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oky2000

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Everything posted by oky2000

  1. I found loads of sites about stuff specific to Jaguar console motherboard but I couldn't find any info on what the extra goodies are that the Jaguar CD added to the party? I notice World Tour Racing, a very impressive game, is a Jaguar CD title and was wondering if that used the extra abilities? Any links in laymen's terms appreciated.
  2. World Driver Championship is the only true car racing game worth owning to play on real hardware that I have seen, and I have seen them all with the exception of Rev Limit which has been found but has been sold to a hoarder who is not going to let you play it, hopefully he gets cancer of the asshole or something. There is not one single rally game that comes close to the handling sophistication of even Colin McRae on PS1. Other 'racing games' I am not interested myself, only actual cars or bikes so I can compare to real life (I have a racing licence, put it that way).
  3. I need to use Mupen64plus (a command line emulator) to run World Driver Championship so I downloaded Simple64 GUI front end version for Mupen64plus (a complete package) but when I run it on Win 10 it gives me an error immediately and won't run. Entry Point Not Found. The procedure entry point SystemParametersInfoForDpu could not be located in the dynamic link library.......Qt6Gui.dll Project64 won't run this, the best N64 racing game of all time so a bit stuck. Googling the error gives naff all results.
  4. Power Drive plays nothing like 1000 Miglia, I have played it on the Jag and it's as underwhelming to play as the Amiga version, hence it would be lovely if a properly designed highly enjoyable to play game like 1000 Miglia was ported to the system. The last thing you want to do when making a 1000 Miglia knock-off is start with crap handling rubbish cars and then add in a financial element to add insult to injury. If Colin McRae took the same idea as Power Drive Codemasters would have gone bust.
  5. Probably even more relatively speaking if you are in the UK.
  6. I have no idea but not cheap because it's a custom job, I want to replace the rear drum brake equipped rear axle with a rear disc brake axle from an identical car but a higher up model with a larger engine. Rear drum brakes in a 1991 car are rubbish in UK weather conditions for driving I always fancied an STbook, such a lovely machine. They were rare 20 years ago never mind now, but I did see Stacey's fairly regularly on ebay 2 decades ago.
  7. I have read a lot of threads here about the Jaguar and it really is quite a fascinating console. Not just the sheer power of the chipset but also complexity and interoperability of the design components. I can't really think of an analogy between any systems engaged in a different generation of home gaming/computing. The Amiga was complex, but it wasn't that complex as about 30 or so games proved the hardware could be pushed as hard as the PS1 was pushed using the infamous 'Playstation analyzer' used by Namco etc to make things like Ridge Racer 4 game engine. I also find the games library fascinating too, which like it or hate it is woven into the fabric of how the Jaguar chipset achieves it's performance but also the many ways the chipset can be used. If it really did only sell 150,000 units that makes me sad because then it never really would have had the sort of effort put into the software development by publishers such a versatile and powerful, but complex system deserved. I have a long way to go before I am up to speed on all the original games and the new games the system offers but it is quite a fascinating console from the no man's land between SNES/Megadrive vs PS1/Saturn/N64 era. From what I have already seen, both in discussions here and from playing some of the games myself, there are quite a few late eighties arcade games I would love to see on the Jaguar, Chase HQ and Mille Miglia being two that instantly spring to mind. Here is the obscure but very awesome isometric racing game Mille Miglia
  8. I am really talking about the quality of game design and I am not here to change the minds of any people on that subject either.
  9. You are hardly going to get an unbiased opinion about the Jaguar in the Jaguar section of Atariage.com on any aspect of the system. It is fashionable to knock the Jaguar software library for sure in general retro gaming forums I admit. People also get upset to find out they are not a connoisseur of gaming. This applies as much to all the game reviewers at the time [any machine format since the 1970s] paid by magazines to provide content as it does to the general public of you and me with differing opinions. I'm sure there is a link between all that somewhere I was shocked by the response from google that only 150,000 consoles were sold. Is that actually true or some sort of wonkypedia cockup? Explains the exorbitant cost of ownership now though I guess.
  10. What I meant was despite not having a GPU as such the 3DO hardware is probably more suited to 3DO versions of NFS and Road Rash possibly. I don't know enough about the Jaguar hardware and still only just grabbing an hour here or there to check out some games with the emulator Either way, for me personally, Chase HQ is the best arcade style racing game of all time and the Jaguar could certainly do an arcade perfect port for sure looking at the bitmap scaling power of the hardware.
  11. Very impressive for that system. RJ Mical and Dave Needle (R.I.P.) were true chip design geniuses. Might have to search for a RISC OS port of the engine now.
  12. I assume 3DO is more suited to texture mapped polygon games like Tomb Raider even though it doesn't really do it in a normal way. It has the same CPU as the Acorn RISC PC (6000 model IIRC) so it isn't the CPU doing stuff. The 75mhz ARM CPU in the Gameboy Advance is probably the same sort of processing power as a 100-120mhz 68020 based on the fact the original ARM chip is about the same as 125-150% the speed of an identically clocked 020 from what I remember. Would have to check these figures though, memory is not what it was. Be interesting to know what the minimum specs were for software rendering of PC DOS release of Tomb Raider 1.
  13. I couldn't find any videos of it either, not interested in Twit-er comments etc or waffly YT channels going on and on (and nowhere I am interested in). I have never seen a Jaguar game remotely like the 3DO NFS engine in what it is doing, that's all I can base my comment on. Super Burnout clearly shows you could do a very nice Chase HQ port on the Jaguar though, and that is where the effort should go as NFS is as boring as Test Drive 1+2 on Amiga etc.
  14. Personally I see no evidence for Need for Speed being possible on the Jaguar. I do see evidence of a very similar port of Chase HQ like that released for the Sega Saturn though. I chose not to buy either machine myself, I also passed on Mega CD, CDi, CDTV, CD32. It just comes down to whether a console has a game I really really have to have, so I also passed on the Saturn until after Virtua Fighter 2 and Sega Rally were released. I got a launch Japanese PS1 with Japanese Ridge Racer, very happy with that game conversion to PS1 for the price.
  15. This is a far more interesting question than you would think. Zool 2 on the CD32 has some bargain bucket music made on some cheap FM synths BUT the floppy disk version has some far superior MOD tunes. On the Jaguar you get the superior tunes. One the Jaguar you get sfx and the superior MOD music of the Amiga disk version so it's the best of both worlds. Unlike Cannon Fodder recruitment screen where the music has different and inferior Windows 95 .midi type instruments and half the tune is missing, Zool 2 on Jaguar is the exact same tunes as on the Amiga MOD tunes thankfully. This is not an isolated incident on CD32 vs Amiga 1200 game, Super Stardust has some 99pence/99cents store CD type dance music on the CD32/PC-CD release but on the PC/Amiga floppy disk version again you get far superior tunes (unless you have no taste in synthesizers and have a hobby collecting wedding band demo CDs). CD32 is the worst console of all time, at least with the CDTV you could load up Shadow of the Beast 1, Lionheart, Sword of Sodan, Turrican III and many other 16bit console quality games from disk, the CD32 is stuck with the naff bargain bucket developments on CD-ROM only. It also has a 50% crippled 7mhz 020 due to some idiot not realising the AGA chipset was never designed to be used with zero Fast RAM (CPU exclusive RAM) ooops.
  16. Ebay only allows auction results going back 3 months now unless you buy some special service from them, auction pages are deleted completely within 6 months too. Makes it tough to keep track of prices for uncommon games now especially. I have two max spec (1.44mb floppy, 4mb RAM, HDD) Mega STEs and one has some sort of network card in it I think. One has case damage but I only paid £150 for that one at it works just fine. I think the other one was about £250, can't remember now. I hope my Atari PC1 is worth enough now to pay for a new rear axle on my classic car lol EGA monitors don't exist in the world which I can collect from near me so it's a bit useless as it came without a monitor. Wonder how much an STbook would cost now.
  17. Which is why I instantly recognised them as somebody who used Digi-view all the time in the 80s. IIRC the full resolution is PAL 625 line but that includes the non-visible area of the transmitted signal received used later by things like Teletex data, Nicam stereo and to switch between 4:3 and 16:9 modes automagically on older CRT TVs.
  18. Interesting that the maximum vertical screen resolutions for NTSC and PAL are identical to the Amiga 1000 and onward. You can't see 288/576 lines on even a 1970s goldfish bowl PAL CRT let alone a 1990s CRT TV with a plastic bezel over the tube though. Does anybody know what resolution Raiden is running at, not sure the screenshots I have found are 100% accurate digital screenshots, they look too aliased etc
  19. Scorpion Engine is a Windows based development environment similar to PC game development tools (Unity/Unreal etc) and it has at least the speed of competently written compiled C or better, not quite Paul Howarth or Martin Edmondson level of chipset banging but light years ahead of even AMOS or Blitz BASIC. So things like STOS, which are ST applications, are not going to be what I want. That is a not very fast full blown programming language. I had STOS, I used it to write some routines for all the arcade graphics I did by hand in Neochrome after coming home from the arcades and the performance was so poor I never bothered with STOS again There is a collection of tools that yield great results, a sort of developer pack, but that is for machine code programmers. I would like to do some simple games like Nintendo's Popeye etc (static screen, not too many software sprites) but I would have to spend weeks and months re-learning all the programming. Looking for a game creation tool not a programming language suite. Shmup construction kit would be useful for doing some vertical scrolling games etc, but it's too limiting a tool as I am not planning on doing any v-scroll shmups.
  20. Thanks for the links everybody. I never owned a Jaguar, only ever played a couple of games on it once in my life so you can consider this the start, year zero, for my Jaguar gaming journey as of yesterday afternoon. Can't see myself ever buying a console and due to my own afflictions and the deathly risk of getting COVID I will neither be getting government assistance OR going out to work ever again. Because of this same problem I only go to the bank once or twice a year to transfer any of my retirement fund into an account with a small enough balance I am comfortable using with Paypal/online payments etc so yes in the future I can make donations and yes that includes one for the emulator PEMU of course. For some of us unless there is ever a proper cure for COVID a normal life is impossible.
  21. I am glad he is on the mend now. I only found out about PEMU today and later on here that he wasn't well. I wish him a speedy recovery. What a fantastic bloke allowing you to freely download this emulator unrestricted.
  22. Same price as SNES games in the UK, £50-60 RRP. I seem to remember that was the complaint, the hardware cost more, the games cost the same and most either weren't converted or they were straight ports of the SNES/Amiga game etc etc.
  23. Don't have a console so I am not buying anything but there doesn't seem to be a thread where games that are free, or at the very least a nice demo that is free, to download. Now that there is a very nice emulator I can start to explore the machine I didn't own, never have owned. I do this with all my systems, usually on real hardware on a CRT TV, look for nice games made this century you can try out for free (on PEMU in my case). Any suggestions, links appreciated. Thanks.
  24. I found that a certain French console/computer emulator + software archive had a copy that worked just fine.
  25. Hmmm Brutal Sports Football, all 3 versions I have found, do not work and crash the Win 10 emulator. So far the only game that won't run. I tried PAL and NTSC just in case. Then I read a comment here about it being a bad dump with extra stuff in the file that is cause the crash. So how do I strip off this extra 512bytes to fix this issue.
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