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frankodragon

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Posts posted by frankodragon


  1. You'll need to include a zip file of your graphics directory and your tmx file (assuming you used the tiled app) too if you want anyone else to be able to compile your code. It's a good start, I hope you continue with it. If you have questions, post 'em up. I'll try and help and I'm sure others will too.

    Zip file's been added.


  2. I'm trying to learn 7800basic so I did this silly graphic hack of the sample "Smasteroids." Now you control a deep fried turkey and shoot at asteroids resembling Shatner, Hello Kitty and bikes. I even tried to lower the score when you get hit but the score reverts to 999,999 if you get hit at the start. Included is the .bas file.

     

     

    post-18158-0-97016100-1405560542_thumb.jpg

     

    shatneroids.bas.a78

     

    shatneroids.bas

     

    gfx.zip

     

    Update (December 1, 2015): Newest version.

    EDIT- You may be interested in the updated version below with extra "secrets." :)

    • Like 15

  3. I'm following the Zelda example for 7800basic only to use my own graphics and I've run into a snag when compiling the file. I don't know if it's the computer's fault (bad dimm) or something else? There's not much about the reverse-indexed error and "cartridge size is not a multiple of 4k bytes."

     

    Here's a screenshot:

     

    post-18158-0-50081000-1404642287_thumb.gif


  4. I think I fixed it. Here's what I did:

     

    Using Gimp, I made the images/tiles and made sure the character sprites are transparent and using the RGB mode.

     

     

    post-18158-0-01209700-1404284711_thumb.png

     

    When done, convert the image into Index Color by selecting Image--->Mode----> Indexed Color but don't click Convert yet!

     

    post-18158-0-12890400-1404284839_thumb.png

     

    Remember that Atari7800 custom palette? Tick the "Use Custom Palette" under the Colormap selection and select the Atari7800 palette.

     

    post-18158-0-96362800-1404284910_thumb.png

     

     

     

     

     

     

    • Like 2

  5. Nobody's perfect and this isn't some big company with 100's of testers and such. This is a homebrew so expect some bugs. Even I make games with Multimedia Fusion 2 and I'm pretty sure there are bugs and issues with my games as well, so it's not easy to code, program, debug then distribute. So give the guys involved with the multicart a break. Put yourself in their shoes for once with all the craziness and frustration, then have some irate fellow barking at you for a technical issue. Trust me, when someone yells at you, it doesn't feel good at all.

    • Like 3

  6. Zelda II: Adventure of Link-- Those flying skulls (called bubbles) in the palaces and take numerous hits to get rid of them. Also, the bubbles in certain stages that rise from pits. Hit one of those and you'll end up falling back into a pit.

     

    zelda2_bubble1.png review-zelda2wii-big-2.jpg

     

    Scrapyard Dog for the 7800. Just about every enemy including the fire hydrants and basketballs. Not to mention the jumps in the sewer level.

    • Like 1
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