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PacManPlus

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Posts posted by PacManPlus

  1. 1 hour ago, Defender_2600 said:

     

    I would like to add that, what most people probably don't know, in all these years (over a decade in my experience) @Trebor has done and does a huge and valuable behind-the-scenes help job, he being actively involved in most of the best 7800 Homebrew games (to get an idea there are thousands of his private posts). Trebor is also the historical memory of the 7800 Homebrew scene and therefore he keeps in his treasure trove some fantastic 7800 WIP and prototypes that for some reasons have never been released to the public (at least for now). By the way, since 2013 Trebor is also my personal graphics adviser, he is talented and has very keen eyes, we've had several private conversations, even about choosing a single pixel (Robert, I can never thank you enough).

     

    But above all, Trebor is a kind friend and we are very lucky to share our favorite hobby with him.

     

    I couldn't agree more 👏

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  2. 27 minutes ago, Trebor said:

    *Edit: Just noticed and recalled, the header ROM posted contains a pokey@4000 flag. 

     

    Wow, if that's the case it was unintentional; the game doesn't use Pokey...

    *goes to look

    oops... 😕 

     

    I've re-built and corrected that bit (updated in the first post).

    Sorry guys!  It must have been like that for quite a long time...

     

    Bob

    • Like 3
  3. Thank you @Trebor 

     

    For the next Zero-Page Homebrew "Lifetime Achievement Award", Trebor should seriously be in the running.  For as long as I've known him here, he's been knowledgeable, helpful to all, VERY quick to answer questions, done impeccable work gathering the ROMS, has helped the emulator authors with the colors for the 7800, etc.  There's more but these are just off the top of my head.

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  4. So I was also able to add one more speech sample to Frenzy: when the player kills Evil Otto (though he has a different name in Frenzy which escapes me at the moment). "Charge! Attack! Shoot! Kill! Destroy!"

     

    BTW, there aren't more speech samples in Berzerk because I ran out of room; samples can only be added in a certain address range, and to add more would cause the ROM to have to be bank-switched.  That was something I didn't want to do.

  5. Thanks guys...

     

    Also, a 'two player simultaneous' feature that was added to the late run Pac-Man Collection! games, and all of the Pac Man Collection 40th Anniversary Edition games, was the option for the opposite player to control 'Blinky' in 'Chase' mode (i.e. not 'scared' or 'scatter' modes).

    This depends on the right difficulty switch (I forget which way off-hand)

    • Like 5
  6. Interesting regarding Bentley Bear; I'm not sure what will happen with that now...

     

    So I just watched the video of the stream on youtube.

    I've sent James a separate message, but I can say that both myself and Rose Mary were *very* moved by all of the love and support...  Thanks, guys - you are all wonderful 💖

     

    I told this to James too: I know I haven't been as active lately on AA as I've greatly slowed down on my projects.  That with the removed of games from the store was the 1-2 punch that told me it was time.

    But I thank you guys - as I always say, you are the greatest!

     

    (I promised James that if I do end up doing something in the future, he will get first showing) :)

    Thank you, thank you, thank you

    Bob

    • Like 14
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