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I know nothing about programming the VBXE but I did find a post on this forum where it appears you can have independent foreground and background colors with text: Full Color ANSI VBXE terminal in the works - Atari 8-Bit Computers - AtariAge Forums There's a video demo in post #12. Bob
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I should have stated I never played the early versions of Ultima on my Atari. The first version I played was Ultima VI on a PC. Lol, I was just a little late to the game.
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I've never played the Ultima series but I figured there had to be something in there. Here's a screenshot from the Apple version of Ultima II. I'm guessing the Atari version has the same screen. I also saw a screen shot from Ultima I for "The grave of the lost soul", but I couldn't find a screen shot from an 8 bit version. There are probably more.
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Alternate Reality the Dungeon:
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Maxwell Manor
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Help - A8 image converter most closely matching C= Plus/4 modes?
bfollett replied to oky2000's topic in Atari 8-Bit Computers
Here's a 9 color conversion at 80X200 resolution: -
Help - A8 image converter most closely matching C= Plus/4 modes?
bfollett replied to oky2000's topic in Atari 8-Bit Computers
The converted image you posted is over 7400 colors. A couple of notes. The standard Display list has 192 lines. If you want a 200 line image you'd have to create a custom display list(That can be done from Basic). Second the 9 color mode has a 128 colors in its palette not 256. It has the same hues but half the lumens of the 256 color palette. -
Help - A8 image converter most closely matching C= Plus/4 modes?
bfollett replied to oky2000's topic in Atari 8-Bit Computers
In the graphic mode you want to use you only get 9 colors but they can be placed anywhere on screen without restriction. -
Just a minor observation: Looking at the original game and box art. There is a white fence across the bottom of the screen. Your fence is tan and appears offset by a pixel in the middle, so it looks more like railroad tracks than a fence. Not sure if it was on purpose but I thought I'd point it out in case it wasn't intentional.
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Maybe not the most literal Canyon Bomber type game but have tried Buried Bucks. I wasted many an hour on that game. http://www.atarimania.com/game-atari-400-800-xl-xe-buried-bucks_844.html Buried Bucks.xex
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What is the closest TI game to match this TRS-80 game?
bfollett replied to Omega-TI's topic in TI-99/4A Computers
Super Demon Attack. https://www.youtube.com/watch?v=nTOtK_2f6-I -
Alternate Reality: The Dungeon Atarimax cartridge.
bfollett replied to Wilheim's topic in Atari 8-Bit Computers
Charming was replaced by Bluffing. Tricking was still allowed. You have to get to the "Transact" sub-menu to see them. If I recall correctly only 16 potions will transfer from the City to the dungeon. I'm sure the dungeon manual is scanned and posted on the web. Bob -
Alternate Reality: The Dungeon Atarimax cartridge.
bfollett replied to Wilheim's topic in Atari 8-Bit Computers
Just curious how this will work if burned to a real cartridge for use on real hardware. You posted you create a virtual "D1:" for character management. How will this work on real hardware if you want to save/load to a physical disk including importing from City character floppy disks where the game was saved by a dungeon entrance. -
Unicorns season: Prince of Persia for the A8!
bfollett replied to rensoup's topic in Atari 8-Bit Computers
Ugh, it wasn't the NTSC version. I edited my original post. -
Unicorns season: Prince of Persia for the A8!
bfollett replied to rensoup's topic in Atari 8-Bit Computers
Mistake post.... Ignore