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frankodragon

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Everything posted by frankodragon

  1. In City Connection for the NES, the cats on the roadway. And if you avoid one by reversing your direction, another one can appear making it impossible to jump over.
  2. Thanks for clearing that up. It was driving me crazy.
  3. I'm trying to decipher what's said after the "welcome". It sounds like "The ten cents knoll, Yo!" Or something like that.
  4. I found a bug that freezes the game involving a power-up--hope that's fixed. The Shatneroids and other stuff now move in other directions. Plus I've added a couple of insults when the game's over. Let me know if there's a bug I need to squash. Shatneroids.bas.a78 Shatneroids.bas gfx.zip
  5. Here's an updated version. Added a title screen and a "fuel" counter that goes down; more depletes your fuel when you collide with an object. So far I've tried to make the game end at zero but the coding won't work unless it's 5 or greater. There's also hidden stuff related to the game. See if you can get the highest score in limited time. Shatneroids.bas.a78 Shatneroids.bas gfx.zip
  6. I'm also thinking about designing a title screen. Would that be in the same code as the game itself or as a separate file?
  7. I'm trying to learn 7800basic so I did this silly graphic hack of the sample "Smasteroids." Now you control a deep fried turkey and shoot at asteroids resembling Shatner, Hello Kitty and bikes. I even tried to lower the score when you get hit but the score reverts to 999,999 if you get hit at the start. Included is the .bas file. shatneroids.bas.a78 shatneroids.bas gfx.zip Update (December 1, 2015): Newest version. EDIT- You may be interested in the updated version below with extra "secrets."
  8. Today (July 15) is Be a Dork Day.

    1. BDW

      BDW

      B-but... That's everyday...

  9. In Spike's Peak for Atari 2600, those eagles or hawks that dive right at you are annoying. And it sounds they're laughing after they get you.
  10. In Zelda Windwaker, it's not the swinging on pirate ropes on the ship, it's actually the music when the time is almost up, that's annoying! Also any other game that makes the music go faster like Tetris, etc.
  11. Another question: I'm using the code from the zelda example to go around obstacles but I need to bankswitch. So with codes with labels, do you need to mention "bank #" after every code or just after the labels?
  12. A little bit of progress: I changed it 48k as suggested. I also deleted the .tmx file: way too big. Then I changed the background to $FF. test.bas gfx.zip
  13. I'm following the Zelda example for 7800basic only to use my own graphics and I've run into a snag when compiling the file. I don't know if it's the computer's fault (bad dimm) or something else? There's not much about the reverse-indexed error and "cartridge size is not a multiple of 4k bytes." Here's a screenshot:
  14. Could someone make a tutorial on how to create a sprite coming from another sprite and that sprite has X/Y movement? For instance, a creature that by pushing the fire button while standing in one of four directions spits a fireball and the fireball travels in that direction?
  15. I think I fixed it. Here's what I did: Using Gimp, I made the images/tiles and made sure the character sprites are transparent and using the RGB mode. When done, convert the image into Index Color by selecting Image--->Mode----> Indexed Color but don't click Convert yet! Remember that Atari7800 custom palette? Tick the "Use Custom Palette" under the Colormap selection and select the Atari7800 palette.
  16. I'm trying at this too and I get a "too many colors" error in one of my images. Is it from the image itself or the code? I tried to change the colors but to no avail.
  17. Dalton Humphrey from the Red Green Show is right. Martha Stewart isn't living, she's a robot.

  18. I was playing ________________________ when my ________________ sister came along and wanted to watch (name of game system) (adjective) ___________________________. She told me to turn off my system or otherwise she'll pound my____________. (name of TV show) (body part) I was really_____________________but then I smelled something on her. It smelled like _______________ and (emotion) (noun) I told her she should_______________________. She thought it was a joke but then she ___________________. (verb) (past tense verb) Then an announcer mentioned the show won't be on so __________________________ would be shown. My (name of special show) sister was very ________________________________ and she _________________________ on the floor with a (emotion) (past tense verb) ______________________________. All she did that night was ________________________because her show (noun) (past tense verb) wasn't on. I heard her ________________________ while she kicked her _______________________against the (past tense verb) (plural noun) ______________________________. Just then _______________________________ flung open the door and (noun) (name of person) grabbed my sister's _________________________while she ________________________. It turns out she was (body part) (emotion - past tense) headed to________________________________to spend time for____________________________________. (name of institution) (type of crime) I was so ________________________________________. (emotion)
  19. Nobody's perfect and this isn't some big company with 100's of testers and such. This is a homebrew so expect some bugs. Even I make games with Multimedia Fusion 2 and I'm pretty sure there are bugs and issues with my games as well, so it's not easy to code, program, debug then distribute. So give the guys involved with the multicart a break. Put yourself in their shoes for once with all the craziness and frustration, then have some irate fellow barking at you for a technical issue. Trust me, when someone yells at you, it doesn't feel good at all.
  20. Two enemies in Wonder Boy III (Master System)/Dragon's Curse (TG-16): The cloud that rains fireballs down on you; arrows are the only way to get rid of them, and the skeleton with its disembodied head. If it hits you then it bounces around making it even harder to kill.
  21. Read that in Chinese, a duck goes, "Ga-Ga." So that means Lady Ga-Ga is really Lady Quack Quack.

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