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About adamantyr

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  • Birthday 07/16/1975

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  1. It would be nice to have all the documentation converted to a modern text file format, honestly. I've dug through those files many times and I keep losing track of things. In one spot, he talks about module programming and how to approach using the SAMS in that manner, as well as detailing the loader he created, which used an expanded header so that memory images could be loaded into pages.
  2. Shots fired across the bow! At both of them.
  3. I was thinking about publishing a hint book. The main issue is deciding what goes into it, and what the style is. I was going to have it in a narrative form much like the Ultima hint books, but another part of me thinks it should be more in the style of Avernum, a no-frills straight-up guide on exactly what to do. Any opinions?
  4. I did submit to GOG as well. They have just left the ticket lie there since January. From what I've heard this is pretty typical for them.
  5. Yes, critical applies to melee and ranged attacks. Page 7 of the manual states: "Your character's chance to land a critical attack in melee or ranged combat."
  6. Yep, you have to have all three. The game disk contains your saved game data, as well as the monster data, in addition to the game binary and loaders.
  7. Yes, disks are always required. The cartridge is mainly to speed up the game load (cart is faster than disk), and it also offers a means by which you COULD run the game on a 180K drive system, albeit with a lot of swapping.
  8. Thanks, Michael! If you ever want to write up full instructions on how to set the game up I'll be happy to add them to my website.
  9. Correct. Fatigue costs are fixed. Generally speaking, the more you have things impacted by character choice, the more likely you will have strange imbalances in places later. I decided that having every class gain some stamina per level was a better mechanic for increasing your ability to cast spells over reducing cost. Having both would just lead to high level characters being TOO powerful.
  10. It does, it will increase their duration potential.
  11. Affinity adds a bonus to power's base value and double that for range value. It does not affect spell cost in fatigue. I had considered that in early design, but found it could create situations where spells became too trivially easy to cast. Instead I focused on just making the spells more noticeably potent when you had affinity. Yes, wands use ranged skill to determine hit chance. Thank you! I really did use his GIMLET system while doing a lot of the design, to address shortcomings that were all too frequent in old-school CRPG's. I suspect, though, he rated games like Ultima IV and V a long time ago, and he will not be as generous with his scores. He's admitted that Ultima III's score is a little high.
  12. Also... https://store.steampowered.com/app/1539750/Realms_of_Antiquity_The_Shattered_Crown/
  13. Hopefully Chet is honored and not like "So I'm DEAD here? And Irene too?!"
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