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oky2000

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Everything posted by oky2000

  1. If I had to sell my stuff and was only to keep one Atari 16-32bit model for playing games it would be either an ST Book (don't have one of those!) or one of my two Mega STE units. The 16mhz CPU comes in very handy, not just the blitter. There is an excellent site that has many fixed/trained games to download so 16mhz compatibility isn't that important. If it was just for display and not actually use it then probably my boxed Atari 260ST. Would keep that over my Atari PC1.
  2. I was searching for the source code for the Atari 800 and this was the closest match, didn't see anybody else mention that doco (may have missed it) and posted it. Don't see any ego boost to that sequence of events but then I don't post here more than a couple of times a year so don't worry mate.
  3. It's a real shame there never was a 16bit home computer update of Rescue on Fractalus written as expertly as the original Atari 800 version, say using the full capabilities of an Amiga 1000 or a 8mhz 68000 of the 520ST. Not really the point and click adventurer type so I lost interest in Lucasfilm Games after The Eidolon.
  4. There is a fractal documentary where Loren Carpenter himself explains his original algorithm so you could use that logic and write in your own machine code etc for various host machines. Whatever he did he did it in one night, at the start of which he had never written a single line of 6502 machine code or used the Atari 8bit custom chips on the Atari 800 they loaned him. It was tweaked to get 2fps extra, that part nobody really knows.
  5. I may have only just got a Vectrex yesterday out of the blue! This was my experience playing on this mint condition very well looked after setup The problem for me is NOT the lack of instant centering on the analogue stick, there is a dead zone in the centre where it takes a about 5 degrees of movement on the stick before the console actually registers any change in resistance, which seems like a design problem not an age related issue. THIS makes Hyperchase really unplayable sadly (game reviews in the 3rd video in the linked play list). How do you fix THAT issue, free play in the joystick central position like a dodgy steering rack on a classic car with some 'play' in the steering mechanism. Playing Hyperchase feels like driving a knackered old 1982 BMW 3 series.....when I want it to feel like the 36 month old BMW 3 series I owned in 1989 Every other game, including Scramble, was absolutely fine to play and the machine looks hardly used (as can be seen just about in the 2nd video in that playlist) but Hyperchase uses the analogue stick like a paddle/driving controller on the VCS rather with position of stick = your position on screen.
  6. Thank you I never liked the 16bit conversions, artistically they are horrible and even identifying ships at a distance useless (they are simple circles until it is too late). With a nicer bitmap memory layout and fast 6502 it is as ideal a machine for Elite as it is for the awesome Rescue on Fractalus.
  7. Cheers. There is also a rare Competition Pro joystick for the BBC controller port which is much the same as the one they did for PC DOS era also analog game ports (resistors to hard wire hard left/right/up/down) but Elite on Acorn BBC only really works with analog input for playability unlike all other 8 bit ports for machines with Atari digital joystick interface which is a problem and down to the fact in 1984 BBC users only had the choice for those analog Phillips Videopac/Pong console type joysticks with no self centering. More of a software issue just like A8 Elite is a software [MIA] issue
  8. Red Rat software gets my vote, any potential Atari 800XL/65XE purchasers seeing a Red Rat game on display monitors would pay the extra and get a C64 (Sinclair machines are not of the same class as A8/C64 at any price but you needed the 128k Spectrum which cost MORE than the 800XL just to get some freakin sound hardware).
  9. Elite was one of the greatest games of all time, the code for the C64 version apart from the bitmap screen rendering engine should be identical but I have never heard anything for years. Who is working on this, if anyone, right now? If it is not being worked on I need to purchase a BBC Master 128 to play it on but the A8 should be able to do a version 90% the speed of the BBC as it doesn't have Commodore's ridiculous bitmap screen layout (which is effectively nothing more than 40x25 UDGs). The problem is the Acorn computers never had D9 joystick ports and playing this game with keys on the BBC Micro series isn't as fun but all other released/homebrew versions are too slow.
  10. I remember I had a deprotected version of Elite for my ST and then I changed the palette [and the game when running] on the control panel bitmap loaded in by the game to give a nice monochromatic / metallic look to it. There have been a lot of hacks to Elite on 8 bit releases but was there ever a version for the ST that turned off the filled polygons and replaced them with simple wireframes etc? It's not really a speed issue more a visual style I prefer.
  11. They were really badly coded on both, arcade conversions with motherboards past the mid eighties really needed two completely independent and highly talented groups comprising of coders, engine designers (using hardware design limitations to your advantage somehow) and of course totally independent musician and artist. I can't really comment on the ST release, except to say games like Enchanted seem to show a stock STFM is far more powerful than Ghouls and Ghosts would have you believe. What I do know is there are game engines written in BLITZ BASIC 2.1 for the Amiga that are more impressive than the Amiga release. Releases like these fuelled the idea of getting a Megadrive in the UK, we'd all rather pay 50 quid and get something a lot more useful than a pair of fancy packages future blank floppies for 25 quid! UK Probe Software developed Turbo OutRun for the Megadrive clearly shows how bad such shoddy game development can make people think the host hardware is.
  12. Atari described it as 1mb memory and 1mb disk drive (unformatted) to all who cared to cover the launch in early 1986, along with a nice sepia toned picture of the Mona Lisa for some reason. Was quite a thing back then just as 64k for the C64 was in 1982, I guess he hoped for the same effect.
  13. As usual with this patreon prick there are serious errors within the first minute. All his videos are the same, unless it is about DOS/Windows PC or Megadrive take his videos with a huge pinch of salt. He is just a prick paid for by losers making shoddy content....which is polished in the editing suit...a polished turd lol
  14. That Amiga game is a port of the Atarisoft C64 game that was free and even had the option to play with C64 graphics, an arcade game port it is not. Bignonia did Popeye and Zaxxon (Synsoft version I think, the tape release anyway) C64 ports/mild updates too. It's a shame the ADAM is not catered well in the emulation department, I do remember getting Donkey Kong ADAM specific enhanced release working on the only emulator for PC but the sound was really scratchy and horrible (perhaps because it was not Windows 95 or DOS but running in XP). I wouldn't mind an ADAM but they're not PAL native machines so no point really for my collection but they do look cool. However, it's not quite technically the best 8bit computer of the time, it's not even the best computer using that Z80 CPU and those TI sourced MSX style graphics and sound chips, no sir that would be the British Memotech MTX line of computers famous from the movie Weird Science, the same hardware as ADAM pretty much but with a 4mhz not 3.5?mhz CPU as the only difference. So whatever the Coleco ADAM can do the MTX could do 12.5% better or identical The RGB signals are the same analog and sync signals wired up to the port on ST/Amiga but on the older Amigas like 500/1000/2000 you need to use an external modulator to get composite video or RF, which of course was not the case with the STM onwards. The Amiga uses 23 pin D sub because that's where all the genlock related stuff needs to be I guess.
  15. There was a version of Windows on ROM for a Tandy PC in the early 90s, the only instance of Windows being in ROM on a PC I ever heard of. It was meant to be sort of like Commodore's full blown CDTV package (the one with the mouse, keyboard, disk drive as a bundle and Amiga OS on floppies). I think it was a 286, was definitely black like the CDTV and may have been Windows 286 variant. I am not 100% sure it was ever released commercially despite a picture of the machine in the news section of an old magazine I read back in the 90s.
  16. There might be some service manuals for it floating around the net which might help. The components inside just can not last much longer in most real hardware from the 80s, I don't know if it matters if you use them constantly or hardly ever. Happens all the time, I bought a Commodore 128 once and powered it on for a quick check then left it switched on whilst I finished off something and it just crashed and never booted up again when I turned it off and back on. Sign of the times really. I had a similar thing happen to my only SC1224 due to a faulty Mega STE, the fault being even when a colour monitor is connected it still tried to output the 70hz/32khz mono mode on the SC1224 and smoke started to come from the back and the 'lovely' smell of the magic blue smoke escaping I was lucky because I turned it off immediately. Monitor worked fine for years before I got that Mega STE from a car boot sale for 50 quid more than a decade ago.
  17. That looks quite useful indeed, thanks for the link. It even mentions Laserjet compatibility, I wonder when the last Color Laserjet model with a Parallel port was produced, time to see if people still list them up on ebay.
  18. ...or Windows as I said. I found a website about a software company that wrote their own drivers after pestering Atari for ages for printer driver developer files to make them. It would be easier to write a AAA game for the ST from what I gather
  19. Does anybody know what was the last generation of colour inkjet/laser printers that could be used with an Atari ST? I remember when I borrowed a printer from school in the summer I used the screen dump facility and it just worked, probably after setting some dip switches too, but that was a 9 pin dot matrix and monochrome (Epson FX-80 I think). Inkjet printers came more in the era of the Falcon I think from memory. (of course I could transfer them from disk onto a PC, convert them to BMP etc and then print them no problem but that means I have to use a PC.....so less of an authentic experience for fun).
  20. Bionic Commando video - They look like ST graphics and STFM push scrolling to me. Looks nothing like the arcade so next time don't bother.
  21. Thanks a lot for sharing. Figures for 78 mean they shipped 800,000 to stores and distributors and 200,000 in stores were still unsold? That's how all console sales are handled by Sony and MS these days, units shipped is what people on the payroll always quote to the press. I seem to have jumped on the VIC-20 and C64 home computer bandwagon in 1982 just when the Atari VCS was going crazy, mostly because I wanted to code my own games. No doubt due to Atari's excellent eye for arcade titles to licence. Even to this day I prefer VCS invaders to playing it on MAME....except with a Zipstik or Competition Pro 5000 If the magazines are archived it's incredible what you can find looking through things. I remember reading Commodore UK telling a magazine that in the USA in 1983 or 1984 it had something like 45% of the sub $1000 computer market and by 1983 the VIC-20 and C64 had exceeded total sales of the prolific Sinclair ZX81 and Spectrum computers (Timex in the USA) despite people in the UK remembering 'facts' that the C64 didn't overtake the Spectrum in sales or market share until the late eighties had arrived. edit: Wikipedia 2600 page has some comments about 2600 console sales for 1979(1 million), 1980(2 million), 1981(4 billion). They do not cite sources for these figures however. Still an interesting read and it would appear within a couple of years of Space Invaders 2600 we went from hundreds of thousands to tens of millions at the peak before the video game crash in NA. Wikipedia Space Invaders page also mentions that VCS Space Invaders sold approx 2 million units in its first year on sale. "It sold over two million units in its first year on sale as a home console game,[43] making it the first title to sell a million cartridges." (I know from memory VCS Pac-man sold approx 7 million in total but not how many in the year of release).
  22. I was really just looking for a trend, approximate figures would be fine even for just the few years before VCS Space Invaders came out and a few years after (for PAL regions that was fall of 1980 right?). I got my VCS a month before Space Invaders came out and it was the first game I saved up for after saving my pocket money for 6 months to get a VCS (much to the annoyance of my Mum when she heard the games were 30 quid lol).
  23. Great to see this is still alive after all these years. I found this again after checking out an awesome tech demo of Wolfenstein for 7mhz Amigas at a similar sort of stage. Wolfenstein is quite an underwhelming game on the Jaguar, there are more impressive Wolf style games that run in HAM mode on a £300 Amiga 1200 already so clearly that is not exactly pushing the Jag. Also, said HAM based FPS is more impressive than Wolf on a £1000 386DX VGA high street DOS PC families were buying in the mid 90s. In fact Doom and Wolf are only average games anyway and championed by losers, probably the fathers of the losers who constantly champion Super Mario Bros NES as best game in history (another average game with crap music). "DOSwankers" go on and on about them but I never played it yearly for decades and yet I could name 100+ 8bit and 16bit computer games, let alone console games, I wouldn't mind playing right now. I play Lotus II challenge on ST/Amiga all the time and Lotus III on Amiga 1200. The music on Doom and Wolf is also rubbish (because every bit of music on PC is crap and inferior to even the 1985 Amiga 1000 before Windows could handle unlimited DAC based streamed sound from an API)
  24. A different style of wood grain for the stickyback plastic add-on styling kit than the original VCS perhaps?
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