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Trebor

+AtariAge Subscriber
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Everything posted by Trebor

  1. For an absolute professional product and service, I cannot recommend Jesse/-^Cro§Bow^- enough. He delivered in spades on a 7800 console with UAV mod, as well as several other services: capacitor kit, switches upgraded, new voltage regulator, and more. The quality and craftsmanship are second to none. Excellent communication throughout, which included high quality large pictures and a complete HD video presentation of the product with detailed explanation. It's quite impressive and excels above any service I ever experienced before with a console mod. Respecting the amount of time, effort, and meticulous details that went into the console, I thought I would pay near double than what I did. To say I am entirely pleased and would highly recommend Jesse for anyone's console mod needs would be an understatement. You want quality parts, labor, and presentation along with a professional yet friendly touch, that goes above and beyond, look no further.
  2. Working with the 3D printed cartridge case off likely means the case is a bit too thick for the slot holder. Some 7800 console slot holders are slightly narrower than others. It's enough to give 3rd party cartridges such as Imagic, that are a tad bit thicker than the Atari first party standard, a tough time to work, if at all. You can try shaving the cartridge holder sleeve, or take an exacto knife to the sides to widen/loosen the grip, inside the system. Or see this as an alternative 'fix':
  3. BupSystem does not require BIOS files to run ROM images. Ensure you're utilizing *valid* ROM image files.
  4. Stating "All Time" and including homebrews is a bit hard to determine as there are a lot of great titles in the works and no doubt more in the future. Top Ten Retail releases, presented in descending alphabetical order: 01 - Robotron: 2084 02 - Ninja Golf 03 - Motor Psycho 04 - Midnight Mutants 05 - Joust 06 - Food Fight 07 - Desert Falcon 08 - Commando 09 - BasketBrawl 10 - Alien Brigade Honorable Mentions: Xevious, Xenophobe, Tower Toppler, Pole Position II, Ms. Pac-Man, Ikari Warriors, Galaga, Dig Dug, Dark Chambers, Crossbow, Centipede, Ballblazer, Asteroids.
  5. It's more the when than the where. It occurred within 00:04 of a 'Race' game, that was started as soon as possible. It happened in just letting the game sit at the menu/title screen. It froze again at the middle of a 'Score' game. The item they all had in common was it taking place within ~10 seconds of the game running. I can test more later tonight, if/as needed.
  6. Within 10 seconds of the game running it crashes. Happens on both consoles tested on, an AT84 serial and one of my A1 serials, every time.
  7. That hot headed boss is a hoot. So far, I agree with the faster firing/quicker shots needed. The other (if) possible change item for me is the player/roach size. It's a bit too wide of a target. Perhaps a ~30% width reduction (?) The various enemies and details on the graphics are just spot on. Love the different attack patterns and styles demonstrated by the enemies. Love the persona assigned to the roach. Having his face right on the screen really gives the feeling it is indeed a creature and not a ship 'posing' as such; its got personality. Love the idea (and shoutout to Knight Guy) concerning the 'wall' borders. The faint graph as opposed to just a black background is brilliant. It gives the game visuals more depth. Looking forward to the continued development of this game. It is off to a great start!
  8. Excellent! Looking forward to testing it out during the weekend. Off the bat though, expectation is there will be a Breakdancing cockroach at some point... 😁
  9. PAL version would not run on an NTSC machine as it is missing the encryption check. NTSC version running on a PAL machine is a possibility, though I don't believe it would play very far, if at all. Likely, it wouldn't pass the intro.
  10. If all your other carts behave fine, it is likely a problem with the cartridge itself. Bit rot or something else perhaps. *I never experienced it with an original retail cart or as part of the 30th Anniversary Edition Multicart #2 collection, tried under 5 different NTSC consoles, from serials "AT84", "A1"(x2), "A3", and "X".
  11. 'Tis the Season...Halloween is less than 3 weeks away! Grab the Supplemental guide, defeat the Sinister Doctor Evil and save Grandpa!
  12. I believe you will find the Midnight Mutants Maps, Guide, & More Supplement to be very encouraging:
  13. Possible? Yes...stock hardware... Soft Cell - Tainted Love (Music Demo) (20140311).a78 The above is 512K and max for both animation is concerned as well as processor utilization. However, for short and brief samples, we have the examples in homebrews such as Astro Blaster and Frenzy/Berzerk. Astro Blaster features a flashing title screen while playing back the voice sample statement: "Fighter pilots needed in sector wars...Play Astro Blaster." In Frenzy/Berzerk, all the animation freezes anytime the various voice sample clips play. It is very processor intensive, and I wouldn't expect much else (if anything) to be happening while the sample is playing.
  14. The "On screen display" is through the LCD screen on the top of the cartridge itself. Unless I am misinterpreting something, ROM selection will be through that exclusively utilizing the buttons: The developer, rj1307, has stated on a few occasions that he will definitely not include menu selection on screen via TV. The most recent statement made just a couple of days ago, from the latest inquiry on that item: "I am not a programmer and I will not make a Menu like in Harmony." Nonetheless, the other features are very impressive.
  15. https://atarihq.com/danb/7800cart/7800 bankswithcing guide.txt Xenophobe is a 128K 78SG cart without RAM or POKEY: 78SG 0 no NTSC Xenophobe Other retail games that are the same configuration: 78SG 0 no NTSC Barnyard Blaster 78SG 0 no NTSC Basketbrawl 78SG 0 no NTSC Crack'ed 78SG 0 no NTSC Dark Chambers 78SG 0 no NTSC Fatal Run 78SG 0 no NTSC Fight Night 78SG 0 no NTSC Ikari Warriors 78SG 0 no NTSC Mat Mania Challenge 78SG 0 no NTSC Mean 18 Ultimate Golf 78SG 0 no NTSC Meltdown 78SG 0 no NTSC Midnight Mutants 78SG 0 no NTSC Motor Psycho 78SG 0 no NTSC Ninja Golf 78SG 0 no NTSC Scrapyard Dog 78SG 0 no NTSC Touchdown Football https://atarihq.com/danb/7800cart/7800cart.txt It contains a C300051 ROM chip and the PCB is either Type 6 or Type 7 variation... Mat Mania Challenge - Type 6 - C300051-063A Midnight Mutants - Type 6 - C300051-089A Ninja Golf - Type 6 - C300051-070A Scrapyard Dog - Type 6 - C300051-079A Barnyard Blaster - Type 7 - C300051-059A W1:off W2:on W3:on W4:off W5:off W6:off Crack'ed - Type 7 - C300051-036A W1:off W2:on W3:on W4:off W5:off W6:off Dark Chambers - Type 7 - C300051-037B W1:off W2:on W3:on W4:off W5:off W6:off Type 6: Small style Supercart with no RAM. PCB C300595. No jumpers Type 7: Supercart without RAM IC. PCB C300565. These carts have 6 soldered jumpers This post and another, from this thread, may be beneficial for troubleshooting, if looking to 'build your own'. Last, but not least, this post: "My same 128K Cart1 EPROM put into a PCB C300595 (the one from Xenophobe) works wonderfully". Xenophobe PCB is a C300595 (ROM Chip C300051 Type 6 Variation).
  16. That's an obsolete archive (link). Go with what is posted and linked in the O.P. instead: "Centralizing the publicly made available homebrews, hacks, demos and prototypes, regarding latest or/and best working revision, in addition to the original library of titles with proper headers, click here for Trebors 7800 ROM PROPack."
  17. Excellent news and looking forward to purchasing one when made available!
  18. The Diagnostic Cart is NTSC only. However, the principle found with it for tuning the color pot...Matching the colors of $1x and $Fx, under a cold system, within 30-90 seconds of it being powered on...can be used with other color bar/palette ROMs for the 7800. For example, RevEng's Utility Cart can be utilized under NTSC or PAL, and has the "MATCH COLOR" at the bottom, making it super easy. Plus there is the added benefit of a slew of tests that are included checking audio, memory, controllers, and more: BINARY: 7800 Utility Cart (20161210).bin WITH HEADER: 7800 Utility Cart (20161210).a78
  19. Fantastic work, Juan! Thanks to you and Cleggy for sharing this with the community. It is appreciated! Regarding tuning the color pot for 7800 mode on NTSC consoles, the Diagnostic Cart ROM can be leveraged... Binary: Diagnostic Test Cartridge (19xx) (Atari) [!].bin With Header: Diagnostic Test Cartridge (19xx) (Atari) [!].a78 When the ROM is started there is an ~8 seconds delay showing a blank screen while it runs the diagnostic. It is available for purchase as a stand alone cart at Best Electronics, or the above files can be used with a flash cart accordingly. Ideally, this ROM should be leveraged starting with a console 'cold' (powered off for at least 20 minutes), and tuned within the first 30-90 seconds of the unit being powered on. All that needs to be done is make the right bar solid. Here is a simulation with the color swatches labelled, demonstrating the COOL, WARM, and HOT temperature differences of the system:
  20. Indeed. And while Eutrophication is actually a thing, placing green water in the realm of possibilities, naturally or otherwise, unless the game is borrowing an idea from Ghostbusters II*, it can be considered fortunate some consoles are not experiencing pink water. As we have also witnessed when comparing artifact color console differences, in some instance(s), an end result of cyan, while another was pink: *Disclaimer...I am not denying a possible link between Vigo and Misery the Inconvenient.
  21. Although it can vary, here's a general overall view: COLD = ~24.7 degrees (Experienced when system just powered on from a few seconds to upwards of within ~1 minute). COOL = ~25.7 degrees (AKA 'Factory Settings', where Hues $1x and $Fx match - experienced within ~5 minutes). WARM = ~26.7 degrees (AKA 'Ideal' 256 unique colors - experienced within ~10-15 minutes). HOT = ~27.7 degrees (Many consoles ultimately wind up here - within ~20 minutes).
  22. Then guess I was a little more tired or/and a little less patient this time around. Regardless, great final boss for a great game. Nasty indeed...Thanks for sharing they very descriptive explanation and pinpointing it. I'll see if I may be able to trigger it as well next go around if something isn't discovered (or/and fixed) sooner respecting it.
  23. Just a quick playthrough with not one hiccup to report: The AtariAge introduction splash screen is fantastic! Our boy Bones needed some additional attention, even if it is of the crushing variety. Love the new 'mini-tornado' warp/swirl entrance of Knight Guy; double so when 'warping' in-game. Our hero is also looking brighter and shinier than ever, great job! I do love how the games color aesthetics continue to play into the phase/degree shifting of the palette as the system warms up. Most noticeable with the castle walls and floor as well as background highlights and emphasis, it works in a number of ways and looks great overall. The right-side console buttons seem to have no real convenient effect with holding down "RESET" just freezing the action until release. Perhaps "SELECT" (Or "RESET") can be used to return the player back to the Title screen. Counting down instead of up with the game clock is a brilliant move providing somewhat of a sense of urgency without being ridiculous restrictive in regards to a player's exploration and pacing. It seems our final boss battle has been tweaked some making it slightly more difficult to beat, unless I am recollecting incorrectly. Nothing more to add except having two more secrets to discover the next playthrough and looking forward to hopefully having a background melody present when this reaches finalization. Above all else and most importantly, this game continues to be fun - a lot of fun. Outstanding work, Vladimir!
  24. Trebor

    Evercade

    Thanks for the heads-up. The big emphasis here for me is the fact it contains Atari 7800 support with actual cartridges (albeit proprietary to the system) being manufactured, containing some of the more rare yet better titles for the console. It certainly piqued my curiosity and thought it may have the same effect, or an even greater one, for those interested in the 7800 platform. Interesting, indeed...thanks for the info @chicgamer!
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