I was playing a little Doom last night, after a 90+ minute engagement with Skyhammer, and it got me thinking about how Rebellion's work on the Jaguar stacked up against the king of 90s 3D, id. I broke it down like this: Doom wins out on framerate, lighting, and draw distances; Alien Vs. Predator wins out on resolution.
The framerate of AvP isn't all that bad - playing as the Alien is evidence of that - but the lighting and especially the draw distances pale in comparison to Doom. Certain textures in Doom look particularly low resolution (I'm thinking of the animated skull graphics on the walls in later levels) but the game never breaks stride or slows down. I'd throw Skyhammer in the mix, I think the game is awesome and looks great, but it seems unfair as parts of the game do feel like they could use a little polish.
I suppose we could consider Hover Strike: UL as well. The lighting effects are killer in that game. But I don't think the environment is as complex.
So what do you think is the most impressive fully texture mapped 3D engine on the Jaguar?
~ü