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Trebor

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Posts posted by Trebor


  1. 9 hours ago, Shawn said:

     

    The XM or XM Enhanced designation on games needs to be dropped. It means nothing and we all know it's gonna take other means to play such games as intended that look for POKEY, RAM or HSC functionality. Let that decade worth of disappointment fall away without any more reminders of what never came to be.

    Bob already took care of that with the latest update. 

    No more mention of "XM Enhanced" on the title screen:

     

    image.png.5cca06e88304a00262d771d1053556cd.png

     

    Perhaps @Albert, @CPUWIZ or, @Tempest can allow the title of the post to be edited; changing to "PMC - 40th Anniversary", or something along those lines, instead of "First XM specific game".

    • Like 6

  2. This should be more thought of as "Pac-Man Collection - 40th Anniversary Edition" rather than "XM Edition" or required.  This game is "XM Enhanced" as denoted at the title screen.

     

    True, it could make use of high score saving cart and YM sound if available, but the graphics update from 160 mode to 320 mode is present regardless, as is some incredibly updated TIA sound compared to the original PMC.  One could argue in at least some instances, it sounds better, or perhaps preferred, over the YM sound.

    • Like 3

  3. On 6/22/2008 at 6:51 PM, PsychedelicShaman said:

    Atari 7800:

    • IN PROGRESS: Harmony 2: SD Flash cart that should be a lot easier to use than the CC2.
    • DISCONTINUED: Ah, the Cuttle Cart 2, an excellent mmc-based flash cart for now, but others will be coming shortly hopefully.

    UPDATE:

    • Concerto (Formerly Harmony 2) is available.

     

    ADD:

    • Thanks 1

  4. 18 minutes ago, MrZarniwoop said:

    There aren't many 7800 titles on the Evercade, but the ones they have on their Atari Collection 1 (Alien Brigade, Food Fight, Motor Psycho, Nina Golf) and Atari Collection 2 (Asteroids, Basketbrawl, Dessert Falcon, Planet Smashers) play perfectly. It sells for about $100 USD ($80+$20) on Amazon.

    Atari Collection 2 has 7800 Centipede too. 

    The Evercade system and more discussion, including a possible flashcart allowing most other 7800 games to be playable, is mentioned here.

    • Like 1

  5. Vlad...just some thoughts and personal experience revolving around the mini-games and in general so far:

     

    1.  Shoot the Bomb - Easy difficulty.  Off the bat nailed 18 of 20 and always seem to be in that ballpark.  Either 18 or 19.  Only 2-3 times did I have a perfect score of 20.  Thinking perhaps every time this game is played (or maybe beaten), the speed of the bomb drops ramps up a notch.

     

    2.  Puzzle in 40 Moves - Hard difficulty.  Never came close.  Maybe had half the puzzle together half the time at best.

     

    3.  Joystick Hero - Easy difficulty.  No worse than 68, but often than not, a perfect game when played.  I very much like that the notes dropping are not always in the same order.  Thinking maybe a need for a button press ever now and then along with (or before/after) a joystick direction may provide more of a challenge while still being fair.

     

    4.  Rock - Paper - Scissors - Random and fair.  Do no better or worse than 'real life'.

     

    5.  Turn Based Attack - Easy difficulty.  Nearly never miss. Perhaps along with the target box moving the character can move somewhat too, or instead of a linear back and forth motion, the target box is more sporadic on the screen.

     

    6.  Platform/Action Knighted Horse - Moderate difficulty.  Can see this ultimately becomes easy though, as the pattern of obstacles/enemies is the same every time played.  Still, one of most balanced difficulty among the games.

     

    7.  Breakout Boss Battle - Easy difficulty.  At worse maybe lost the ball 3 times on one occasion; often just 0-2 balls lost.  Perhaps the boss can be made to shoot something to up the challenge ante.  Side note...kept thinking "The End" Arcade game when seeing the boss' appearance.

     

    The above breakdowns are of course just my take.  I can see someone who really excels in those switch the pieces around type puzzles to have an easier go at Puzzle in 40 Moves and conversely someone with slower reflexes having a tougher time with Joystick Hero.

     

    Other suggestion/thoughts:

     

    The HP power up (+2 every turn) is too much.  The game really seemed like a cake walk once that was acquired.  Especially when couple with the "Turn Based Attack" mini-game which hardly ever registers a miss for me.  Perhaps downgrade the HP bonus every turn to just +1 instead.

     

    Additionally, there is concern the game may be a bit too easy overall.  Did I "Game Over" ever? Sure, happened twice in at least a dozen playthroughs.  However, that was once at the beginning when I was still wrapping my head around what ends a game, and another instance where I know I was being a bit overly brazen.

     

    Most importantly though, this game is a lot of fun - I mean, 'wife yelling why am I not getting ready yet because I'm too tied to this game' kind of fun.  This is a VERY enjoyable ride and the variety in the mini-games really keeps interest high and the player engaged.

    • Thanks 1

  6. "Breakout"-style boss fight - check
    "Joystick Hero" music game - check
    "Rock, Paper, Scissors" - check
    Turn Based Battles - check
    RPG Stats: Experience/Lvl, Gold, Attack, and Health points - check
    Platform Action - check
    Kaboom/Shooter - check
    Board Game - check
    Gambling - check
    Power Ups - check
    Picture/Puzzle Solving - check
    Shops - check
    Healing/Rest Stops - check
    GIRAFFES! - check
     

    Just one thing...

     

    image.png.686fe5dd00b88d5b0cfdc28cf4cde984.png

     

    ...Not a "spider".*

    :-D

     

    This guy though...

     

    image.png.2690e2c59e6eea8d3f4fe1621b7ce6fc.png

     

    image.thumb.png.3b30415fec1d75abd763986cd0e88143.png

     

    ...The name appears difficult to read...Unless that's the point :)

     

    There's also a small line 'glitch' in the upper left, that is not present with the others.

     

    *Knows it is the name of a Python. ;)

     

    • Like 1

  7. Psyched when seeing the YouTube videos and even better hands on.

     

    Absolutely love the variety with this game.  It's anywhere from a little to a lot of *so* many things...Board game + RPG + action/platformer + shooter + reflexes/timing.

     

    Knight Guy in Low Res World - Castle Days is wonderful...but I think you may have already met its greatness if not topped it with this title.

     

    Thank you for developing and sharing it.

    • Thanks 1

  8. 37 minutes ago, bhall408 said:

    As to the YM, is there a list of games (released and/or WIP) that support it?

    Atari 7800 Homebrews and Hacks Thread

     

    "SYMBOL NOTATIONS:
    ...
    ³ = YM2151 sound chip [In lieu of AMY; as with POKEY, used in Atari 1980s cabs].

    ..."

    37 minutes ago, bhall408 said:

    Should we add YM support to 7800 emulation? ;-)

    YM support is already present under the A7800 emulator.  Just use the "XM" flag to leverage it via command line...

    a7800 a7800 -cart1 xm -cart2 myfilename.a78

    ...Or select "XM Expansion Module" via the GUI...

     

     

    image.thumb.png.4666b5522f13255d51842c6859a78df9.png

    • Like 3
    • Thanks 2

  9. 4 hours ago, mimo said:

    Concerto didn't like my micro SD card so found a really old 2gb SD card and had a quick blast on ballblazer and Pluto's.

    @batari...Earlier in the thread you mentioned using 16-32GB cards. 

    Is it possible for you to provide both the sizes and the respective classes that have proven to work (best)?

    Thanks in advance!


  10. 10 minutes ago, -^CrossBow^- said:

    That is correct although I've never like that since the game title on the cart can't be seen when it is inserted into the console. 

    I believe the reason for the orientation is so if you hold a cartridge in your hand, and are looking at the label right side up, sliding the cartridge then into the console would not require turning the cart around; rather, it goes from viewing the front of the label, easily inserting it directly into the console, and then the flow of reading the end label which is viewable while the cartridge is inserted.


  11. 16 minutes ago, mimo said:

    IMG_20201211_163400.jpg

     

    Just a heads-up...I believe the label was placed upside down. 

     

    Typically, the opening of where the PCB is exposed is where the top of the label goes and the bottom part of the front label is adjacent to the end label; in this case, where the SD card is located.

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