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PacManPlus

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Everything posted by PacManPlus

  1. Thanks, guys I need to do two things yet: revisit the Yamaha detection and write a new manual. @Atariboy2600 has agreed to do new artwork for this one, and @Nathan Strum has agreed to do the artwork for Galaxian once it's ready.
  2. I just made an order as well
  3. For me, I actually was referring to the size of the lips in this one: I think my version will have the standard sprites... Also, interesting that they used the original Pac-Man shape for this, and not the Ms. Pac-Man shape (yes, they are different) Wait, does that mean it's Pac-Man in drag?
  4. Speaking for myself, I do this for the fun of it. People enjoying what I create is a major bonus! (I never made it as a songwriter so this is the next best thing) I have no problem sharing anything (including source code, as I have already done) with people here as often as I can, as I have a bit of a different point of view. Any time someone gives (helpful) feedback about either a bug, or something I could make better by changing it, it will help make the game that much better. As far as releasing WIPs/ROMs, I don't think there is any title where I haven't posted the final ROM here; so if you want to use an emulator, great! If you want to support this site (and show appreciation to the work I do) by buying a cart, that's great too! There was only one time where I almost stopped; it was because I started seeing my games on eBay (and not by AtariAge, who has exclusive permission to make ANY of my games). That angered me, but I got over it. Listen, I'm not the best programmer (by far), but I do what I can - what my abilities allow me to. And I love that you guys like what I do. It makes me want to do more.
  5. I'm hoping it will be in the store soon. I still need to write the manual.
  6. Thank you so much for the shout out. I do appreciate the kind words! That joystick looks incredible, so I have to ask... Is that a one-off project, or would you be willing to make a 7800 version (the only two differences are no keypad buttons in the front and two fire buttons on either side of the joystick)... and if so, how much? Thank you, and excellent work!
  7. Sorry to necrobump, but I just saw a video in my YouTube feed that they are now emulating Ms. Pac-Man Twin successfully in MAME. So, that means I can finally finish the 7800 version. I've already noticed a lot of differences between mine and the arcade... I need to finish Galaxian first, though... ...Ms. Pac-Man seems to have had some collagen implants for this version.
  8. Yes, that was a mistake on my part. I've fixed a lot of things since that build. I've shifted gears, though. I'm currently reading through the arcade commented disassembly (and somewhat learning Z80 in the process) and translating it to the 7800 version. So (hopefully) if things work we should have a VERY arcade accurate port. I'll revisit the audio once I have the enemy stuff done. @-^CrossBow^- - BTW, you were exactly correct on the reason for the 'black bars' that periodically show up on the attacking aliens. Sprite overlap. It's only when they are on the same zone as the 'flock', and usually when there is more than one dive bombing.
  9. Cool! Thank you! Just keep in mind: I recently gutted the enemy handling (aside from the flock itself) and am in the middle of completely re-writing it.
  10. Oh, yes - like two or three years ago. Ok, I'll ping him for his address... Thank you
  11. I have 2 concertos that I need to get the firmware updated on... Got them quite a while ago...
  12. Things like this make me want to continue working on the 3D model of the shell that Curt gave me (so they can be 3D printed). I had started to tweak it (it wasn't an exact fit as it was) but then lost interest... Nobody should have that bad of a case
  13. Thank you It was a complete surprise to me when I got the e-mail... Like I said in the other thread, I was absolutely sure that Millie & Molly had won.
  14. I have to say, I was *sure* that Millie & Molly was going to win. Couldn't believe it when I got the e-mail saying I had won. Thank you for those kind words.
  15. Done! (Someday, I need to put those in alphabetical order...)
  16. All updated! Only one bit that I know of means something... Referenced here
  17. Guys, just a head's up; I plan on changing how the Yamaha is detected, using some ideas that RevEng suggested here.
  18. Hey! I actually put them aside for a moment while I retrofit the code to work more like the arcade version. I'm absolutely sure you r suggestions will help though. Thanks, Bob
  19. Ok, Time for a little update: This is not going to be the quickest game completed, as I've been looking through the commented disassembly of the arcade version of Galaxian. I'm starting to understand a little Z80 in the process, and I'm seeing how they do things which I like better than how I did it. For instance: As we already know, there are 8 sprites available for the Galaxian hardware. What I *didn't* know, was that the sprite 'slots' are predetermined: 0 - For miscellaneous use, i.e. an enemy explosion while still in the 'flock' (because it's a tile, and needs to be converted to a sprite to show the explosion). I'm also using it for the player(s), being they will never be in the same zone as the 'flock' itself. 1 - reserved for the flagship 2 - reserved for the 'escorts' to the flagship 3 - reserved for the 'escorts' to the flagship 4 - solo alien attacker 5 - solo alien attacker 6 - solo alien attacker 7 - solo alien attacker So there are never more than 4 solo + 1 flagship + 2 escorts attacking at one time. Originally, I was using the first two sprite slots for each player (because of the 2 player simultaneous option). I've reduced that down to 1 to match the arcade, and for the simultaneous option I flicker the players, and their shots. It's not that noticeable. Also, did you know that the arcade version flickers the enemy shots? There are only 7 available shots, and Galaxian can have up to 14 enemy shots at a time. I was actually a little surprised by this one. I will do the same, although I only have 6 available to me (up to 12 at one time). There are two of the arcade routines that I cannot follow, so if someone knows Z80 well, I could use some decyphering... Thanks guys! Bob P.S. - My nickname at work is now 'Blob' as I mistyped my name on an e-mail as I've done here once or twice (the 'l' and 'o' are adjacent and sometimes I fat-finger them) 😕
  20. I think I got it. I took a combination of James' and mine, moved some things around and got this: Obviously the 'Atari 7800 Video Game Cartridge' goes above the UniWarS logo, and I think the text will be in the bottom left in 'space'.
  21. There's only one thing that bugs me about that label (other than the dirty case, which I did try to clean, BTW): too much empty space in the middle of the picture while the text is over the objects themselves. @Atariboy2600 - Where are you?
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