-
Content Count
5,653 -
Joined
-
Days Won
28
Posts posted by PacManPlus
-
-
-

Adventure
Yar's Revenge
Stargate / Defender II
Ms. Pac-Man
Crystal Castles
Jr. Pac-Man
Thrust+
Berzerk (VE, of course)
Asteroids
Space Invaders
-
Thanks StanJr, Breakpack, and Nukey Shay
I will refer to this thread if/when I can get back to fiddling with it...I think what would help (me) a great deal is that emulator / disassembler someone started writing a while back, that would show the screen on the left, and the code on the right. (Funny enough I remember seeing Ms.Pac-Man in the example). I am assuming at this point (being it wasn't released yet), that you could step through the code? Or at least put break points in it?
I wish I could remember the name of that application, and I hope it gets released soon
... I'll do a search when nobody's in my office... 
-
LMAO!
-
@Stan Jr: I guess it is at this point; I haven't been able to figure out the last few things I wanted to. The problem is, to implement any of the other changes (turning the screen invisible, making the fruit turn the monsters blue, etc.) I believe requires adding code to an 8K cart. Not an easy task from what I hear
I really wanted to see this come to life, too...@Atarius Maximus: You always have such cool hacks!

-
http://www.atariage.com/forums/viewtopic.php?t=33319
Although someday I'll get back to it (I hope)...
-
Hey Charles!
Glad everything is ok (relatively)

Hey - If you decide to take a road trip north up to the NYC area let me know!
-
I hope so to - everything ok Voltman?
-
@Breakpack - by the way, the 'doubled' values of the points while the monsters are blue only happens when you eat the fruit; the energizers still give the normal points... (not sure if you know that or not, just trying to help)

-
Excellent Sinistar mockup Inky!

@Tempest: Cool - maybe there is still hope of a proto someday surfacing...

-
I actually started with the 16K version of Pac-Man when I began this a few months ago
@NukeyShay: Thanks for the explanation; I follow things a little better now

@Breakpack: I'll take a look at this also over the weekend....
-
Crap! I had found the colors to the 5200 maze several months ago but have since thrown away that piece of paper
It took a while to find too... Pretty much trial and error.Unfortunately I haven't gotten any further on the 2600 PMP version; the assembly is just too difficult for me to follow (time to start reading the 'programming' forum)
In the meantime, time to look at what looks like a cool job you did!...

-
@Shortly: That was too funny

-
It's too bad - I think Sinistar would have been AWESOME on the 7800... looks like it wasn't even planned

-
-
Sorry for the vague response earlier - it takes a few minutes; you have to assign a function to an application. I assigned the equivalent of the X axis of the mouse to the MAME32.EXE application. I say the 'equivalent' because they didn't word it that way in the drop down box for the function selections ... I'm sorry, I forget the term they used (and I'm at work right now), but it wasn't 'Mouse X Axis'. I'll look later...
-
I actually have that (above post) - it is the *best* - I know it works with MAME (although it takes some setting up). I have not tried it with PCAEWIN, but I don't see why it wouldn't work for that either.
-
That was what I meant (I must have said it wrong - I'm sorry) Rob Kudla also mentions where the colors are in the rom, and BreakPack was asking how I hacked the colors.
-
Thanks Sku_u
BTW I saw the post in the 2600 thread about the WIP of PacManPlus - that was very nice of you Breakpack
I am still working on trying to figure this stuff out by myself, I have disassembled the rom (thanks to Distella, and breaking the program into 2 - 4K parts), and have mapped out the graphics section of it. I might need a little help trying to figure out where certain routines are, so any help is appreciated
I have included how far I got here (not the binary, looking at the source) - NOTE that I started with MsPacMan, not the hack.Regarding the colors, Rob Kudla has documented where the colors are in the file - just download his binary, and look for the .txt file in there - it explains everything.
-
@Breakpack: In PacManPlus (the arcade version), the monster's eyes are one pixel closer together when looking left or right, and they are one pixel lower when looking up (I wonder why?) I'll have to check your version out to see what you did

Here are some screen shots... One of the blue monsters, and one of the 'Pancake' Level:
-
@NE146: Sorry - you're right - I should have posted screenshots... I'll do that when I get home from work tonight

Thanks everyone
-
Thanks, man

I was thinking about the 'disappearing maze/dots' thing, and most likely if we just change the color to the background, that would create the effect needed...
-
Well, I began it...
http://www.atariage.com/forums/viewtopic.php?t=33319
Hey Pixel / Nukey Shay maybe between the three of us, we can get the last few things changed?

-
It also depends on your video card, and the amount of memory installed. I was using a Pentium 200 with 64Mb for the Cocktail Cab on my page and it was fine for the early games. I don't think you'll have a problem

MAME performance questions
in Emulation
Posted
What Kind of video card is in your system? I have a 1ghz system (128Mb of RAM) with an ATI Radeon video card and all MKs (1, 2, and 3) run smoothly (as well as Asteroids) - I'm also running DOS MAME version .56
http://pacfan69.tripod.com/cabinets/index.html