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Posts posted by PacManPlus
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Thanks, Trebor - I didn't have time to get to this this morning...
Also, I didn't forget about the auto-detect of the Yamaha; I haven't been able to get back to that either yet.
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On 3/5/2021 at 11:35 PM, offbase said:Happy to take on the manual if this is still a need. Also happy to jump in and do the layout / design. Back in the day, I did a ton of manual writing for games (https://www.mobygames.com/developer/sheet/view/developerId,184269/). Now I own a creative agency that's laser focused in the games space (www.offbase.com). Here's a sample of a pet project I've been trying to get off the ground ("Coleco-izing" the Parker Bros. manuals and packaging to match the arcade style from Coleco). Would love to help if you need!
Thank you! Yep, you are the only person who replied to this one, and nobody to the UniWarS one. The artwork, however is spoken for (but thank you).
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Al and I (and CPUWIZ' idea) have come up with a request:
I'm hard at work on Galaxian, so anyone who would like to take a crack at handling the manual for this will get a free copy of the game and an AtariAge Gift Certificate!
(You will have the text from the original Pac-Man Collection to start with, so that should make things a little easier!).
Anyone good at writing manuals?
Thanks, guys!
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Also - Al and I (and CPUWIZ' idea) have come up with a request:
I'm hard at work on Galaxian, so anyone who would like to take a crack at handling the manual for this will get a free copy of the game and an AtariAge Gift Certificate!
This same offer will go for Pac-Man Collection - 40th Anniversary (and you will have the text from the original Pac-Man Collection to start with, so that should be easier!).
Anyone good at writing manuals?
Thanks, guys!
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You don't need to buy a ROM. I always post them here (final versions) for people to use with an emulator/multi cart.
Thank you!
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What's funny is you're not the first person who asked for this. Cousin Vinnie mentioned a 'Gorf II' so to speak, with one each wave from Moon Cresta, Astroblaster, Astro Fighter, UniWarS, and an Original Boss Wave. (Meteor Shower is 160A mode, so it is the odd one out)...
...and thank you for the compliments
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I am VERY much looking forward to this release, especially with the paddles. Back when I was in college ('87), This game was in my Dorm... I was able to get to the ending just about every time... LOVED this game. This and Dig Dug were the only games I could 'roll' the score back then. (I don't remember if you could actually 'roll' the score on Arkanoid, but I do remember getting the high score every time, and getting to the ending).
Loved it! Can't wait for this one!
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Ok, doing a 180° turn here...
I've decided to go back to my source code before I started rewriting it from the arcade z80 code. I was finding more and more subroutines that I have to convert (I just wanted the enemy movement). I figured the chance of it running after re-vamping almost the entire program from what I *believe* the conversion from z80 would be slim to none... and me being able to figure out what's wrong if it just crashes would also be slim to none.
I think I've read enough to know the jist of what they were doing, so I may still be ahead of the game.
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Just wanted to show a small update while I'm still working on the Z80 -> 6502 conversion (which, if it works, I will be amazed). 😕
New title screen:
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Well, crap. It's doing that in the Cuttle Cart as well (where there is no Yamaha). Back to the drawing board on trying to detect the Yamaha I guess.
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"Offset Maze" bug fixed. BTW, this happened in Pac-Man Plus as well as Ms. Pac-Man Plus.
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Wow, nice catch!
I think I know what causes that: when I make the board go "invisible" , Instead of turning the color of the board black (which I cannot do because there are other objects that use that color), I make the character mode widths 1, and move them off-screen. It looks like if you finish the board that way, it never gets moved back to its correct position. That should be an easy fix.
Thank you for reporting it!
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No - just like you would need a Pokey to get Pokey sound, you need a Yamaha chip for Yamaha sound. While there currently is no cart board that supports this, I know @rj1307 mentioned he was going to work on a plug in 'pass through' module for this. 😊
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Yep, the Wico stick *should* work (I don't have one so I don't know for sure)
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Something to keep in mind: In case you try using the 'Flashback' Joysticks (from whatever version of the Flashback lets you 'Pause', 'Rewind', etc.), the 7800 thinks those joysticks are a ProLine instead of a single-button joystick like the CX-40 (including the 2nd player one that does not have the 'Pause', 'Rewind', buttons on it). So the buttons don't work on a 7800 as it's expecting one type of button press but getting another. I was pulling my hair out trying to see what I did wrong a while back (forget which game I was working on), until I used a standard CX-40 and everything was fine (turning the console off between joysticks).
I found this one out the hard way, still need to take a multi-meter to it to see what they did differently; especially the 2nd player one which doesn't have any special circuitry.
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Hi Guys:
Just made this change. Good news, The Dragonfly can detect the Yamaha without playing with memory settings. Bad News, the emulators can't, and default to TIA sound. (Though I'm proud of my TIA sounds)
Attached!
Thank you RevEng - your code worked!
Thanks,
Bob
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15 minutes ago, rj1307 said:In an interview with @PacManPlus, I proposed to design such an adapter, but you have to wait for the YM detection problem to be resolved.
I was just coming here to say that - cool
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Thanks, guys
I need to do two things yet: revisit the Yamaha detection and write a new manual. @Atariboy2600 has agreed to do new artwork for this one, and @Nathan Strum has agreed to do the artwork for Galaxian once it's ready.
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I just made an order as well
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22 hours ago, Defender_2600 said:I guess you are referring to the green color of the bow and lipstick, of course the red color cannot be used for both sprites, however I think green is not bad at all.
For me, I actually was referring to the size of the lips in this one:
I think my version will have the standard sprites...
Also, interesting that they used the original Pac-Man shape for this, and not the Ms. Pac-Man shape (yes, they are different)
Wait, does that mean it's Pac-Man in drag?
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Speaking for myself, I do this for the fun of it. People enjoying what I create is a major bonus! (I never made it as a songwriter so this is the next best thing)
I have no problem sharing anything (including source code, as I have already done) with people here as often as I can, as I have a bit of a different point of view. Any time someone gives (helpful) feedback about either a bug, or something I could make better by changing it, it will help make the game that much better.
As far as releasing WIPs/ROMs, I don't think there is any title where I haven't posted the final ROM here; so if you want to use an emulator, great! If you want to support this site (and show appreciation to the work I do) by buying a cart, that's great too! There was only one time where I almost stopped; it was because I started seeing my games on eBay (and not by AtariAge, who has exclusive permission to make ANY of my games). That angered me, but I got over it.
Listen, I'm not the best programmer (by far), but I do what I can - what my abilities allow me to.
And I love that you guys like what I do. It makes me want to do more.
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I'm hoping it will be in the store soon.
I still need to write the manual.
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You guys can thank UniWarS for this one... (Galaxian?)
in Atari 7800
Posted · Edited by PacManPlus
Converting the Z80 to 6502 for enemy timing and attack arcs:
It slowly coming along. Although I am having issues with slowdown now.
@Shannon - I'm not done working on the Pokey sounds. Regarding TIA, if that actually is the active sound driver you are hearing, are not place holders. Those are the TIA sounds; I think I got pretty close with those.