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PacManPlus

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Everything posted by PacManPlus

  1. Ok, so it's getting to the point where I get nervous when they name a Hurricane with an 'I': Irma, Ian, and now Idalia is supposed to hit here...

    1. GoldLeader

      GoldLeader

      Be safe Bob!   Evacuate if need be...

    2. frankodragon

      frankodragon

      Never trust a storm, especially one that sounds like an onion.  

    3. KrunchyTC

      KrunchyTC

      You were my first thought Rob. Be safe!

  2. Ok, I have good news and bad news. The good news is that I changed the front buttons to use the 'menu' button for select, and I changed all six games mentioned above. The bad news is I have to run out again and I haven't had the chance to test them. I'm posting them here. Could I ask you guys a favor and see if there are any issues? There should be no 'resets' any more when using an emulator, and they should work on multi carts with the FB joysticks, (or without of course). They all say v1.1 somewhere on the splash screen... Astro Fighter: AstroFighter.A78 AstroFighter.BIN Galaxian: Galaxian.A78 Galaxian.BIN Meteor Shower: MeteorSh.A78 MeteorSh.BIN MeteorShP.A78 MeteorShP.BIN Moon Cresta: MoonCresta.A78 MoonCresta.bin MoonCrestaP.A78 MoonCrestaP.bin Space Invaders: SI7800.A78 SI7800.bin SI7800P.A78 SI7800P.bin UniWars: UniWarS.A78 UniWarS.BIN ALSO, Meteor Shower now has the 'Hyperspace' sound added in. This was something I missed when I first put out this game. Please let me know, and thank you, Bob
  3. Well, I'll at least make the change to use the menu button instead of select for the games listed above... At least then it wont interfere with emulators or (possibly) game pads 🙂
  4. The buttons on the front of the fb joysticks are set. I dont have the exact directions in front of me (I'm not home ATM), but i think the four of them are Up+Down Left+Right Up+Down+Left and Up+Down+Right Those map to Menu, Reset, Select, and Rewind. Can't remember which map to which right now, but i did another thread a while back that shows it... EDIT - Found the old thread:
  5. Hmmm.... Ok new idea. When i get home later, I'll change it so the 'menu' button is 'select' (that one is up+down). I'll change Galaxian to be that too. Which means that only the left / right joystick games will have fb button support. (And there's very few of those): - Astro Fighter - Meteor Shower - Galaxian - Moon Cresta - Space Invaders - UniWarS
  6. Hey! Ok, this is what is happening: The BUP emulator, like ProSystem, is allowing for left and right simultaneous presses. The 'left + right' keypress is the 'select' button on the flashback joystick. It will take you back to the menu. This will not happen on the real thing (with a multicart, or the new bin) unless you are using a controller that allows for left+right simultaneously (i.e. all buttons) which normally is an impossible combination. I know A7800 does not allow for this, as that's the emulator I always test with. (I tested it on the real thing as well). Bob
  7. I didn't do the New Wave Toys one... Wonder what they used for that.
  8. Thank you! Although, I actually was doing these for the multicarts... I'm sure Al is knee-deep in building at the moment...
  9. I've also done Moon Cresta below; along with that, I've fixed some things that always bugged me about this game: - Relaxed the bullet to enemy collision detection (no more bullets going through enemies!) - Changed the score to be left padded with spaces instead of zeros (until the last two zeros, which seemed to be the norm) You will know it's the new version because I've used the alternate logo on the splash screen (and added the 'v1.1' like I did with Galaxian) MoonCresta.A78 MoonCresta.bin MoonCrestaP.A78 MoonCrestaP.bin
  10. Update: All of the 'Pac-Man Collections' are out; the original has the console button check routine too convoluted within the code and there were strange issues when I added the routine. The 40th ones did not have enough ROM space in the main bank.
  11. So, question for you all. I know I started this once before, but I'm trying it again. If you're like me, you have a bunch of Flashbacks, and with those there are joysticks that have 'Select' 'Start' and 'Rewind' buttons on them. For the multicart bins: on my games that don't auto detect the 1 or 2 button joystick and are not paddle games: - Astro Fighter - Bentley Bear's Crystal Quest (Uses the difficulty switches to select type of joystick, doesn't auto detect) - Crazy Otto - Failsafe - Frenzy - Meteor Shower - Galaxian - Jr. Pac-Man - K.C. Munchkin - Moon Cresta - Pac-Man Collection 40th Anniversary Edition - Pac-Man Collection Pokey - Pac-Man Collection - Pac-Man Energy Drink Edition - Space Invaders - Super Pac-Man - UniWarS I could potentially add this routine to all of the above (I made it modular to be easy to add, provided there is ROM space). I would use the 'Select', 'Start', and 'Rewind' as 'Select', 'Reset' and 'Pause', respectively. The excellent A7800 emulator doesn't allow invalid direction pressing (i.e. left + right simultaneously, etc. - which these extra buttons use) so there shouldn't be much of an issue. I know ProSystem does allow for this, but A7800 is leagues better anyway (BTW, the reason why I would only be doing the games that don't auto-detect the 1 or 2 button joystick is because the joysticks that have the extra buttons in the front messes up the auto-detection routine). I've added it to Galaxian here below, so give it a try and let me know if I should add it to the others. Please note: - It's sometimes a little difficult to press the front buttons; sometimes only one or two of the directions register, which can make this a little frustrating. This is why I'm asking. - The two 'Pause' buttons have their own routine so I can keep the routine modular. This means that pressing 'Pause' on the console requires you to hit 'Pause' on the console to start again. Same with the 'Rewind' (Pause) button on the front of the joystick. They aren't interchangeable. Let me know what you think. Bob Galaxian.A78 Galaxian.BIN
  12. Just so you know, Bentley Bear's Crystal Quest has multiple level warps, plus a warp to a secret level.
  13. Understood. One of your reasons is kind of why I slowed down with my 7800 dev... there are so many good developers out there, coming up with their own ideas, I can't keep up. Very sorry to see you go though. Thank you for covering my games (and also using some of my songs in your episode) It is truly appreciated. Bob
  14. Sorry you have to sell it, Gorfcadet (I was pointed to this thread by someone else) Here's hoping you get your roof fixed quickly and weren't too screwed by the insurance company.
  15. It looks like i forgot the :GOSUB 450 at the end of line 40 🫢 As far as i know, you can't get a click sound while typing in your answer without writing you own input routine and hooking into the keypress routine.
  16. Answering your questions above: 1 - To push the cursor over 1 character, just add a space to the end of the MG$. I.e. instead of MG$ = "WHAT IS YOUR NAME?" use MG$ = "WHAT IS YOUR NAME? " (notice the space after the question mark but before the end quote). Then, if you use INPUT "";NAME$ it will not print an additional question mark when asking for your input. 2 - Using the system bell after each character will get annoying VERY fast. I think the click is the best you are going to get... 3 - For every message you want to display, you just need to keep calling the 450 subroutine after changing the MG$, V, and H. For instance: 10 HOME 20 MG$ = "WHAT IS YOUR NAME? ": V = 10: H = 2: GOSUB 450 30 INPUT "";NAME$ 40 V = V + 1: MG$ = "HELLO, " + NAME$ + ". HOW ARE THINGS GOING? " 50 INPUT "";GOING$ ...AND SO ON 400 END 450 VTAB V: HTAB H: FOR A = 1 TO LEN(MG$): AA$ = MID$(MG$,A,1): INVERSE: HTAB H + (A - 1): PRINT AA$;: PRINT CHR$(8);: IF AA$ = CHR$(32) THEN 470 460 QQ = PEEK(49200): REM THIS JUST CLICKS THE SPEAKER ONCE 470 NORMAL: HTAB H + (A - 1): PRINT AA$;: NEXT : RETURN I hope this helps. Bob
  17. Hmmm... for some reason I wasn't alerted to replies in this thread, even though I marked it to 'follow topic'. 😕 Yes, thank you nick3092... I (incorrectly) assumed there would be more to the program so I didn't include the 'END' statement. Not if you want it to take forever to display a string. IIRC, I don't know of another way of doing this with a different sound, as that speaker click is the shortest duration; anything else will just make it take longer to run.
  18. Regarding PMC40th, 320C didn't look good. @Defender_2600 showed me some examples that used 320C and I didn't like the way they looked, and opted for the 'modified' 320B graphics.
  19. This is something I did back in High School (1986), I created a routine to create a 'click' sound when printing each character to the screen that is viewable (i.e. not a space): 450 VTAB V: HTAB H: FOR A = 1 TO LEN(MG$): AA$ = MID$(MG$,A,1): INVERSE: HTAB H + (A - 1): PRINT AA$;: PRINT CHR$(8);: IF AA$ = CHR$(32) THEN 470 460 QQ = PEEK(49200): REM THIS JUST CLICKS THE SPEAKER ONCE 470 NORMAL: HTAB H + (A - 1): PRINT AA$;: NEXT : RETURN This way, you put whatever string you want to print in MG$, the vertical position in V and the horizontal position in H and I believe it will give you the effect you are looking for. Using your example: 10 HOME 20 MG$ = "WHAT IS YOUR NAME": V = 10: H = 2: GOSUB 450 30 VTAB V: HTAB H + LEN(MG$): INPUT NAME$ I hope this helps! Bob P.S. - There was a reason I did two separate 'PRINT' statements in line 450 for the AA$ and the backspace (CHR$(8))... I just can't remember why that was.
  20. Don't EVER use the USPS to ship anything.  I shipped four working Pac-Man arcade boards to GA (the next state over) on 07/10.  The boards never got there.  I placed a 'Search Mail' incident, and when nothing got done I placed an Insurance Claim (took out extra insurance in case of anything).  They just denied me and didn't give a reason.  $400 and four working boards are now gone.

    1. Show previous comments  6 more
    2. Shawn

      Shawn

      Get on the phone with them, Bob. That is unacceptable. Get your money or your boards. They owe you and need to make you whole.

    3. Tickled_Pink

      Tickled_Pink

      Jesus. Honestly, I find if anything like this needs to be sorted, it is better to let a woman deal with it. Less chance of getting arrested if you're fired up.

    4. GoldLeader

      GoldLeader

      I seriously hope it works out...Well, and keep us posted.

  21. Thank you, so much! I'm just glad people enjoy what I've done. As with probably all of the developers here, these were a labor of love - something I always wanted to do ever since first playing Asteroids in 1979 (and re-enforced when I played Pac-Man the following year)... And I've been able to make a few games that might not have been seen on a console otherwise (i.e. UniWarS - was that ever ported to a home console?) Thank you for liking them. Bob
  22. Curious why it doesn't work in the Mateos cart... Has anyone been able to get it to work there? It's a regular 128K bin...
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