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Posts posted by PacManPlus

  1. Thanks guys. @Kurt_Woloch  Good to see you back in this thread...  Whenever I'm asked about this game, I always mention you and what you added to make this happen.


    After going to Free Play Florida, I realized I'd love to get back to the time I was putting out 2 or 3 games a year...


    I need to get my mojo back...

    • Like 13

  2. 8 hours ago, Giles N said:

    Do you or anyone you know about, have the means to do the necessary changes?


    And/or reprogram one of the engines/programs used by homebrewers to add more frames per sprite.


    How do we do big characters made by many sprites?


    What are the limitations on background graphics: number of colours? Resolution? How to divide bitmaps for possible parallaxes?




  3. *Side note, 

    On 10/28/2019 at 4:44 PM, Bill Loguidice said:

    Would you mind sending an email to our tech team at [email protected]? This way they can support you directly to save you some time (and maybe answer any other tech questions that I can't). Let me know if you don't hear back from them. Thanks!

    They got back to me.  They told me that the header of four pins I was looking at on the board are most likely (?) the USB signals.  I verified it with an ohmmeter.  However, they don't recommend doing anything internally as they don't feel there is room, and it could ruin the board and void the warranty...  But that is exactly why I bought two of them :evil:  Unfortunately however, it doesn't look like I'll be able to put the USB connection where I really want to put it (where the cart slot is) due to lack of room.  I may just put it on the side.


    I'll show what I've done once I do it.

    • Like 2

  4. I don't believe there is anything, for *this* title only, that the XM could have added to.  The sounds for the arcade game are very primitive, so the sound chips wouldn't be needed much, the extra memory wouldn't have helped much here either.  The graphics for the video part were ripped directly from the arcade game.  The only thing the XM could have value added was High Score saving.


    So, to answer your question, I don't believe any improvements from the XM would have been useful for this game to get more of an arcade experience.

    • Like 7
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  5. On 10/21/2019 at 3:14 PM, Bill Loguidice said:

    Hey Bill: just out of curiosity, are there points on the Circuit Board where we can pick up the 4 USB lines (+5v, Ground, +D, -D), in case we want to make a standard USB port on the unit instead of going external?  (like where the cart slot is...)

  6. I just wanted to take this moment to say "thank you" to everyone that was so nice to me at PRGE.  It was the first time I was ever there, and I am VERY appreciative.  It was GREAT to finally meet some of you, and see others whom I haven't seen in quite a long time.  

    So, again, thanks guys.  You make me want to keep doing this.  So once Stranger Things is done, I plan on starting my next 7800 game (or continuing one that I already started) ;)

    • Like 24

  7. Thanks for the info, guys...

    Ok.  SCAA does not auto-detect as it was done before I knew about that.


    Having said that, it is currently compiled for $450 (it's just changing a 'constant' which references the address),

    so we should be fine once it comes out.

  8. Thanks, guys - holy crap!  That's me playing it in the beginning of the video.


    My God, I need to lose all that weight I've gained... :(


    ...and remember, this game would have been dead in the water without Kurt's pinball physics code.  That gave me the kick in the butt I needed to finish the game.  I *still* need to go through his commented code to see how it was done.

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  9. As long as the XM addresses the Pokey at $4000, and I can only speak for Super Circus Atari Age, but if I understand it correctly you can get SCAA on a standard 32K cart (without the Pokey) and plug it into the XM and it will work.  Please note however that if you plug that same bare cart into a non XM machine, not only will you not get sound, but it will also not play correctly as I rely on the Random Number generator of the Pokey for that game.  Can't speak for Froggie though.

    • Like 1

  10. It was made available at PRGE.  As far as I know, 30+ were sold.  I signed 5 of them :)


    I believe they will be in the store shortly thereafter.


    There is a video of the game being played although I don't know who posted it (I'm in an airport at the moment).


    • Like 4

  11. 4 hours ago, mksmith said:

    Hey Bob - if referring to me i'm stuck at home in Australia living vicariously through any pics on Al's twitter page 😂 


    Have a great time! And thanks again for your paddle code and help early on with the game! 

    Ah - I thought you took the picture from there (oops).

    A LOT of people were playing Arkanoid...  I think you have a hit on your hands!!!!

    • Like 6

  12. Guys -


    Bentley Bear's Crystal Quest had a background of 160A (3 color), while the sprites are 160B (12 color).  There are two sizes of sprites (8x16 and 8x32).  The backgrounds are all 16x16.

    The 'Bentley Editor' does not do music.  It does graphics, tile and sprite placement in levels, colors, and which zones do parallax scrolling.  It helped me a *lot* during development.  Huge thanks go out to @jwierer for doing that.


    I am (slowly) working on a project now, but if you guys can wait I will try to change two things about the engine in Bentley Bear's Crystal Quest to be more fitting for this game: The sprite width (to 12 or 16, need to check) and the ability to scroll the opposite direction.  I also have a TIA sound version of Bentley Bear's Crystal Quest, but there is no background music (only sound effects).


    I have had difficulty combining TIA and Pokey sound, as doing all 6 channels each frame seems to run out of time.  I know I'm doing something wrong, as I'm certain Commando does all 6 channels.

    Anyway, my new job has me learning a bunch of stuff I've never worked on before (Dell 'Boomi' being one of them, although that seems straight forward), so I've been concentrating on that.






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