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Posts posted by PacManPlus
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@Room34 - Any Time

@Eric - Thanks so much! That's very nice of you to say

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Thanks

I've used each type of monitor, for instance:
1) MegaMAME uses a hybrid arcade/VGA monitor. It's like an arcade monitor (the 'fuzzyness') with a VGA connection (the correct sync) IMHO it's the best way to go just connect it up and dont worry about timing frequencies.
2) MiniMAME uses a LCD panel (from the laptop). It's ok, I just keep the scanlines on.
3) MiniPac uses a standard arcade monitor (9"!) But that was a given, because it was a real arcade board.
4) The Cocktail Cabinet uses a PC Monitor. Again, scanlines are on but it's way too sharp to capture the effect of the real ones.
By the way, I'm working on another Cocktail cab, being that I don't have my original one any more. But because I hate the woodworking part, I just got the shell from this site (by the way they are *great*):
http://www.arcadedepot.com/ The kit is just $195!!!
Haven't received it yet though (it's actually a Christmas present)
Anyway, for that one I will be using the Arcade/PC hybrid monitor (probably a Wells Gardner) - the best of both worlds!
Good Luck!
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Hey Man

I've actually built 7 of these, all different types (stand up, miniature, cocktail, etc) My Website:
http://pacfan69.tripod.com/cabinets/
I have a few specs on the site for each cab to answer some of your questions; if you need any help at all please do not hesitate to PM me.
The only thing, though, is that I've made them with PCs only. Can't help in the Mac area

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Ba-dum bum

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Thank you - and Welcome to AtariAge!!!!

I've been wondering how hard it would be to just call the subroutine to turn the monsters blue once the fruit is eaten (assuming it's a subroutine)
Also, I would need a random function to make the maze color transparent when an energizer is eaten... Unless I am missing something, I don't think it would be that hard. I just have to try and figure out the disassembly of Ms.PacMan. I have 'raindog' to thank for documenting some of the code for it.
Anyway, thanks for the reply

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To anyone who mentioned PacMan Plus - please check the hacks section

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I did a hack of the graphics/colors to see how close we can come to Pac-Man Plus on the 2600.

Now the only things it's missing are:
1) Turning the ghosts blue by eating the fruit (and scoring double points when you eat them)
2) Making the maze/dots disappear somtimes when you eat an energizer
3) Sometimes making one of the monsters not turn blue when you eat an energizer, and
4) Speeding up the whole thing
Can anyone help?
P.S. - sorry for the bad conversion of the graphics - I'm no artist!
enjoy!
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Hello!
To answer your questions (as well as I can):
1) I've only tried one 5200 games with it - Pac-Man, and it crashed
I am using all of the 800 versions of 5200 games (they are identical anyway; except for Pac-Man - the gameplay is slightly different)2) I have sound enabled
3) Don't know; Pac-Man is the only one I've tried (from the 5200) and as I said in #1 it crashed...
This really is an excellent emulator. Pretty much full speed with sound...
You might want to consider doing what I did - get all of the A800 versions of the 5200 games you are familiar with.
hope this helps!
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That sounds awesome! Too bad I have a IIc

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Actually, they are available right here!
I haven't yet seen any fonts closer than these...http://www.atariage.com/2600/archives/Atar...l?SystemID=2600
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This may be a silly suggestion (and forgive me if it is)
but what about putting the flag just inside the castle gate? (Meaning the first room you enter after you open the castle door). This way it's not quite as easy to get the flag, but you don't have to worry about the mazes either...
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Hmmm - do I see an 'Asteroids+' cart in our future???

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Hey Eric:
When I made mine, I used 8-way joysticks, although it really depends on the individual game.
Atari standard joysticks are 8-way, with (for instance) up+left being diagonal NorthWest, etc.
If you wanted true 4-way for certain games (Ms.Pac-Man, Maze Craze, etc) Maybe you should think about getting the T-Stick from Ultimarc (I just picked up two) it has a switch on the side to go between 4 and 8 way.
As far as lighting the buttons, I used those same ones on an arcade machine I built, and I had connected +5v to one lead and ground to another (actually, I had them connected to a KE-72 which puts out +5v and the Caps, Scroll, and Num lock buttons - because MAME uses them as credit indicators). but +5v and ground should work for you.
Hope this helps!
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Hey!
You could really do that nowadays with a Shuttle case. Of course then you'd need to add a HotRod or similar arcade stick which would be bigger than the Shuttle caseActually, what I did was put an I-Pac inside the case and use a slot cover with two 9-pin male 'D' connectors, so I can use the 2600 joysticks with it! (I used the 'extra' pins as additional buttons as well, so I can make a custom controller w/ 4 buttons) The thing works great!
As far as the 90 degree thing, I knew *that* couldn't be, but after seeing opcode's conversion of PacMan Collection for the Colecovision, I figured they did something like that. (Same logic, just the scores and level indicators were moved right, and the playfield was reduced to 3/4 size).

Oh Well, I guess this can be taken as an 'updated' Pac-Man, where you have to figure out the monster's AI all over again. A new level of difficulty!

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*sniff* *sniff* - Do I smell a hijacked thread? :-P
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The Atari 800 version has all four levels.

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Yes, the 2600 was ported to the GP32 (twice), although niether emulator is 100% yet (although they look great and you can tell a huge effort has been put into them). They both are a tad slow, and if you use frameskipping, there are collision detection (or actually lack of collision detection) problems.
I'm not trying to bash anyone - both of them show great promise and I can't wait for either of them to be full speed (hoping that's possible...) I'm constanatly looking on the GP32 site for new releases of either of these emulators.
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hello
in Atari 2600
Welcome!
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Actually, I didn't know about that one - but at least they admit it doesn't use original code...
I guess I came down a little hard on them, but it just seems like they don't care enough to make the little details correct... But maybe you're right - it was just meant to give the younger kids a taste of what it was like when we were their age...
Thanks for the alternate view

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Yes! I remember that! 'call -868' or something like that (ok, this is getting scary that I remember these things...) 
EDIT: call -868 actually clears the current line, but it was one of those functions...
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I'll have to look tonight when I get home - I have my Apple IIc which I got when it first came out... I actually have 'The Rocky Horror Picture Show' for it! (Yes, they made it a game)
Also, with 'Beagle Graphics', you could double the horizontal resolution of the Graphics Screen of the Apple IIc, anlong with 16 colors! 'HGR2' - how many of you remember *that* function?

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Here's Infogrames' web page regarding the re-make of COMBAT for the PC:

Who here has built a MAME cabinet?
in Arcade and Pinball
Posted
I made mine (for MegaMAME) in Microsoft Publisher, and then brought it to Kinkos to get printed.