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Everything posted by PacManPlus
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Hopefully it will be in the store soon... I just finished the label art, need to do the manual first. Thank you!
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You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
ZB! Haven't seen you in a while! Hope all is well and you are staying safe. -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
Yep Though at least we didn't have to worry about being in-line with TIA sounds in that one. -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
Ok, cool, so let me see if I get this: I've updated the table so that both sound drivers can share it... New common index table and priority (for both TIA and Pokey) : $00 - Player Shot Priority $08 $01 - Drone 6 (Super Fastest) Priority $06 $02 - Player Explosion Priority $0F $03 - Drone 1 (Slowest) Priority $06 $04 - Drone 2 Priority $06 $05 - Drone 3 Priority $06 $06 - Drone 4 Priority $06 $07 - Drone 5 (Fastest) Priority $06 $08 - Enemy Death Priority $08 $09 - Flagship Death Priority $09 $0A - Beginning Enemy Swoop Priority $07 $0B - Final Enemy Swoop Loop Priority $06 $0C - Bonus Life Priority $0F $0D - Coin Insert (Pokey Only) Priority $0F $0E - Intro Music, Channel 0 Priority $0F $0F - Intro Music, Channel 1 Priority $0F Note that sounds with the same priority and channel will cancel the prior one and start the new sound, regardless of the order played. For TIA, the player shot and player explosion is in channel 0, and the enemy swoop (both parts), enemy death (both types) and drones are in channel 1. Bonus life overrides channel 0. Non in-game music doesn't matter. So for Pokey, The Channel table should look like this: .BYTE $03,$01,$03,$01,$01,$01,$01,$01 .BYTE $02,$02,$00,$00,$02,$00,$00,$01 ...and also for Pokey, the CTLVOLTBL should look like this: .BYTE $8X,$AX,$0X,$AX,$AX,$AX,$AX,$AX .BYTE $CX,$CX,$CX,$CX,$CX,$CX,$CX,$CX Finally, when calling the Coin or Title Tune sounds, set AUDCTL to $50. Everything else gets $60. Does all of this sound correct? Sorry about the questions, but I want to make sure everything plays nice. Thank you! -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
Hi guys... Just checking in... I have the following done: - If a Flagship attacks the player alone (no escorts) and makes it past the player off the bottom of the screen, it has 'escaped' the level and shows up on the next one. - I nixed modifying the sound driver. I made 5 different speed background drones. The number of enemies left dictate which one is played. @Synthpopalooza - thank you for the above post. I'll check that out soon... I'm almost done with the TIA sounds, although I'm not happy with my current enemy swoop sound. Need to work on that. That's the only one that might have to be different and start lower in pitch as I don't have all of the higher-pitched sounds. Also, just so you have it, here is the finalized sound index: $00 - Player Shot $01 - Used to quiet the channel for TIA (not used for Pokey) $02 - Player Explosion $03 - Drone 1 (Slowest) $04 - Drone 2 $05 - Drone 3 $06 - Drone 4 $07 - Drone 5 (Fastest) $08 - Enemy Death $09 - Flagship Death $0A - Not Used (I had something here but removed it) $0B - Not Used (I had something here but removed it) $0C - Final Enemy Swoop Loop $0D - Not Used (I had something here but removed it) $0E - Beginning Enemy Swoop $0F - Not Used (I had something here but removed it) $10 - Bonus Life $11 - Coin Insert (Pokey Only) $12 - Intro Music, Channel 0 $13 - Intro Music, Channel 1 Then, it's just making some kind of level indicator, and modifying the shot frequency, dive frequency, and difficulty ramping. Getting there! -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
Hi Guys, I'm going to have to do something with these Pokey sounds. They are interfering with each other. The 'drone', because I'm using one channel, needs $50 in AUDCTL. The enemy Dives need $60, and some need $61, and they all seem to be interfering with each other as some need to play together (which isn't possible). Give me a bit - what I may do (forgive me Synthpopalooza), is see how good I can get the TIA sounds, and I'll let you guys decide. If you think that we will still need Pokey for this, Synthpopalooza and I can (hopefully, and if he's willing) to re-work the sounds. -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
That did it! It looks like the decay table index ranges from $00-$3F, and we had $40 in there. I should have seen that. Anyway, reducing the length to $3F made it work. Thank you On to the next thing... background drone... -
The Atari Report - 7800 Edition - Episode 1 - UniWarS
PacManPlus replied to BIGHMW's topic in Atari 7800
Hmmm... For the enemy shots, I only have a choice of 4 colors, and 2 of those colors change per wave... (actually that's true for all objects) Let me see what I can do... Thank you for the review! I've had this complaint as well about Berzerk / Frenzy, although it's too late for that one. -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
Ok, now I can't get "All I Wanna Do" (Sheryl Crow) out of my head "Apropos of nothing, he says his name is William But I'm sure he's Bill or Billy or Mac or Buddy" -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
Thank you. Ok, the sound is now correct, but it doesn't decay - it's just a solid sound until the end. -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
@Synthpopalooza - Having a bit of an issue on the player death. On real hardware, I can't get it to sound like anything but a solid tone. I am using: Channel: $03 Calling (like you have in the ASM file): LDA #$60 STA AUDCTL LDA #$02 ;PLAYER DEATH CHANNEL 0 JSR DOTUNE In the sound data I have: TUNE02 ; PLAYER DEATH .BYTE $50,$00 DURN02 .BYTE $40,$00 Do you know what I am doing wrong? -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
Ok, I have the Flagship point values correct, and displaying on the screen. I'm not going to post a BIN, however, until I get the sounds corrected. So what I have left: - Complete sounds - Tweak Enemy Shots, Diving, and overall difficulty ramp - If a Flagship attacks the player alone (no escorts) and makes it past the player off the bottom of the screen, it has 'escaped' the level and shows up on the next one. - Modify the sound driver to check a specific sound index (the background drone). If equal, check the number of aliens left in the flock. Use that number for the number of frames for each sound of the drone. This way, the drone will get automatically faster with the number of aliens left without making a bunch of separate speed sounds. If zero, no drone. Possibly divide by 2 (or 4) if too long. - Level indicator My goal is to have this one be the quickest I've ever had a game done (current record is 1 month - Astro Fighter) -
Yep! I've already moved it up a bit
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Pac-Man Collection - 40th Anniversary Edition
PacManPlus replied to PacManPlus's topic in Atari 7800
Thanks RevEng, gambler172 Actually it's Yamaha and TIA - no Pokey sounds in this one. -
It's one of the few I have left
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Thank you James - I may re-work my label with that one. I like it better than what I did:
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Got it. Now to find the logo...
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Ok, I was able to combine two images... I think I can at least get rid of the logo...
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Ok, Last one. Does it look ok? There are still places on the UFO where you can see that I've "been there", but I can't do any better. The logo will be hell to move. I think I'm just going to crop it out and find another logo to overlay.
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Here's what I have so far (I hate doing this):
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You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
Ok, let me revisit these and see what I'm doing wrong... Thank you again! -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
The player death can be two channels, that's no problem. I think the only sounds that are an issue for me are the ship explosion (as I think you are using three channels?) and the drone (needs to be one channel if possible please) Thanks, Bob! -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
@Synthpopalooza - Yep, the opening tune is fine, as for that one in TIA I silence the second channel so the background drone doesn't start until the main tune is done. -
You guys can thank UniWarS for this one... (Galaxian?)
PacManPlus replied to PacManPlus's topic in Atari 7800
I'm just leaving this here as a reminder to myself: - Modify the sound driver to check a specific sound index (the background drone). If equal, check the number of aliens left in the flock. Use that number for the number of frames for each sound of the drone. This way, the drone will get automatically faster with the number of aliens left without making a bunch of separate speed sounds. If zero, no drone. Possibly divide by 2 (or 4) if too long. @Synthpopalooza - I may have to ask you to modify some of your sounds to match the number of channels the TIA uses (so everything can stay the same regardless of which chip is used). The player explosion is an example. I only use one channel for that. It doesn't matter *which* channel, just the total number of channels each sound uses. (please) -
Please add me to the list, all options (as I will need to test with it also to make sure TIA/Pokey/Yamaha works) Don't care about the color of the case. Thank you!
