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Schmudde

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Everything posted by Schmudde

  1. I’m an American from the Midwest but I grew up listening to a lot of British and German electronic music, so I might be able to provide some insights. 6. Constructive Demolition “Bring the Beat Back” Like Videodrome's “Television is the Retina” sample, this sample is likely a riff off of The KLF’s song Justified & Ancient (1991). Here is the link to the sample, “Bring the Beat Back,” cued up at 1m34s. It’s an amazing song that might seem like an unlikely influence but also listen to Constructive Demolition back-to-back with this KLF tune, What Time Is Love?, and spot the influence: KLF is a pioneer of trance music, something that Jeff Minter is known to like. If you want more evidence, here is Jeff Minter using the “Mu Mu” sample straight from What Time Is Love? (starts at about 0:47) in his game Space Giraffe. 7. Future Tense Robot voice, jungle music This track is very reminiscent of German techno outfit Snap!’s 1992 track The Ex-Terminator, straight down to the robot voice. Future Tense’s robot voice: https://youtu.be/c9XCsrAHlCo?t=51s The Ex-Terminator: https://youtu.be/myFu0jtXcd8?t=24s Ex-terminator will build into a lot of the elements you hear on the T2K soundtrack. This album was a pop and electronic chart-topper in the UK around the time T2K was being made. 2. Mind's Eye Videodrome This might be more trivia than a direct influence, but Front 242’s underground masterpiece Masterhit (1987) was the first song to sample Videodrome. You’ll hear it 20 seconds in, “You Know Me…” Videodrome subsequently became a very popular film to sample because of its techno-dystopian overtones. Still, if you listen to Masterhit, it isn’t a huge stretch to get to the T2K soundtrack: Enjoy the music! ~ü
  2. 920,000 on level 56 of Tempest 2000. Not bad considering my rust. Far cry from my ~2,000,000 in the 90s.

  3. Spending my Friday night playing an ASCII raycaster game written in Awk. https://github.com/TheMozg/awk-raycaster

  4. Yeah Impulse X + Breakout 2000 are different enough even though they're in the same family. Sort of like Protector and Defender - you'll definitely want both. Plus the two player game in Breakout 2K is way fun. /ü
  5. Hah. Not only do I remember Sinclip, I actually found the guy on Facebook a couple of years back and got a hold of him to see if he still had a deep, passionate hatred of Atari. I suppose I was giving the guy a slight bit of trolling but he responded cordially and seems to have moved on in his life. I didn't ask him what he does with his newfound free time but I wasn't that curious. /ü
  6. I'd be interested in being on a pre-order list.
  7. That's pretty cool that you got 'em both this year and beat 'em both. I've gotten some late night hours on Alice's Mom's Rescue but haven't had a moment with Another World. I really want to make the time. The only game I completed in the last two years was all 3 scenarios in Alien vs. Predator. /ü
  8. Yeah, I'm with Club Drive as well. Tag is legit fun and the rest of the game is at least 'okay' to me, despite its horrendous reputation. I'm not delusional, Stunts is a much better game of the same ilk, but I also think that Club Drive's worst crime is being average. Many of the first generation Jaguar exclusives are infamous because that's when so much energy was pumped into hyping the console. Kasumi Ninja gets burned a lot even though it's better than Double Dragon V. Club Drive will make a 'worst of list' even though it is a better game than Supercross 3D. On the Jag CD, I'll also add Highlander as a game I enjoy. I never found the combat aspect difficult to control. I think the only disappointment for me on the game was the cartoon tie in (rather than the television show or, even better, the film). /ü
  9. LOL. Next time my wife and I take the train to Burlington, we'll volunteer to replace two of the dollies. Then perhaps we can get some off-the-wall liberal arts student from the college to fill up the final spot. Then again, you'd have to be pretty loony to volunteer to play a port from an unorthodox 1980s computer which was a conversion from an arcade sequel on a long-forgotten 5th generation gaming console. /ü
  10. My latest: Alan Kay’s ad blocking prediction in 1972 & what it says about the current state of computing & interaction design https://medium.com/@dschmudde/the-computer-revolution-has-yet-to-happen-f1dbf983d477#.gsrgsttl5

  11. I'm curious if you've listened to the Game By Game Jaguar Raiden episode? Doctorclu mentioned it earlier. That will provide some true insight into the how and why for Raiden. Shinto's series is incredibly detail-driven and I'm impressed with the insights he brings in every episode. He really does go above and beyond. /ü
  12. This one, especially. Team Tap night with NBA Jam, WMCJ, and Gauntlet! I'm guessing Gauntlet would be the centerpiece. I saw you tested it with 4 controllers on another thread. Have you thrown a Gauntlet party yet? /ü
  13. Oh my God, me too! I've only had time to play it once since I got it last week, but I was surprised that I sucked this bad. Rayman's difficult but I'm not bad at it. Progressing in Flashback is just a matter of time. However, Another World is a whole 'nother world [pun intended]. This is actually my first time playing it though, so at least I have an excuse. /ü
  14. I love that we both qualified our comments by acknowledging that these articles aren't worth much but then discussed the merits of their ranking. Since I'm now down this rabbit hole, my only real problem with their selection is not their objective lack of knowledge, it's their pitiful lack of imagination. Have an original thought, take a provocative stance, and maybe surprise your audience. That is my expectation with articles like these and I think that's a pretty fair expectation. But, of course, ET is #2. Not even Zak Penn can dissuade the lemmings from senselessly echoing one another. /ü
  15. Right. You always have to take click-bait lists with a mountain of salt... but we all know Club Drive isn't even the worst game on the Jaguar which makes its ranking completely illogical. /ü
  16. Thanks for sharing this! Hadn't come across it yet. It's easy to forget how threatened the A8/Commodore64/AppleII crowd was by the ST/Amiga/Mac, even as the decade came to a close. All three companies approached this in various ways. Neil Harris of Atari Corp. makes a pretty good case for the XEGS but I find this claim to be puzzling: Maybe I was just too young when all of this happened, but the 8-bit lines seemed to be looking backwards in 1987. Developers could still make real money by developing for the Commodore 64 and Apple IIs were still very relevant in schools, but major corporate investment into the lines seemed to be a real dead end. Back to the OT, here is a case where Atari announced a product, shipped it, and got some pretty good shelf space for the machine. When I walked into a Toys 'R Us, you would see the 2600, 7800, and XEGS - almost always in that order in every promotion and every toy store. In hindsight, that was sort of odd because the A8 technology was truncated by Atari Inc. in favor of the 7800 tech. /ü
  17. Great insight. To me, the bottom line is that Atari Corp. was profitable by 1987. The company was hemorrhaging money when Warner unloaded it. You have to be right more often than wrong to turn something around like that. I've never heard that the XEGS was a play to get retail space for the 65/130XE computers. I would love to see the worldwide sales figures for the 65/130/GS XEs. The ST line was undoubtedly Corp's focus at the time. I assumed propping up the 8-bit line was more about supporting the existing user base (a la Apple II in the Mac years) and exploiting Atari's brand in developing foreign markets to move low-cost units worldwide. I never thought the XE line was about shelf space and moving units in the USA/UK/France/West Germany. I know people were still buying Commodore 64/128s and Apple IIs in those countries, but it was crystal clear in the mid-1980s that the 16-bit GUI was the killer app that may stand a chance against the IBM compatible behemoth. I still maintain that pushing the XEGS in the 7800's marketplace incredibly confusing. At least here in the USA. /ü
  18. In my mind, the Jaguar was the end of an era where a small development house could expertly craft a title filled with personality and succeed. I left the gaming scene after the Jaguar because I'm not really into risk-adverse AAA franchise titles. Xbox Live titles are a contemporary example of this spirit. But there was a long time between the Jaguar and Xbox Live. I stick with the Jaguar because I have limited time and the platform has a good balance between new homebrews and a library that I haven't fully conquered. My last year in gaming looks like: Beating all three modes in Alien Vs. Predator for the first time since the 1990s. Getting halfway through Rayman. Squeezing in some quick games of Impulse X and Zoop. Buying and playing three new titles: Alice's Mom's Rescue, JHL '15, and Another World. That's a pretty solid year, IMHO. Lots of great times in those titles. /ü
  19. I'd like to add a few links for the record, in case any others search for this topic: Atari Documentation Archive has two large volumes on MIDI and music: http://dev-docs.atariforge.org/ Atari Music Network has a few manuals: http://www.atarimusic.net/index.php?option=com_content&view=article&id=248:software-manuals&catid=89:software-manuals&Itemid=362 The Internet Archive has some documentation, but no MIDI stuff as of the time of this posting: https://archive.org/details/ataristmanuals /ü
  20. My cart just shipped. I'm #137. I was added to the list on 3/26/2014. /ü
  21. Yeah, the XEGS wasn't a good idea. The few advertisements that did run for the XEGS made it all the more confusing by touting the machine's "computing power" when the 7800 was struggling to find an identity itself. I remember reading Atarian magazine as a 7800 player and being really confused about the XEGS. /ü
  22. I believe this is referenced in Commodore: A Company on the Edge. I don't remember Bagnall's source for this claim, but it was established that Jack Tramiel used this technique to gauge interest in a product. The first cited instance is the Commodore PET at the Chicago CES in 1977. But there were others. Commodore "created" a lot of vaporware under Jack T. Jack Tramiel didn't get where he was because he knew computers inside and out; he was successful in producing typewriters, adding machines, digital calculators, and computers because he acted upon his intuition and was not afraid to take risks where others were. Announcing products that one may not ever ship is A) a way to gauge the market and B) very risky. As far as the 7800, Atari Corp was just a small company with limited resources. I agree that there were many missed opportunities in 1986 and 1987. Tramiel really did buy the preeminent name in video games and 3rd parties might have been more inclined to the company's platforms had Atari Corp. been more focused on their video game offerings. Considering the success of the ST and Atari's financial situation after Jack's deal with Warner, I think it's difficult to argue that prioritizing the computer line was a mistake. /ü
  23. Amazing. These cases ended up at UFS in Peoria, IL for $2 a pop. I only bought two. Some musicians I know bought a bunch of them to pack gear for gigs. I need to look them up and see if I can't get a few to resell! /ü
  24. Of course, Apple struggled in the mid-to-late 80s with premium products - the Lisa and the Macintosh. The Macintosh didn't gain any traction until after Jobs was gone and the company released a more diverse product lineup with different price tiers. Jobs' second tenure started to gain steam with the release of the iMac. It didn't turn around market share but it did stop the bleeding. You're right, the iMac did have a premium design flair to it, but $1299 (including monitor) was in the ballpark of your typical Best Buy PC. The machine had some great features, even if you had to buy a floppy drive separately. 3DO wasn't even in the ballpark. Neo Geo already demonstrated that video game luxury won't move a lot of units but I think their model was much different. If you want to build a software platform, the luxury proposition is a dicey one at best. /ü
  25. I thought it was a forum for Thunderbird to berate the trolls and for the trolls to feed the 'bird. Wow. That's going too far back. I'm too old for this sh*t. /ü DKG 4 life.
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