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Everything posted by Wrathchild
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No 3-4 player options in M.U.L.E.? (AVGCart, .XEX)
Wrathchild replied to Xebec's topic in Atari 8-Bit Computers
You're welcome to try this cart version as the AvgCart provides the mapper. I did have a report of it locking up after a few rounds but didn't get any followup on that if I recall, so worth giving it a try first. Mule_MaxFlash.car -
Unicorns season: Prince of Persia for the A8!
Wrathchild replied to rensoup's topic in Atari 8-Bit Computers
Indeed, that isn't a problem though, hopefully the Beeb assembler you are using can compile to an address but run at another? When I do A8->5200 ports or C64->A8 then I come across this and both the CC65 suite (by which I mean the CA65 assembler and LD65 linker) or MADS let you specify different LOAD and RUN addresses. At load time you then relocate from ROM to RAM and anything using it knows correctly where to look -
Unicorns season: Prince of Persia for the A8!
Wrathchild replied to rensoup's topic in Atari 8-Bit Computers
Yeah but that wouldn't be stock Atari then (plus the original was 128KB) A bit harsh, there were of course 128KB XEGS ROM titles (examples) and latterly the XEGS switchable, AtariMax & MegaCart type carts that gave better capacity. The advantage of a such a cart version is that you could actually target 64K, even 48K, as the 'stock' model. If Philsan is more referring to the more recent AVG & UNO, Ultimate and The!Cart cartridges which themselves can emulate the above bank switching models, then that kinda defeats the point as these (maybe with the exception of the Ultimate Cart) can run ATR images and sector load times, yes, aren't as fast as switched bank but still fast enough. But again, being able to use a cart image instead means the 48K/64K RAM target instead of 128K. As you are already employing a form of bank switching for the 130XE's extra memory in the $4000->$7FFF window then a build for a MegaCart image with its window at $8000->$BFFF should pose too many problems. -
Anything larger than from, say, a physical floppy in an 810 or 1050 would require use of an SIO2PC or SIO2SD type device where the ATR image is mounted. Others could comment better I think, but you could actually use Altirra setup with an CF image file (maybe even direct) and manage things through that, then take the card to the 800.
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Yes, using FDISK, maybe check this video
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Side loader would certainly be the easiest for any beginner as you are just coping files from your PC/MAC direct to the FAT partition on the CF card and so support the long name format directly and FJC's cool code handles the displaying/wrapping and the searching of them. To use images, you would partition your CF card and the max size of a partition is the 65535 sectors (not sure why that isn't 65536?). So once setup and allocated to a drive number you can use a disk copy tool to transfer the ATR image. There are some PC tools too I think that let you work on a raw CF image and then write the whole image to a CF card. I am guessing that many of the files in the ATR collection came from the 8.3 Atari DOS days and kept as-is and so there was a better chance they ran from DOS, even if it overwrites it later. To the most part I would expect the same file in a collection which has a nice long name to actually be binary equivalent. The MyPicoDos menu loader utilises a file (PICONAME.TXT) to handle the long name translations but required you to manage a file per folder. If anyone is a good script writer then the folder structure and files could be extracted from the 4 ATRs and then the text files used to rename files with their long names Then you'd have one big folder to copy to a FAT partition and load using the SIDE loader... but then you are probably better off compiling your own from the bulk-downloads already mentioned.
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I appreciate the OP wanted to do this via Side Loader but elsewhere on AA was posted a set of 4 x 16MB ATR images stuffed with titles with some PAL specific titles on Disk 4. I set these up as partitions on the CompactFlash card I used in my Incognito but wanted to launch the MyPicoDos menu from a boot drive and then from there change disk number as required. As booting Incognito in SDX, these images had an issue as certain titles' filenames began with an illegal character, e.g. 3DTICTA.COM for 3D Tic-Tac-Toe. So I manually tidied these up in a hex-editor and re-blew the partitions and the menu behaved fine afterwards. Patched disks (only 1 & 4, 2 & 3 were OK) included here. [Edit] my memory is coming back in regard to this... I think the name issue was possibly something that occurred if I used a recursive copy tool to take the files from the disk image (mounted via an SIO2SD unit) to the partition that I had formatted as SpartaDos and not MyDos. Mark Disks1-4.zip
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Atari 600xl 64k memory upgrade methods
Wrathchild replied to dimfil's topic in Atari 8-Bit Computers
sometimes on some old ISA graphic cards [Edit] Ha, hadn't seen Rybag's post -
Try the 'Normal' option in the 'View / Overscan Mode' menu
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I'd second Mashed Turtles but also červi (Worms) was an entertaining multi-player game Two player Claim Jumper is great fun too
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spooky
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Its not been exploited yet (to my knowledge) but modern bank switching cart devices with their capacity can be stuffed with a greater number of pre-processed, e.g. shifted, software sprites and masks and then use to more efficiently rendered into a frame, so that closes the gap between the time to render soft-sprites. The other advantage is with tiled type backgrounds as drawing a tile is a case of setting a few characters rather than x*y/4 address, and similarly animating a tile is only a case of updating the characters within the font rather the each area where it is drawn.
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UnoCart (a new multi-cart) - orders/pre-orders thread
Wrathchild replied to electrotrains's topic in Atari 8-Bit Computers
Going by the firmware sources: standard 8k/16k XEGS 32k/64k/128k & Switchable bounty bob atarimax 128k williams 64k OSS 8k/16k (type B) OSS 16k (034M/043M) megacart 16k/32k/64k/128k SIC 128k SDX 64k/128k diamond express 64k blizzard 16k -
I'm pretty sure I've seen a modded PS1 LCD screen connected to an Atari, perhaps at one of the Czech AtariAda's?
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I'll attest to the UNO Cart's ARM helping with floating point math
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Uno Cart on 48k 400 - It Works!
Wrathchild replied to Paul Westphal's topic in Atari 8-Bit Computers
UNO has lots of potential -
Sorry, my bad then, I'd started the post and then gone off to confirm in emulation, then finished without refreshing the thread and so missed the change (edit's don't generate notifications) No, we're not psychic, you would have written against mode 2 if writing about Tezz's version. They're not alike though are they? The choice determines how the soft-sprites are handled. Also, in Mode 2 you can animate multiple instances of a character on screen by changing the just character's data. In Mode F you would have to write the new character data to each instance on the screen.
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Simulation/God games for the Atari 8-bit
Wrathchild replied to Gunstar's topic in Atari 8-Bit Computers
I thought it was reported that a C&D put paid to what xxl was doing? -
Simulation/God games for the Atari 8-bit
Wrathchild replied to Gunstar's topic in Atari 8-Bit Computers
A very nice screen from the graph2font site: Though would be very tricky to do -
PayPal just doing their job, so that's reassuring You've just opened an account that is receiving funds from all over the world - that may well, and appears to, have rung an alarm bell their end to check. Secondly, I would think the payments are going in as friends or family and not payments for goods and services - so they may want to check on that for two reasons, firstly that taxes aren't being avoided and secondly that they're not missing out on any fees I wouldn't worry, point them to this thread if necessary but I should think they'll be fine
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ANG The Ultimate Gold Collection: 12 games in 1 cart
Wrathchild replied to Fred_M's topic in Atari 8-Bit Computers
Quick query on Reset button handling. Do the titles copy themselves into RAM and then run after switching the cart off? Something like Zybex uses a reset hook to return to the credits screen. Does that behaviour remain or would the cartridge menu kick in?
