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Everything posted by frankodragon
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This needs more views.
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In 2:10 of this video, he mentions about excess of wire from the solder points that could short out the system.
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Funny / Stupid / Crazy / Lame Auction Listings
frankodragon replied to nofrills100's topic in Auction Central
Maybe if he had the game with the record it would sell. eBay Auction -- Item Number: 141439178546 -
I was trying to get this done for Halloween, but...
frankodragon replied to PacManPlus's topic in Atari 7800
How about "Code Name: H.A.Z.A.R.D." Humans Against Zombified Anal Retentive Deathmongers" -
I was trying to get this done for Halloween, but...
frankodragon replied to PacManPlus's topic in Atari 7800
Zombiepalooza 7800 or "Fools From the Alamogordo Desert Searching for an Underground Alien" -
What activities haven't been simulated on the Atari 2600?
frankodragon replied to Random Terrain's topic in Atari 2600
How about an office rage game? You go from room to room destroying office computers, printers, faxes, etc. and try not to get spotted by the boss, or you're fired. Something related to the movie Office Space. -
I was thinking more of using it as a programming tool with conjunction with 7800basic.
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Question about Genesis and Powerbase
frankodragon replied to Video's topic in Classic Console Discussion
One game in particular is Wonder Boy in Monster Land. The three button Genesis controller doesn't work well with it. Games like Transbot, Ghost House and F-16 Fighter were released as cartridges in Europe and Brazil. -
This post might turn a few heads, but what benefits are there, (besides running programs on a real 7800) if I invest in a dev cart to work with 7800basic?
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For games like Legend of Zelda or Midnight Mutants, its rom size is 128k. I've been using the standard 48k in 7800basic. But it's getting used up fast and I've been trying to avoid bankswitching because I've been having problems with compiling errors. I don't know if it's something in my coding, if I'm leaving something out, or I'm just dumb. I'd like to add more stuff, but then I'll get errors of bank 1 being full. If I try to bankswitch, then I either end up with the same compiling errors or not having the game work at all anymore.
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What activities haven't been simulated on the Atari 2600?
frankodragon replied to Random Terrain's topic in Atari 2600
Speaking of bodily functions, you could make a demake of the Hide the Fart game. -
One thing you learned after joining atariage
frankodragon replied to Manoau2002's topic in Classic Console Discussion
That it's better to poop before coming on these forums, so instead of this < > I'll be this < >. -
What activities haven't been simulated on the Atari 2600?
frankodragon replied to Random Terrain's topic in Atari 2600
A train simulator maybe? With derailments and other hazards like bad drivers and deer at random? -
Before I say anything else, I apologize in advance for being such a noob at this. It takes me a while to grasp these concepts. I'm noticing when compiling, some banks are being ignored- instead they're replaced with "Label Mismatch" errors. Is that because the bank has too much code (over 16k)? For me it has been a trial-and-error process of where to declare a bank within the code.
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Somehow I was able to get rid of the "label mismatch" and memory errors by moving banks around. So what do I do when half of the graphics are stored in bank 1, the other half of graphics along with other code in bank 2? Do I need a goto function? So far, I'm getting either getting a scrambled screen or a blank screen. And with 'drawscreen" is that needed for both source and target? In other words, where the incgraphics are, along with where I put the "plotsprites"?
