tables are in each bank, and I'm trying to leave room for both the TIA and Yamaha sound. These banks also have data tables and maze definitions, so once all is said and done there won't be much room left in each bank:
I know there's some duplicate sprites (like pac-man's closed mouth), but for efficiency's sake, I put everything in the same place in each sprite sheet, so each bank can just be swapped out for the correct sprites (i.e. Ms. Pac-Man's closed mouth is respective to the direction).
I just wish there were more colors in this mode. I *believe* Rikki and Vikki used 320B mode and overlapped sprites to get their colors... but there aren't many sprites in a single zone there... the enemies seem to be vertically separated.
Anyway, I do appreciate the help.