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frankodragon

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Everything posted by frankodragon

  1. There should be some quirky scene in the Hulk: like when Bruce Banner is in a donut shop and he's overwhelmed by the variety and cannot make up his mind. Yet, other customers waiting impatiently behind him tell Banner to hurry up.
  2. 私はあなたがそこに何をしたかを参照してください。 (Crazy re-translation mixed the words around.)
  3. Hulk mad! He broke green dick! I'm thinking he broke dick with paper cutter or a Dremel to cut the box/art he/she/it was making.
  4. Those in 1993 may remember the lady on the right. (OUCH!)
  5. Maybe it's spotted dick? Or dick spotted? I dunno. (I'm laughing pretty hard at all of this now.) Edit:
  6. This Youtube channel has a 11 part documentary of Ralph Baer. https://www.youtube.com/user/VGXTV1/videos
  7. Anyone who has an original Magnavox Odyssey should get it out and play it as a tribute to his legacy.
  8. Perhaps? http://www.ebay.com/itm/SD-Card-Micro-Breakout-Board-/201111076295?pt=LH_DefaultDomain_0&hash=item2ed3277dc7
  9. Never mind. I figured it out. It was the alphachars where I had too many "#" before the text. That's why it was cryptic.
  10. When using plotchars in one bank and the incgraphic "alphabet_8_wide.png", if I have the .png file in the last bank, the plotchars are cryptic. If I put the .png file in bank 1, then all the graphics are screwed up. I do have the "characterset" command before each plotchars but so far nothing has fixed the cryptic letters. I must be missing something.
  11. Bins: Original: office.bas.bin.bin Special Edition Shat Version: office_se.bas.bin.bin
  12. I thought .bin extensions were for only Atari 2600 files-unless someone know how to convert one for the 7800?
  13. Here's an alternate version with graphics and maps changed as you have to find Backin89 in your workplace. Yes, it's a "Shatnerized" version, so you may like this better than the original. office_SE.bas.a78
  14. Just a minor fix: the paper airplanes weren't facing in the right direction. This hopefully fixes that: cubicle_chaos.bas.a78
  15. Here's the Shatnerized version of the boxart
  16. I've been working on this project for several weeks now with help by RevEng. It uses Atarius Maximus' Zelda engine example. You control a disgruntled worker whom invented a shoe cannon that shoots dry erase markers at co-workers and office equipment. Your score is in blue and your HP in red. If you get hit, your HP goes down and you get fired when it reaches zero. There are five floors (levels) and you'll need to find the boss somewhere to kick his butt. If you can find and shoot him, then you win the game. The game is still kind of buggy as certain things flicker, other things like your HP goes up standing in one spot when there's nothing there, other objects refuse to disappear, etc. It was fun to make though. One thing I've learned to accomplish is how to bankswitch in 128k and this project was a lesson in that. I've also created some box art if the game ever was going to be released on cart. Hope you enjoy! Game file: cubicle.bas.a78 Screenshots: Box Art:
  17. I remember when programming the psounds for Shatneroids, the only way I stopped a sound was when the player hit another enemy. Is there a way without using a large data statement to enable a sound for a second then turn off? For instance when an enemy hits the player: if boxcollision (xpos,ypos,16,16,blueleft_a_x,blueleft_a_y,8, then score1=score1-50:goto __psound_a __psound_a psound 0,200,8,15:goto __skip_psound_a __skip_psound_a Just this code plays the sound even if there's no boxcollision. If I add another psound statement to quiet the sound, it just cancels it all out without even playing it.
  18. Hmmm..That sounds like good title for Atari 7800 game.
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