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Posts posted by Trebor
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1 minute ago, Shawn said:I had not tried the newest version. That is MUCH better.
"XM Sound" could be "Yamaha Sound" or "Pokey Sound" and then it's all cleaned up
XM Sound / XM Enhanced --> YM Sound / YM Enhanced
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9 hours ago, Shawn said:The XM or XM Enhanced designation on games needs to be dropped. It means nothing and we all know it's gonna take other means to play such games as intended that look for POKEY, RAM or HSC functionality. Let that decade worth of disappointment fall away without any more reminders of what never came to be.
Bob already took care of that with the latest update.
No more mention of "XM Enhanced" on the title screen:
Perhaps @Albert, @CPUWIZ or, @Tempest can allow the title of the post to be edited; changing to "PMC - 40th Anniversary", or something along those lines, instead of "First XM specific game".
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This should be more thought of as "Pac-Man Collection - 40th Anniversary Edition" rather than "XM Edition" or required. This game is "XM Enhanced" as denoted at the title screen.
True, it could make use of high score saving cart and YM sound if available, but the graphics update from 160 mode to 320 mode is present regardless, as is some incredibly updated TIA sound compared to the original PMC. One could argue in at least some instances, it sounds better, or perhaps preferred, over the YM sound.
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15 hours ago, Revontuli said:New build:
The main change is a sprite revision of the Janus enemy (too many valid comments of it looking like a foodstuff
)
Bread be gone...
Seriously, great job!
I should be able to give the high score update a spin sometime during the weekend.
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On 6/22/2008 at 6:51 PM, PsychedelicShaman said:Atari 7800:
- IN PROGRESS: Harmony 2: SD Flash cart that should be a lot easier to use than the CC2.
- DISCONTINUED: Ah, the Cuttle Cart 2, an excellent mmc-based flash cart for now, but others will be coming shortly hopefully.
UPDATE:
- Concerto (Formerly Harmony 2) is available.
ADD:
- Dragonfly is available.
- 7800 SD is a WIP.
- Mateos Rewritable 7800 Multigame Cart. May be discontinued. Developer has not responded to many emails and threads.
- CPUWIZ 7800 MCP DevCart. Discontinued.
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18 minutes ago, MrZarniwoop said:There aren't many 7800 titles on the Evercade, but the ones they have on their Atari Collection 1 (Alien Brigade, Food Fight, Motor Psycho, Nina Golf) and Atari Collection 2 (Asteroids, Basketbrawl, Dessert Falcon, Planet Smashers) play perfectly. It sells for about $100 USD ($80+$20) on Amazon.
Atari Collection 2 has 7800 Centipede too.
The Evercade system and more discussion, including a possible flashcart allowing most other 7800 games to be playable, is mentioned here.
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Vlad...just some thoughts and personal experience revolving around the mini-games and in general so far:
1. Shoot the Bomb - Easy difficulty. Off the bat nailed 18 of 20 and always seem to be in that ballpark. Either 18 or 19. Only 2-3 times did I have a perfect score of 20. Thinking perhaps every time this game is played (or maybe beaten), the speed of the bomb drops ramps up a notch.
2. Puzzle in 40 Moves - Hard difficulty. Never came close. Maybe had half the puzzle together half the time at best.
3. Joystick Hero - Easy difficulty. No worse than 68, but often than not, a perfect game when played. I very much like that the notes dropping are not always in the same order. Thinking maybe a need for a button press ever now and then along with (or before/after) a joystick direction may provide more of a challenge while still being fair.
4. Rock - Paper - Scissors - Random and fair. Do no better or worse than 'real life'.
5. Turn Based Attack - Easy difficulty. Nearly never miss. Perhaps along with the target box moving the character can move somewhat too, or instead of a linear back and forth motion, the target box is more sporadic on the screen.
6. Platform/Action Knighted Horse - Moderate difficulty. Can see this ultimately becomes easy though, as the pattern of obstacles/enemies is the same every time played. Still, one of most balanced difficulty among the games.
7. Breakout Boss Battle - Easy difficulty. At worse maybe lost the ball 3 times on one occasion; often just 0-2 balls lost. Perhaps the boss can be made to shoot something to up the challenge ante. Side note...kept thinking "The End" Arcade game when seeing the boss' appearance.
The above breakdowns are of course just my take. I can see someone who really excels in those switch the pieces around type puzzles to have an easier go at Puzzle in 40 Moves and conversely someone with slower reflexes having a tougher time with Joystick Hero.
Other suggestion/thoughts:
The HP power up (+2 every turn) is too much. The game really seemed like a cake walk once that was acquired. Especially when couple with the "Turn Based Attack" mini-game which hardly ever registers a miss for me. Perhaps downgrade the HP bonus every turn to just +1 instead.
Additionally, there is concern the game may be a bit too easy overall. Did I "Game Over" ever? Sure, happened twice in at least a dozen playthroughs. However, that was once at the beginning when I was still wrapping my head around what ends a game, and another instance where I know I was being a bit overly brazen.
Most importantly though, this game is a lot of fun - I mean, 'wife yelling why am I not getting ready yet because I'm too tied to this game' kind of fun. This is a VERY enjoyable ride and the variety in the mini-games really keeps interest high and the player engaged.
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1 hour ago, gambler172 said:i bought the skullkey....but when i reached the locked board,it does not recognize,that i have it.
After acquiring the Skull Key, the whole board does not recognize the key or/and become unlocked.
Knight Guy needs to actually land on the padlocked space (highlighted in red) for the Skull Key to work.
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Ya big tease...
I won't state what allowed Knight Guy to reach the above.
I had reached Level 12 - though that is not a requirement.
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"Breakout"-style boss fight - check
"Joystick Hero" music game - check
"Rock, Paper, Scissors" - check
Turn Based Battles - check
RPG Stats: Experience/Lvl, Gold, Attack, and Health points - check
Platform Action - check
Kaboom/Shooter - check
Board Game - check
Gambling - check
Power Ups - check
Picture/Puzzle Solving - check
Shops - check
Healing/Rest Stops - check
GIRAFFES! - check
Just one thing...
...Not a "spider".*
This guy though...
...The name appears difficult to read...Unless that's the point
There's also a small line 'glitch' in the upper left, that is not present with the others.
*Knows it is the name of a Python.
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Psyched when seeing the YouTube videos and even better hands on.
Absolutely love the variety with this game. It's anywhere from a little to a lot of *so* many things...Board game + RPG + action/platformer + shooter + reflexes/timing.
Knight Guy in Low Res World - Castle Days is wonderful...but I think you may have already met its greatness if not topped it with this title.
Thank you for developing and sharing it.
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37 minutes ago, bhall408 said:As to the YM, is there a list of games (released and/or WIP) that support it?
Atari 7800 Homebrews and Hacks Thread
"SYMBOL NOTATIONS:
...
³ = YM2151 sound chip [In lieu of AMY; as with POKEY, used in Atari 1980s cabs]...."
37 minutes ago, bhall408 said:Should we add YM support to 7800 emulation?
YM support is already present under the A7800 emulator. Just use the "XM" flag to leverage it via command line...
a7800 a7800 -cart1 xm -cart2 myfilename.a78...Or select "XM Expansion Module" via the GUI...
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4 hours ago, mimo said:Concerto didn't like my micro SD card so found a really old 2gb SD card and had a quick blast on ballblazer and Pluto's.
@batari...Earlier in the thread you mentioned using 16-32GB cards.
Is it possible for you to provide both the sizes and the respective classes that have proven to work (best)?
Thanks in advance!
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10 minutes ago, -^CrossBow^- said:That is correct although I've never like that since the game title on the cart can't be seen when it is inserted into the console.
I believe the reason for the orientation is so if you hold a cartridge in your hand, and are looking at the label right side up, sliding the cartridge then into the console would not require turning the cart around; rather, it goes from viewing the front of the label, easily inserting it directly into the console, and then the flow of reading the end label which is viewable while the cartridge is inserted.
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Practiced...Crane Kick...
Practiced...Drum Technique...
Result...
BONSAI!
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10 minutes ago, CPUWIZ said:As long as it isn't Koala Kai.
Are you sure?
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Concerto SD-card multicart ordering info
in Atari 7800
Posted
Indeed, Amazon would be the wrong Prime to reference...