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Rodrigo

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Posts posted by Rodrigo


  1. Angle Tut
    Angel Tut
    Glean Tut
    Gauntlet
    Aglet Tun
    Aglet Nut
    Gate Lunt
    Geta Lunt
    Leant Gut
    Leant Tug
    Laten Gut
    Laten Tug
    Tael Tung
    Late Tung
    Teal Tung
    Tale Tung
    Tela Tung
    Neat Glut
    Etna Glut
    Ante Glut
    Teat Lung
    Tate Lung
    Gault Net
    Gault Ten
    Tang Tule
    Tang Lute
    Gnat Tule
    Gnat Lute
    Gaunt Let
    Gaunt Tel
    Gat Lunet
    Gat Unlet
    Tag Lunet
    Tag Unlet
    Taunt Gel
    Taunt Leg
    Tuna Gelt
    Aunt Gelt
    Tat Lunge
    Taut Glen

     

    :rolling:


  2.  

    Great, thanks for the review. Have you played it in Stella at all? I'm curious if the joystick fire button is harder to double-click than the keyboard. I dont have a Harmony to play on hardware.

    Now I'm playing only on real hardware. At first I thought it would be easier than using the computer keyboard (used Stella first), but no, sometimes it just doesn't work, you keep pressing the button and nothing happens (except your death...).

     

    Was playing today with my nephew (12) and he liked the game. Two player worked fine, the only thing that happened was that once he died and I finished the level; after that, he returned next level, zero hp, and then I died, but he continued. When he reached the exit, the game simply returned to title screen.

     

    Other thing, I noticed this game provides infinite continues, it's just hit the reset and restart the level you died (without power ups). Maybe you should limit this feature, I'm not sure.

     

    Last, is it possible to change the Wizard color? It's a little bit confusing that he is the same color as the enemy wizards.

     

    But as is it's already an impressive game!


  3. Just finished playing. Elf 24, Wizard 22. Elf died because started almost the same position as Death, I think I could reach two or three levels more. The Wizard, I'll have to admit I can't use the potions in an effective way. Too much failures, others wasted. The Elf now is much better, and I used the diagonal shooting to kill enemies without risk, I liked the changes.

    • Like 1

  4. Here's a new version to address the balance issue.

     

    attachicon.gifgauntlet1007.bin

     

    Later I'll try it. I found the game very addictive, I don't know if this is because I'm (I think you already noticed) a Gauntlet fan.

     

     

    Turns out the new shot speed upgrade allows you to fire right through diagonal walls if you position yourself correctly. So there's another special ability in the elf's arsenal that mimics the arcade.

     

    Accidental implementation...how about that. :)

     

    Excellent! This will certainly help on those levels with diagonal corridors, and accentuate the differences between the characters.

     

     

     

    I meant to answer this.

     

    No, there are only 80 unique levels. Level 81 is really just level 8 with a different color scheme (and actually glitchy at the moment). But the counter will keep going up to 199.

     

    If anybody plays that far, hats off to you. :)

     

    Oh, understood. I believe in this harder version will be really an amazing feat to reach that far. Yet, I'm thinking if this new difficulty won't make impossible to implement the decreasing Hp...


  5.  

    Absolutely agree on the double fire button to activate potions. I cannot make that thing work when I need it, and it goes off when I don't need it. Exasperating. I'm up for ideas if anyone has them.

     

    I don’t know if you can change the controls, but maybe using the fire button and the stick to activate them. For example, hold the button and tap the stick twice left to activate the potions. Would be something difficult to do accidentally and maybe less untrustworthy.

     

     

    Potions used to take out generators, but I changed that because it had gotten too easy. With this new harder version I'll try putting it back and that should also give the wizard and elf more of an advantage.

     

    Isn’t possible to identify who is using the potion and grant to destroy the generators only to elf and wizard?

     

     

    Here are the full arcade stats: http://strategywiki....tlet/Statistics

     

    So, at the end, Valkyrie and Wizard have the same shot power.

     

     

    But this engine only allows for two states: upgraded or not. I can't fine-tune very much. What I can do though is increase the speed of the fast shot potion. That'll give the elf more of an advantage.

     

    Only testing to see how this will affect the balance. Very good, more playing!


  6. Yesterday I did a "long play" on real hardware, for testing purposes. My level/score was: Elf, 10/10060, Wizard 12/12010, Barbarian 23/22230 and Amazon 37/38210! The Amazon is a bit overpowered. After I found the shot potion, things got really easier, I just died because I was tired and started to make mistakes (maybe it would also happen with the barbarian, with the armor potion?). With Elf and Wizard I couldn't go further because they have to rely a lot on potions. The thing is, in battle, i found that the system to tap the fire button twice is quite unreliable, leaving them doomed many times. And the potion doesn't kill the generators. This, with less powerful shots makes them underpowered (but, if I remember correctly, in the arcade the Wizard shot is more powerful than the Amazon, is that right?).

    • Like 1
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