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oky2000

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About oky2000

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  1. I've only played the C64 version, and yeah it is only 2-3 frames per second but oddly the response to controller input is more like 25 frames per second making it a lot of fun. Shame because it is out on PC and Amiga so I guess they just gave up around that time being an American company they looked to where the sales were I guess. I think it would have been a good F1 game for the ST, and pretty fast on a Mega STE.
  2. I remember seeing this on TV with Jack Tramiel at some UK computer show. If you think about it CD-ROM would have worked well for the ST as it circumvented the need for an expensive sound chip in the design spec of the computer. Was this going to be the plan, soundchip for SFX with CD Audio tracks for music on ST-CD titles released. There must have been a longterm plan if cost was the only reason it never made it to market despite clearly working. I remember in the same interview he talked about recording onto CD being possible with the present and within 36(?) months of launch. That REALLY would have benefited bedroom musicians using a CD recorder to make demos of their work to give to producers, all composed using the music workhorse that is the ST MIDI setup.
  3. Grand Prix Circuit is a game I only recently played this Summer on another machine and hope to try a 16 bit version on a real machine. I then went to see what sort of speed the ST version was after reading a review saying the ST version would follow in early 1990 after the Amiga conversion of the PC game in The One for 16bit games magazine. Looks like it never came out, no videos or downloads of disk images can be found. Not even to say just that there is no download. Does anyone know if Accolade just completely dropped support for the ST while it was being ported?
  4. I have this on the C64. Most of the stuff, well pretty much all of it actually, is below the quality of a typed in listing you actually would bother to save on tape after running it to load more than once in your life. It's still not as bad as Cassette 50 on C64 though, from some screenshots on Atarimania it looks like it is not as bad as Cassette 50 for the Atari A8 machines too? And yes I know choosing one over the other......that's like choosing between contracting projectile vomiting type food poisoning or severe diarrhea of the life threatening variety
  5. I have no idea why it didn't sell well to companies that needed a compact and compatible 8088 EGA based machine (Amstrad PC1512 was CGA) for their office, perhaps like Lexus branching out from parent company to hide its less professional product range Atari should have made a new brand name to stick on their PC machines. Office equipment buyers probably were put off recommending the excellent value EGA compatible PC1 with comparatively small desktop case size simply because of the name Atari. I do remember finding a technical explanation on a website why an original 8088 based 4mhz PC actually executes code more slowly than the 1mhz 6510 of the C64 with lots of different machine code tests. But yes that should say 75% slower or 8086 is 400% faster
  6. I totally agree, I would never play something like Defender of the Crown on an EGA PC instead of on the ST I had at the time, there never was a need to play any games on EGA PC, either the ST, Amiga or C64 I owned during the 80s would always did a better job, and as you are probably inferring the ST version plays better than the Amiga and looks nicer than the C64 disk only version so even if I had it on all 3 machines I would actually play the ST version most often (plus I never ever owned a disk drive for any 8 bit computer and a cinemaware game is not enjoyable with a tape multiload).
  7. I have seen as many ST Books for sale as Commodore 65 prototypes so there's that, but really I would never use it. The 260ST is the same as a 520ST with TOS loaded on disk (marketing thing) and the Atari PC-1 just turned up in a lot a local ebay reseller got and offered it to me before listing it (but again I don't have an EGA monitor for it so again it's for display only). If the Mega STEs were boxed then it's a no brainer, but they are loose and have some yellowing (or a bit of damage) but are all full spec HD floppy, Hard disk drive and 4mb RAM etc so make nice machines for music/graphics/games (especially Gauntlet 1 that could sure use that extra oomph of 16mhz). The Atari PC1 uses the awful 8088 type of tech, which is about 400% slower on executing code than an 8086 at the same speed like the identically priced Amstrad 1512 of the time so it's not ideal for playing games or running code in DOS BUT I think in the era of CGA to EGA 8086 or 286 gaming if you have any taste you would play the Amiga version or C64/Atari version (Defender of the Crown and Rocket Ranger are classic examples as are classics like Zaxxon/Buck Rogers etc ditto Atari 8bit computers of course). What IS nice about the PC1 is that it makes all other budget XT class PCs look like a palette of concrete blocks
  8. If I had to sell my stuff and was only to keep one Atari 16-32bit model for playing games it would be either an ST Book (don't have one of those!) or one of my two Mega STE units. The 16mhz CPU comes in very handy, not just the blitter. There is an excellent site that has many fixed/trained games to download so 16mhz compatibility isn't that important. If it was just for display and not actually use it then probably my boxed Atari 260ST. Would keep that over my Atari PC1.
  9. I was searching for the source code for the Atari 800 and this was the closest match, didn't see anybody else mention that doco (may have missed it) and posted it. Don't see any ego boost to that sequence of events but then I don't post here more than a couple of times a year so don't worry mate.
  10. It's a real shame there never was a 16bit home computer update of Rescue on Fractalus written as expertly as the original Atari 800 version, say using the full capabilities of an Amiga 1000 or a 8mhz 68000 of the 520ST. Not really the point and click adventurer type so I lost interest in Lucasfilm Games after The Eidolon.
  11. There is a fractal documentary where Loren Carpenter himself explains his original algorithm so you could use that logic and write in your own machine code etc for various host machines. Whatever he did he did it in one night, at the start of which he had never written a single line of 6502 machine code or used the Atari 8bit custom chips on the Atari 800 they loaned him. It was tweaked to get 2fps extra, that part nobody really knows.
  12. I may have only just got a Vectrex yesterday out of the blue! This was my experience playing on this mint condition very well looked after setup The problem for me is NOT the lack of instant centering on the analogue stick, there is a dead zone in the centre where it takes a about 5 degrees of movement on the stick before the console actually registers any change in resistance, which seems like a design problem not an age related issue. THIS makes Hyperchase really unplayable sadly (game reviews in the 3rd video in the linked play list). How do you fix THAT issue, free play in the joystick central position like a dodgy steering rack on a classic car with some 'play' in the steering mechanism. Playing Hyperchase feels like driving a knackered old 1982 BMW 3 series.....when I want it to feel like the 36 month old BMW 3 series I owned in 1989 Every other game, including Scramble, was absolutely fine to play and the machine looks hardly used (as can be seen just about in the 2nd video in that playlist) but Hyperchase uses the analogue stick like a paddle/driving controller on the VCS rather with position of stick = your position on screen.
  13. Thank you I never liked the 16bit conversions, artistically they are horrible and even identifying ships at a distance useless (they are simple circles until it is too late). With a nicer bitmap memory layout and fast 6502 it is as ideal a machine for Elite as it is for the awesome Rescue on Fractalus.
  14. Cheers. There is also a rare Competition Pro joystick for the BBC controller port which is much the same as the one they did for PC DOS era also analog game ports (resistors to hard wire hard left/right/up/down) but Elite on Acorn BBC only really works with analog input for playability unlike all other 8 bit ports for machines with Atari digital joystick interface which is a problem and down to the fact in 1984 BBC users only had the choice for those analog Phillips Videopac/Pong console type joysticks with no self centering. More of a software issue just like A8 Elite is a software [MIA] issue
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