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Posts posted by Rastignac
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Here's a differences list from v18 to v19.
Added:
0192 6CF0 Krull (Digivision).bin
0621 D664 Moon Patrol (VGS).bin
13E3 8425 GameLine Master Module ROM (1983) (Control Video Corporation) ~.bin
1802 39E7 Snark (04-30-1978) (Atari, John Francis Dunn) (Prototype) ~.bin
233C 9AF7 Invasion aus der Galaxis - World End (AKA The End of the World) (1983) (Quelle - Otto Versand) (495.563 9 - 781778) (PAL).bin
2ACB 4C3C Planet Patrol (Supergame).bin
34E9 B6BF Planet Patrol (1983) (Dynacom).bin
3CD8 F188 Demon Attack (Star Game) (020).bin
3D9F 7B0B Demon Attack (Dactari - Milmar).bin
424C 4FB7 Seaquest (Softvision).bin
4854 E357 Sweat! - The Decathlon Game (Paddle) (1983) (Starpath Corporation, Stephen H. Landrum, Scott Nelson) (13) (Prototype) [a3].bin
4CB4 0832 Haunted House (Mystery Mansion, Graves' Manor, Nightmare Manor) (09-01-81) (Atari, James Andreasen - Sears) (CX2654 - 49-75141) (Prototype).bin
56D4 1196 Pitfall (AKA Pitfall!) (Play Video).bin
5DC1 553A Invasion der UFO'S - Scorpion (AKA Sky Alien) (1983) (Quelle - Otto Versand) (731.322 1 - 649197) (PAL).bin
619D 6167 Enduro (Unknown) [a1].bin
649E 62B8 Sonar (1979) (Atari, Brad Stewart) (Prototype) ~.bin
72EC EE9A Fishing Derby (Dactari - Milmar).bin
75AE 47AB Phantom-Panzer (AKA Phantom Tank) (1983) (Quelle) (475.613 6) (PAL).bin
90E6 7BF7 River Raid (Shock Vision).bin
94CF B6D2 Patrulha Espacial (AKA Planet Patrol) (Dismac).bin
9622 EA2D Zoomie Zombie (Entombed Beta) (10-28-1982) (U.S. Games Corporation - Western Technologies, Duncan Muirhead, Paul Allen Newell, Steven B. Sidley, Tom Sloper) (VC2007) (Prototype).bin
9883 19B3 Enduro (Unknown) [a3].bin
A016 213F Kaboom! (Canal 3 - Intellivision) (4K).bin
A201 6B89 Keystone Kapers (Play Video).bin
A3CF CF31 Dragonfire (Unknown).bin
AD2C 871A Keystone Kapers (Dynacom).bin
B460 7708 Crackpots (Digitel).bin
B74B 86FE Laser Gates (Ulog).bin
C5D4 D041 Fishing Derby (Unknown).bin
C844 E3C7 Thunder Ground (AKA Thunderground) (1983) (Digivision).bin
CEB2 11EC Enduro (Softvision).bin
D38C 4400 Pitfall (AKA Pitfall!) (Dynacom).bin
E1DE B2EB Bobby Is Going Home - Bobby Vai Para Casa (1983) (CCE) (C-803) [a].bin
E4F9 1922 Seahawk (Unknown).bin
E66A B2A9 Maze Demo (06-02-1982) (Western Technologies, Duncan Muirhead, Paul Allen Newell).bin
E69E 3B20 Bank Heist (Unknown).bin
EAF9 E797 Atlantis (Unknown).bin
F274 3320 Buck Rogers (1983) (Digivision).bin
F5B5 1487 Pac Man (AKA Pac-Man) (Imagic International Games).bin
F730 00FD Enduro (Tiger Vision - Eram).bin
FBCF C8B9 Video Cartridge Bicycle Trainer (Bike Trainer) (03-06-1985) (ExerVision, Leonard Dorfman) (Prototype) ~.bin
FD99 FE79 Volley (AKA RealSports Volleyball) (Imagic International Games).binRemoved:
2D4C 61CF GameLine Master Module ROM (1983) (Control Video Corporation) ~.bin
73D1 3373 River Raid II (AKA River Raid) (Supergame).binRenamed:
0119 3A6C Freeway (Canal 3 - Intellivision) (4K).bin
0119 3A6C Freeway (Canal 3 - Intellivision) (C 3023) (4K).bin078A 3BF9 Xenophobe (1991) (Atari) (CX26172) ~.bin
078A 3BF9 Xenophobe (1990) (Atari) (CX26172) ~.bin07F9 7B56 Ikari Warriors (1991) (Atari - Imagineering, Dan Kitchen) (CX26177) (PAL).bin
07F9 7B56 Ikari Warriors (1990) (Atari - Imagineering, Dan Kitchen) (CX26177) (PAL).bin12FC F41D Infiltrate - Nid d'espions (1982) (Apollo - Games by Apollo - RCA Video Jeux) (AP-2006) (PAL).bin
12FC F41D Infiltrate - Nid d'espions (1982) (Apollo - Games by Apollo - IDSI - RCA Video Jeux) (AP-2006) (PAL).bin140F C875 Enduro (Canal 3 - Intellivision).bin
140F C875 Enduro (Canal 3 - Intellivision) (C 3020).bin1787 A489 Zaxxon (1983) (CBS Electronics) (4L1784, 4L1786, 4L1787, 4L2277) (PAL).bin
1787 A489 Zaxxon (1983) (CBS Electronics) (4L1784, 4L1785, 4L1786, 4L1787, 4L2277) (PAL).bin1B61 298C Enduro (Unknown) [a].bin
1B61 298C Enduro (Unknown) [a2].bin1B71 3623 Entombed (Maze Chase, Pharaoh's Tomb, Zoomie Zombie) (1983) (U.S. Games Corporation - Western Technologies, Jeff Corsiglia, Duncan Muirhead, Paul Allen Newell, Steven B. Sidley, Tom Sloper) (VC2007) ~.bin
1B71 3623 Entombed (Maze Chase, Pharaoh's Tomb, Zoomie Zombie) (1983) (U.S. Games Corporation - Western Technologies, Duncan Muirhead, Paul Allen Newell, Steven B. Sidley, Tom Sloper) (VC2007) ~.bin1FE5 6221 Encounter at L-5 (Megalon Invasion) (Paddle) (1983) (Gameworld) (133-001) (PAL).bin
1FE5 6221 Encounter at L-5 (Paddle) (1983) (Gameworld) (133-001) (PAL).bin25CC 0258 Sinistar (01-23-1984) (Atari, Lou Harp) (CX26122) (Prototype).bin
25CC 0258 Sinistar (01-23-1984) (Atari, Lewis Harp) (CX26122) (Prototype).bin2FDE 1DBE Infiltrate (1982) (Apollo - Games by Apollo) (AP-2006) (Prototype) [a].bin
2FDE 1DBE Infiltrate (1982) (Apollo - Games by Apollo - IDSI) (AP-2006) (Prototype) [a].bin3743 EF89 Picnic (Paddle) (1983) (Carrere Video - Western Technologies, Jeff Corsiglia, David Johnson, Tom Sloper - Teldec - Prism) (USC2004) (PAL).bin
3743 EF89 Picnic (Paddle) (1983) (Carrere Video - Western Technologies, Jeff Corsiglia, Donna Fisher, David T. Johnson, Tom Sloper - Teldec - Prism) (USC2004) (PAL).bin3EAC 7B6F Wizard (1980) (Atari, Chris Crawford) (Prototype) [a].bin
3EAC 7B6F Wizard (02-21-1980) (Atari, Chris Crawford) (Prototype) [a].bin43A7 DBC5 Sweat! - The Decathlon Game (2 of 3) (Paddle) (1983) (Starpath Corporation, Stephen H. Landrum, Scott Nelson) (13) (Prototype).bin
43A7 DBC5 Sweat! - The Decathlon Game (Paddle) (1983) (Starpath Corporation, Stephen H. Landrum, Scott Nelson) (13) (Prototype) [a1].bin452E 193F Minotaur Version 7 Demo (1982) (Western Technologies, Duncan Muirhead, Paul Allen Newell) ~.bin
452E 193F Minotaur Version 7 Demo (08-20-1982) (Western Technologies, Duncan Muirhead, Paul Allen Newell) ~.bin45E0 9994 Sweat! - The Decathlon Game (3 of 3) (Paddle) (1983) (Starpath Corporation, Stephen H. Landrum, Scott Nelson) (13) (Prototype).bin
45E0 9994 Sweat! - The Decathlon Game (Paddle) (1983) (Starpath Corporation, Stephen H. Landrum, Scott Nelson) (13) (Prototype) [a2].bin4951 CE39 Airlock (1982) (Data Age) (DA1004) (Prototype).bin
4951 CE39 Air Lock (Airlock Beta) (1982) (Data Age) (DA1004) (Prototype).bin4D04 31AF Spider Fighter (Canal 3 - Intellivision).bin
4D04 31AF Spider Fighter (Canal 3 - Intellivision) (C 3047).bin4E0A 947C Seaquest (Canal 3 - Intellivision).bin
4E0A 947C Seaquest (Canal 3 - Intellivision) (C 3050).bin5028 CE84 Superman (1979) (Atari, John Dunn - Sears) (CX2631 - 49-75152) [fixed] ~.bin
5028 CE84 Superman (1979) (Atari, John Francis Dunn - Sears) (CX2631 - 49-75152) [fixed] ~.bin5194 0EC0 M.A.S.H (1983) (20th Century Fox Video Games, Frank Cohen, Douglas 'Dallas North' Neubauer) (11111) (PAL).bin
5194 0EC0 M.A.S.H (1983) (20th Century Fox Video Games, Douglas 'Dallas North' Neubauer) (11111) (PAL).bin5C10 6FCD M.A.D. (1983) (Carrere Video - Western Technologies, John Hall, Patrick King - Teldec - Prism) (USC1012) (PAL).bin
5C10 6FCD M.A.D. (1983) (Carrere Video - Western Technologies, John Hall, Patrick King, Steve Morris - Teldec - Prism) (USC1012) (PAL).bin51EA 3BA2 Zoo Keeper Sounds (1984) (Atari, Christopher H. Omarzu, Robert Vieira) (CX26121) (Prototype) ~.bin
51EA 3BA2 Zoo Keeper Sounds (1984) (Atari, Robert Vieira) (CX26121) (Prototype) ~.bin5F43 3AFD Wizard (1980) (Atari, Chris Crawford) (Prototype) ~.bin
5F43 3AFD Wizard (02-21-1980) (Atari, Chris Crawford) (Prototype) ~.bin6071 54E3 Tennis (Canal 3 - Intellivision) (4K).bin
6071 54E3 Tennis (Canal 3 - Intellivision) (C 3049) (4K).bin68DE 3CCD Sinistar (01-XX-1984) (Atari, Lou Harp) (CX26122) (Prototype).bin
68DE 3CCD Sinistar (01-XX-1984) (Atari, Lewis Harp) (CX26122) (Prototype).bin6C3B 65A7 3-D Zapper (12-15-82) (U.S. Games Corporation - JWDA, Todd Marshall) (Prototype) ~.bin
6C3B 65A7 3D Space (3-D Zapper Beta) (12-15-82) (U.S. Games Corporation - JWDA, Todd Marshall) (Prototype).bin6D9F 07C6 MotoRodeo (Motor Olympics, Motor Rodeo) (1991) (Atari - Axlon, Steve DeFrisco) (CX26171) (PAL).bin
6D9F 07C6 MotoRodeo (Motor Olympics, Motor Rodeo) (1990) (Atari - Axlon, Steve DeFrisco) (CX26171) (PAL).bin717E 5D5B Sinistar (02-13-1984) (Atari, Lou Harp) (CX26122) (Prototype) ~.bin
717E 5D5B Sinistar (02-13-1984) (Atari, Lewis Harp) (CX26122) (Prototype) ~.bin7666 71D6 MotoRodeo (Motor Olympics, Motor Rodeo) (1991) (Atari - Axlon, Steve DeFrisco) (CX26171) ~.bin
7666 71D6 MotoRodeo (Motor Olympics, Motor Rodeo) (1990) (Atari - Axlon, Steve DeFrisco) (CX26171) ~.bin7E18 C8D7 Sinistar (01-04-1984) (Atari, Lou Harp) (CX26122) (Prototype).bin
7E18 C8D7 Sinistar (01-04-1984) (Atari, Lewis Harp) (CX26122) (Prototype).bin8868 A455 Words-Attack (1983) (Sancho - Tang's Electronic Co.) (Prototype) (PAL) ~.bin
8868 A455 Words-Attack (1983) (Sancho - Tang's Electronic Co.) (TEC007) (PAL) ~.bin90A3 4C7C Fishing Derby (Canal 3 - Intellivision) (4K).bin
90A3 4C7C Fishing Derby (Canal 3 - Intellivision) (C 3057) (4K).bin9118 DE08 Skate Boardin' (1987) (Absolute Entertainment - Imagineering, David Crane) (AG-042-02, AG-042-04) ~.bin
9118 DE08 Skate Boardin' (Rad Boardin') (1987) (Absolute Entertainment - Imagineering, David Crane) (AG-042-02, AG-042-04) ~.bin912D 19C9 Beamrider (1984) (Activision - Cheshire Engineering, David Rolfe, Larry Zwick) (EAZ-037-04, EAZ-037-04I) (PAL).bin
912D 19C9 Beamrider (1984) (Activision - Cheshire Engineering, David Rolfe, Larry Zwick - Ariola) (EAZ-037-04, EAZ-037-04I - 711 003-720) (PAL).bin9DAF 762B Cosmic Ark (Canal 3 - Intellivision).bin
9DAF 762B Cosmic Ark (Canal 3 - Intellivision) (C 3056).bin9ED4 2B25 Infiltrate (1982) (Apollo - Games by Apollo) (AP-2006) ~.bin
9ED4 2B25 Infiltrate (1982) (Apollo - Games by Apollo - IDSI) (AP-2006) ~.binA349 701A M.A.D. (M.A.D. - U.S. vs. U.S.S.R., Missile Intercept, Mutually Assured Destruction) (1983) (U.S. Games Corporation - Western Technologies, John Hall, Patrick King) (VC1012) ~.bin
A349 701A M.A.D. (M.A.D. - U.S. vs. U.S.S.R., Missile Intercept, Mutually Assured Destruction) (1983) (U.S. Games Corporation - Western Technologies, John Hall, Patrick King, Steve Morris) (VC1012) ~.binA483 1AAA Ikari Warriors (1991) (Atari - Imagineering, Dan Kitchen) (CX26177) ~.bin
A483 1AAA Ikari Warriors (1990) (Atari - Imagineering, Dan Kitchen) (CX26177) ~.binB0BF AA6A 3-D Zapper (U.S. Games Corporation - JWDA, Todd Marshall) (Prototype).bin
B0BF AA6A 3-D Zapper (3D Space) (1983) (U.S. Games Corporation - JWDA, Todd Marshall) (Prototype) ~.binBFCA AE99 Piece o' Cake (Bakery) (Paddle) (1983) (U.S. Games Corporation - Western Technologies, Patrick King) (VC2005) ~.bin
BFCA AE99 Piece o' Cake (Bakery) (Paddle) (1983) (U.S. Games Corporation - Western Technologies, Donna Fisher, Patrick King, Stefan Kotleba) (VC2005) ~.binC6A9 D428 Superman (1979) (Atari, John Dunn - Sears) (CX2631 - 49-75152) ~.bin
C6A9 D428 Superman (1979) (Atari, John Francis Dunn - Sears) (CX2631 - 49-75152) ~.binC7CA 3A3E Xenophobe (1991) (Atari) (CX26172) (PAL).bin
C7CA 3A3E Xenophobe (1990) (Atari) (CX26172) (PAL).binCDD6 8520 Sweat! - The Decathlon Game (1 of 3) (Paddle) (1983) (Starpath Corporation, Stephen H. Landrum, Scott Nelson) (13) (Prototype) ~.bin
CDD6 8520 Sweat! - The Decathlon Game (Paddle) (1983) (Starpath Corporation, Stephen H. Landrum, Scott Nelson) (13) (Prototype) ~.binD3AF 659A Superman (1979) (Atari, John Dunn) (CX2631, CX2631P) (PAL).bin
D3AF 659A Superman (1979) (Atari, John Francis Dunn) (CX2631, CX2631P) (PAL).binD7E7 FEEE Skate Boardin' (1987) (Absolute Entertainment - Imagineering, David Crane) (EAZ-042-04B, EAZ-042-04I) (PAL).bin
D7E7 FEEE Skate Boardin' (Rad Boardin') (1987) (Absolute Entertainment - Imagineering, David Crane) (EAZ-042-04B, EAZ-042-0DA36 F318 Airlock (1982) (Data Age) (DA1004) ~.bin
DA36 F318 Airlock (Air Lock) (1982) (Data Age) (DA1004) ~.binE2AF 859E Picnic (Catch the Fly) (Paddle) (1983) (U.S. Games Corporation - Western Technologies, Jeff Corsiglia, David Johnson, Tom Sloper) (VC2004) ~.bin
E2AF 859E Picnic (Catch the Fly) (Paddle) (1983) (U.S. Games Corporation - Western Technologies, Jeff Corsiglia, Donna Fisher, David T. Johnson, Tom Sloper) (VC2004) ~.binEC1E 37C2 M.A.S.H (1983) (20th Century Fox Video Games, Frank Cohen, Douglas 'Dallas North' Neubauer) (11011) ~.bin
EC1E 37C2 M.A.S.H (1983) (20th Century Fox Video Games, Douglas 'Dallas North' Neubauer) (11011) ~.binF5EA 8046 Infiltrate (1982) (Apollo - Games by Apollo) (AP-2006) (Prototype).bin
F5EA 8046 Infiltrate (1982) (Apollo - Games by Apollo - IDSI) (AP-2006) (Prototype).binF7B3 C995 Tac-Scan (Canal 3 - Intellivision).bin
F7B3 C995 Tac-Scan (Canal 3 - Intellivision) (C 3046).binThanks.
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I sometimes think about the 65C02, the enhanced 6502 cpu.
Imagine a custom 65C07 cpu made for a brand new "2600+" console:
- The new instructions set allows faster and smaller code.
- Cpu will run at 1mhz in "2600 mode", and much more in "2600+ mode" (up to 14mhz).
- Only problem: they removed the invalid/undocumented instructions, so it could break compatibility for some games.
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I can't find the RSS links anymore...
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Note that the French SECAM 2600 has *hardware* B&W. All games can be put in B&W mode, even if game's code doesn't handle it. And the software can't read the real position of the switch (so you can't use it for something else: pause, etc).
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Also, stored flat boxes are immune to sunfading.
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Don't forget the exclusive French SECAM games. There are already rare in France! That's a real challenge for collectors.
How many people have the "poker hand", aka the famous five French SECAM Activision games?
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Australian ?
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I made "two rockets + their trails" with just one ball, in my prototype:
It renders quite nicely. That does one "fake sprite" on each lane (plus six real ones). The shape of the rocket is tailored to the ball's characteristics/limits, but it looks like a "real sprite" to the player's eyes.
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This idea has been searched many times. Prototypes were made. (SuperCharger ones, etc).
Searching here gives this topics:
I think one from the times of the Stella Mailing List existed also...
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5 hours ago, root42 said:
I have the PAL version of Circus Convoy and a PAL Vader. The Duck Shoot minigame is in black and white in this combination. Anyone else having that problem?
Already here:
Thanks.
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There are a few differences found in PAL countries (aka PAL-B/G/D/K/I). Example: PAL-UK doesn't encode sound like PAL-Belgium.
A PAL-UK VCS on a PAL-Spanish TV (for example) will display the image just fine, but you must tweak to get the sound working (ie: one must go in the "advanced tuning" of the channel, and swap the subtype of the PAL setting with the correct one) ("I" for UK, I think).
(I do have a 2600 UK sixer plugged in a French PAL/SECAM TV, and I had the sound subtype problem, and it's easy to get it right).
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I read that he did that to reduce the blink-fatigue. Because the game blinks so much, going 0%-100%-0%-100% was very tiring for the eyes. His choice was less headache prone. Hacking the rom with arcade colors is less ugly but less comfortable.
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Your tool is great, useful and... fun!
Some minor points:
- It doesn't play well with FireFox when "Find as you type" (aka "Search for text when you start typing") is enabled.
- It's a bit difficult, out of the box, for keyboards like "azerty" or "qwertz".
- You should map "stop all sounds" to the space key.
- Is it possible to add a "directly click on the piano keys with mouse cursor" function?
Thanks, and nice work!
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17 hours ago, KevKelley said:
Had anybody found any interesting graphical (or other types) of glitches that had a cool effect?
Rob Fulop had a bug during Missile Command creation. This bug is the basis of Cosmic Ark's starfield.
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"Days of Thunder" on NES.
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Note that Robotron existed on the Graduate.
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Cops are blue. So,
Smurfs Save the Day --> Smurfs Save the Gay
for number three.
And perhaps
Jungle Hunt --> Jungle Cunt
for number seven.
And perhaps
Bank Heist --> Back Heist
for number nine.
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One should be
Deadly Duck --> Deadly Fuck
.
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Quote
3 - Stranded in the middle of a desert, you must find your way home, and find enough water along the way to survive the journey.
"SunFight"
"Munchy"
"Mead"
"Spice Cactus Canyon"
"Space Bottle"
"Melbourne Tasty"
Quote9 - You are a sentient bolt of lightning that must find the nearest power grid before your charge is completely depleted. Avoid obstacles that can ground you, and only use your sparking power to defend yourself when your need is dire!
"Stella's Shocking"
Quote4 - You are the judge of an Interstellar beauty pageant focused on finding the best legs in the galaxy.
"
Go Fist!" Oops."
Darble Craze" Oops."Space Treet Deluxe".
"Space Dame"
"Melbourne Tarty"
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Quote
2 - Humans have accumulated so much trash that it evolves into a sentient life form. You must defend your city against marauding smelly but sentient trash piles on a mission of destruction.
"Muck Attack".
Quote4 - You are the judge of an Interstellar beauty pageant focused on finding the best legs in the galaxy.
"This Planet Socks".
Quote3 - Stranded in the middle of a desert, you must find your way home, and find enough water along the way to survive the journey.
"Juno Thirst".
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4 hours ago, Karl G said:
10 - On the run from predators of the jungle, you must find safe places to rest on your way back to civilization, lest you pass out and become a meal for your pursuers.
It's not "Jungle Hut", I know, but it could.
Quote8 - On your way to Mars with your fellow althletes for this year's Solar Olympics, you must train for the competition throughout the long journey.
Perhaps "a Coach in Space" ??
Quote2 - Humans have accumulated so much trash that it evolves into a sentient life form. You must defend your city against marauding smelly but sentient trash piles on a mission of destruction.
Let's say "Junk First".
Quote5 - Princess, a well-loved dog has become separated from her owner. You must help her navigate the hazards of the city to help her return to her comfortable home.
I think "Lady Pug".
Quote3 - Stranded in the middle of a desert, you must find your way home, and find enough water along the way to survive the journey.
Maybe "Saloon Trip".
Quote1 - Your goal in this game is to lead your zero-gravity polo team to victory against rival teams.
Why not "Slip Football" ?
("Crazy Palet" could work in some countries, where "Puck" is not used)
Quote4 - You are the judge of an Interstellar beauty pageant focused on finding the best legs in the galaxy.
I drop "Contest of Mars".
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Note that these quite old apps can't run on modern iOS versions and/or on modern iDevices.
(Even if someone still has the ".ipa" somewhere, it won't install at all or it just won't run; only a very old iDevice would work; what a pity indeed)
Sorry.
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12 hours ago, Omegamatrix said:
The Burgertime information is interesting. I'm not sure if I knew this before and just forgot. In any case anyone have a link to the interview? Also this could be on a lot of Burgertime carts, but might have a better chance if it is a white label Burgertime cart.
The information is written here too: http://www.atarimania.com/game-atari-2600-vcs-burgertime_7241.html
<< Two different versions of this game exist. Later production runs added a choice of difficulty levels using the TV Type switch and fixed a bug that was in the first version. >>
Help finding unknown fangame
in Homebrew Discussion
Posted
One could say https://en.wikipedia.org/wiki/VVVVVV according to description. But...