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Rodrigo

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Everything posted by Rodrigo

  1. Nevermind, just tried it on real hardware and couldn't make it happen again. Maybe I should update my Stella...
  2. Ops, I think I found a problem (could'nt resist play a little more...). Tried the two player game, just to see how it is, and in the first level the ghost generator on the left bottom of the screen was indestructible. One player OK, two player indestructible.
  3. Oh, so these deaths are part of the program. They are not that bad, just noticed and tought that could be a bug. The generator corruption that I saw matches exactly your description, but was a ghost (now that you said Death, I'm not so sure it was a ghost). Wow! Now we have a challenge, Gauntlet style! Played a little on Stella and noticed a big difference. You feel that you have to move and fight with care or you die quickly. The enemies behaves a lot more like the NES versions (unfortunately, I never played the arcade version, just saw videos of it). You will have to think with care about the difficulty balance in case the decreasing HP becomes real. The level counter going to 199 implies that you added the other levels, with some randomization? Another thing, on narrow corridors or passages there is some difficulty moving left and right, you have to be very precise. I think it's just improving :thumbsup: .
  4. Well, the other food sprite could be an eye candy. The teleporter sounds too complicated to work, as you describe. About the decreasing HP , would be possible to add a warning sound or other thing when it's about to end? I was playing today, real hardware, and noticed two apparent bugs, one, enemies died near the screen limit, the other a ghost generator sprite corrupted when I killed a ghost that had just been generated (altough I was still able to destroy the generator). But the game is very good, it has the Gauntlet feeling despite the obvious 2600 limitations. Keep the good job!
  5. What you mean when you say that you can't do anything fun with the item that is left? A teleporter would be cool, if it ads strategy to the game. You should give a try to the decreasing hp, I loved when I already exhausted the resources of a level, was low in hp and had to go to the next one and frantically run to find food even without knowing what was ahead.
  6. In Tengen's Gauntlet (NES) at the end, there is a dragon and after that a victory screen (if I remember...), but I don't know if it's possible to do (I'm not a programmer...). Gauntlet II, for the same system, they become random after a while (which is not so cool, I think). I think the most important is the pace of the game, that you have go fast through levels killing everything, non stop. The decreasing HP helps that feeling.
  7. Wow, I liked it a lot! Congratulations! The sprites are really nice. Is there a way to make the enemies more agressive? Seems to me that sometimes they wander around, like they can't see you (like in Dark Chambers). The difficulty switches do something in this game? Thanks.
  8. Well, I never had tought before about the fact that the enemy can't shoot you when he is behind you in Robot Tank. Now it made the game ilusion less convincing to me . But I like all the other strategic stuff, like the weather and the tank systems. And think that Battlezone gets harder sooner just because it's more "real". However, this doesn't make the game terrible, they are just two different approaches to the same subject, Battlezone trying to use more realistic physics (because it's origins?) and Robot Tank more fast action.
  9. Wow! Amazing! Hope that it will be released some day, looks really well done.
  10. Tempest, you are the man! :thumbsup: :thumbsup: :thumbsup:
  11. Wow! Amazing find! The intro sound is quite impressive!
  12. Just saw this yesterday. Simply amazing! The sound is awesome, the graphics, the screens. I miss just the smell of cigarretes of the old arcades. Or not.
  13. Amazing! Black magic?
  14. CCE is a brazilian company. They sold an atari clone and cartridges in the 80's and they are still open: http://www.cce.com.br/
  15. I think I would love this game, it has so many cool things, like health bar, simultaneous two player, music, an ending, and it's double Dragon, but every time I tried it, I was beaten to a pulp. I think the control scheme is too hard to master (or it's just I suck at this game)...
  16. Thanks for you tips. Reached the monastery today, those ninjas are hard to hit. Too bad there is no ending.
  17. I like this game, but I never reached so far. Congratulations!
  18. Maybe frustrated people with the 2600 Coleco games started this rumour.
  19. I love Frontline. I played the Commando arcade version a lot back then, love it, and then I saw Frontline for 2600. I got instantly addicted to it.
  20. C'mon, there is no evidence of it; then, it's true!
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