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Trebor

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Posts posted by Trebor


  1. Wow...too bad this project did not make it out of the gate.

     

    However, I believe even if it did see the light of day, it was(is) a *really* bad decision to offer RF Output only. At least, composite output should have been integrated in this day and age. RF Output was okay in 1986 (But even then NES had composite offerings).

     

    In the year 2006, RF Output only seems very outdated and hurtful to the sales of this console (Especially with a projected 200,000 trying to sell). This console appeared to be targeted beyond just the hardcore classic/Atari gamer crowd only.

     

    -Trebor


  2. The huge and ultimately winning factor to me for perferred emulator is the fact that Stella allows you to re-map every function. From console, controller, to exiting and saving, screenshots and more. I love it.

     

    The OpenGL support in Stella, unfortunately means little to none as I have a ATi Radeon 9800 card, and if I try to utilize the OpenGL support the emulator does anything from extreme slowness to crashing. Not Stella's fault though, poor OpenGL drivers from ATi. Nvidia users and other brand video cards appear to work fine with it.

     

    -Trebor


  3. I've had them for about three months now. Ordered them in time for the Midwest Gaming Classic in June. Quickly going through them, though. I believe I have less than 200 left. :)

     

    ..Al

     

    Cart Number 12 - No magnet included :sad:

     

    Ha...And they say 13 is unlucky...

     

    -Trebot


  4. http://home.cfl.rr.com/jberlin/kat5200/index.html

     

    kat5200 v0.4.1 released

     

    From the above website:

     

    "This contains the following bug fixes for 0.4.1:

    * Fixed Back to GUI not working with some keyboards (Trebor, Paranoid reported)

    * Fixed lag with going back to center with digital stick (Paranoid reported)

    * Fixed mappping UI keys to joystick buttons (Trebor reported)

     

    If updating, all you need is the executable, the configuration and cart files will be updated automatically (as needed). Please let me know of any bugs or suggestions".

     

     

     

    -Trebor


  5. I went ahead and put another release on the website. This is the same as the last executable I posted. I imagine there are those out there who have had the same issue but just haven't reported it. Thanks again for testing this out :)

     

    -Brian

     

    This calls for another thread... :D


  6. P.S. No dice on mapping joystick buttons to the user interface options though. That still does not respond when mapped accordingly.

    Ok, that will work when I release this, or just use this. :)

     

    -Brian

     

    It does work! Perfect. Cool. Now joystick buttons mapped to the user interface works as well.

     

    Thanks!

     

    -Trebor


  7. The executable above fixed the problem for me, as well.

     

    Is there anything fancy or unusual about your Ps/2 keyboard? Like, built in e-mail, hibernate, shopping, etc. keys?

     

    Nope. In fact, I had the same problem with two different types of PS2 keybaords on the same machine.

     

    1. Default Dell keyboard that game with my system.

     

    2. Microsoft Natural Keyboard (Original Plain Version).

     

    I'm so glad that Brian fixed the problem though...I like using 'Esc' as the exit key for my emulators.

     

    -Trebor


  8. There are reserved modifier keys in SDL. I wonder if the USB keyboards do something with these. Here's an attempt at masking those as well as fixing the lag problem. Just drag and drop the executable in. Let me know if this does anything.

     

    -Briankat5200.zip

     

    I use a PS2 port keyboard. Nonetheless, issue is now fixed for me. This exe you posted fixed it. Mapping 'Esc', 'Tab', or any other key, works beautifully once again.

     

    Thanks, Brian! Great work! :)

     

    -Trebor

     

    P.S. No dice on mapping joystick buttons to the user interface options though. That still does not respond when mapped accordingly.


  9. As far as Trebor's problem... I read the post, and I'm not quite clear on what is going on. I haven't noted any problems. If I'm playing, and hit "esc", it takes me right back to the GUI... from there I can exit, or go back to the game, or load another rom image, no problem. So, I guess that I'd say, "nope", no problems here. But I'll gladly give it some more playtesting time and see what I can discover. :)

     

    Well, seeing that it appears I am the only one with this problem, I had to figure out what the heck is going on. So after playing around with different options for Exiting, Back to Gui, and the Full Screen toggle, this is what I discovered is the case for me...

     

    ...I *have* to use ALT and a key combination for going back to to GUI. If I leave going back to GUI, at its default (Esc) or try mapping to another key (I tried Tab, E, G, L, F12) it does not work. However, mapping to ALT-G or ALT-E, or ALT and "any other key" works beautifully. So I definitely have a work around (Brian, thanks for the CTRL-ALT-DEL, 'kill the app' work around too, that work as well).

     

    Another issue I discovered to be a problem (At least for me), if I tried mapping any of the user interface controls to joystick/gamepad buttons, it does not respond. It saves the settings, but just does not respond while in game - not a thing happends if say I map exit to button 10, or back to gui to button 11 - no response.

     

    All of the above tests and issues, never produced any errors in the log file.

     

    -Trebor


  10. Anybody use Stella with an ATI Radeon? I'm wondering if my support for OpenGL is either broke or nonexistent, because when I activate it, Stella pretty much crashes.

     

    Radeon 9800 Pro. Same results. I stick with software rendering.

     

    Taking this in another direction, I'm using Stella 2.1, as Stella 2.2 seems to have problems with gamepad remapping or/and keyboard remapping (I believe specifically with using the Num Pad - I have a HotRod SE). I'm not a 100% sure and will have to check again what the exact issue is with remapping. I know I had numerous problems with it (Clean install 2.2), just not recognizing the button or key mapping I was trying to select.

     

    Nonetheless, the OpenGL hardware video choice has always caused problems as far as I can remember. However, I do not believe Stella is the problem...I think it has to do with ATi's OpenGL drivers. Many developers/programmers I have come across in the past stated their OpenGL drivers stink...Maybe that's changed.

     

    However, it could also be that I use 'older' drivers (Believe Dec 2005 Cats aka 5.12). They yield best results for my Radeon 9800 for everything but OpenGL. New drivers appear to optimize their X-line of cards/PCI Express bus.

     

    -Trebor


  11. If John does decide to remake DK he probably should consider naming it "Krazy Kong" or "Monkey Kong" so as to avoid problems and so he will be able to sell it in cart form :cool:

     

    I'd think that selling Donkey Kong 2600 cartridges should be pretty save business actually :ponder:

     

    I'm not sure about that, but I would like for the game to be called "Champ Kong" since it was the title for johnnywc's excellent PC clone of DK.

     

     

    Agreed. There's a big difference between a long lost classic game like Ladybug, and Donkey Kong. The Donkey Kong name and characters have been used in every generation of consoles and handhelds with Nintendo. Nintendo has been known to be aggressive and protective of their properties/titles.

     

    IMHO, Champ Kong would be the absolutely perfect title. Heck, I'd love to see the whole line of Champ PC games brought over to the 2600... ;)

     

    ...But that's most definitely easier said than done :D

     

    One thing's for sure, if "Champ Games" is involved with any release(s), you know it is of top quality. Ladybug is simply amazing, and whatever is next; I eagerly anticapte it.

     

    -Trebor


  12. Well, tried another fresh install - Same results. Whatever I map (Or leave at the default 'Esc') does not matter. kat5200 does not go back to the GUI afer loading a cart and running it.

     

    Exiting, switiching between full screen and window mode, and even other Window shortcuts (I.E. Alt-Esc) work fine. It's really fustrating, and I wish I had more to give in ways of understanding why it is (not) responding the way it should to 'Return to GUI' shortcut.

     

    -Trebor

     

    P.S. Sorry for taking so long with this follow-up. I got wrapped up in a couple of things.

     

    EDIT: Forgot to mention, there are no errors or problems in the log file:

     

    Starting kat5200 Emulator...

    Loading ROM... D:\RNI\Atari 5200 ROMS\Centipede (1982) (Atari) (U).bin ...SUCCESS

    ROM crc32.... 536a70fe

    Loading BIOS... bios\5200.BIN ...SUCCESS

    Sound Initialized: Freq=44100, Samples=1024

    Joystick 0 : Microsoft PC-joystick driver Initialized

    Joystick 1 : Microsoft PC-joystick driver Initialized

    frames/sec = 58.823529


  13. I love the game to death, but I couldn't believe how muddled the port is.

     

    How many other games of the era managed a single-line kernel with an assymetric playfield, a multi-colored player, and a single-color player? And also, on a few scan lines, a missile and the Ball (used together to form the hammer)? I'd say that's pretty darned impressive for being the guy's second 2600 game.

     

    I agree. I was very impressed back in the 80's when I first played DK for the 2600. It looked very good (except for Kong). Unfortunately, after I played a few rounds I got bored with it very quickly. Very repetitive, difficultly didn't seem to ramp up. I would imagine that expanding this game with more ROM, adding a few other levels, putting in good music, allowing for 30hz flicker for a more challenging game would go a long way. This would most likely be a hack than a rewrite.

     

    Please do! I would love to see a Donkey Kong "ChampGames" improvement.

     

    -Trebor


  14. Update: The first batch is gone, thanks for the great response! If you'd like to be put on the waiting list for the second batch, please send me an email to [email protected] and I'll notify you as soon as they are available.

     

    To everyone who did get one of the first batch, I'll post pics as soon as the label and manual are completed (and the carts will ship immediately thereafter).

     

    ..Al

     

     

    Fantastic! :thumbsup:

     

    I can hardly wait...This is the best thing that's happened for the 7800 in a *long* time. :)


  15. Payment Sent!

    [robert tuccitto AT hotmail com]

     

    Excellent Kenfused! To be honest I may have been on the fence to purchase this if there was no Pokey Chip support. However, having this excellent game with Pokey Chip support, made this buy unstoppable for me! :D

     

    Thanks to Kenfused and Albert for getting this release on cart! :lust:

     

    -Trebor


  16. Trebor,

     

    I'm having problems repeating this and don't see anything in the code. A couple of questions:

     

    1) Do you ever see the GUI? With a fresh install and with no 5200.bin file it should start up with the GUI.

    2) Does the kat5200.log file contain file errors?

     

    Sorry for late response, I just started a new job last week and haven't had time to look at it until now. I'm suprised I haven't had e-mail feedback on this yet or other feedback here, thanks for your response.

     

    -Brian

     

    Hi Brian,

     

    Thanks for the follow-up. No need to say you're sorry for a late response. Any response is appreciated :-) The lack of feedback is probably due to it being Summer, and people on vacation and such. Anyway, to answer your questions:

     

    1. Yes, I see the GUI on a fresh install. When I first start up it is present. After I have my setting in place and actually load and play a game, it will not go back to the GUI at that point. Each launch of the emulator after exiting after that, if I do not specify a different ROM, will just load the game and run the rom previous. No way of setting back into the GUI. If I load a different ROM, it will load and run that ROM. Loading/Exiting and playing ROMs is fine. It's just getting back to the GUI that does not work.

     

    2. I'll have to check the log file when I get home. I am at work now. I'll also try a fresh install again.

     

    Thanks,

    Trebor


  17. Hey kenfused - A question (Okay request)... Any possiblity of adding a sound effect/noise for when Ugg and/or WrongWay enter the screen?

     

    I was going to ask the same about Sam and Slick's appearence; however, I don't believe they make 'noise' entering, just when they 'touch' the cubes.

     

    Just thought the above additions/features would be a nice touch to polish this excellent port in mimicing an arcade classic. :)

     

    -Trebor

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