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kisrael

+AtariAge Subscriber
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About kisrael

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    HMBL 2600 coder
  • Birthday March 31

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    Boston Burbs, MA

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  1. OHNOES! Please don't do anything rash! (for reals, everyone matters to someone and support is available)
  2. Keep playing and trying! Or don't! (Kind of akin to how Camus said there is just one really serious philosophical question...)
  3. (dumb question can you edit an earlier post and if so where is the link to do so? I guess it's traditional to attach a binary which is fine by me, I just copied my site's page for it, and it worked pretty well!) Also you can play online: https://alienbill.com/2600/sisyphus/play/
  4. Yeah. DirtyHairy has done amazing, amazing work, so I do like bridging the gap between him and us mortals (I've been in contact with him, I may try to help him make the documentation a little friendlier re: straight loading of ROMs, which I think is what most people are after, assuming they can host stuff) Fun hack on the car!!
  5. good catch tx! https://kirkdev.blogspot.com/2021/01/thisissisyphus.html - some notes on the tooling for it, including how to embed a bin file into a webpage with Stellerator
  6. Oh, cool! Need to dig up my old Rally 1000 PRC
  7. "ONE MUST IMAGINE SISYPHUS HAPPY" SISYPHUS AN ORIGINAL GAME FOR THE ATARI 2600 GRAPPLE WITH THE EXISTENTIAL ABSURDITY OF LIFE IN THE COMFORT OF YOUR OWN LIVING ROOM THE GODS HAVE DECREED: YOU, SISYPHUS, MUST STRUGGLE AGAINST THE MONUMENTAL ROCK, USING ALL OF YOUR ROYAL MIGHT TO ROLL IT TO THE TOP OF THE MOUNTAIN. WHEN YOU FAIL, THE ROCK IS AWARDED 1 POINT. ACTUAL GAMEPLAY SCREENSHOT PLAY ONLINE, DOWNLOAD THE BINARY ROM IMAGE OR PERUSE THE ORIGINAL SACRED TEXT SOURCE CODE (PROGRESS BY ALTERNATING PRESSING LEFT AND UP ON YOUR JOYSTICK DEVICE. AFTER A PERIOD OF INACTION, THE ATARI CPU WILL TAKE UP SISYPHUS' BURDEN ON YOUR BEHALF, ALLOWING THE GAME TO ACT AS A STYLISH PHILOSOPHICAL ART PIECE, AN EXISTENTIAL COMMENTARY IN SCREENSAVER FORM. CONTACT [email protected] FOR A PHYSICAL CARTRIDGE.) "SISYPHUS HAS A SENSE OF PLAYFULNESS ... YOU HAVE TO LOOK AT IT FROM THE ROCK'S POINT OF VIEW." sisyphus.bin
  8. yes I was quite the idiot for not zooming in on it first... especially since because they asked me if I'd be ok using FlapPing as the embedded system test, a few years ago (I of course was delighted to agree)
  9. Ooh https://6502ts.github.io/dev/stellerator_embedded_demo.html looks good too...
  10. Hey there! I'm working on a small homebrew project and would like to share it with the world as easily as possible - like ideally as its own link in one of the online emulators I see JoustPong is there at http://www.virtualatari.org/ - I used their contact form but it was a bit wonky so I want to be open to other ideas as well (ideally, one I could host on my own site would be perfect!) Suggestions?
  11. Before I burn time setting up experiments, DPC+ doesn't give you any extra processing time in the overscan + vblank, right? Like it's JUST during the kernel? What do like Champ Games do? Do they get more processing power by offloading to the cart's chips? is any thing like that available through bB, or is it a much deeper journey than that?
  12. Thanks for the feedback. Sorry if i was unclear- @Karl G got to the small question I was actually asking The rest of the ramble was noticing that it sems like there's not time to set to dozens and dozens of playfield pixels in the overscan + vblank... even with a minimal 3x4 font, that mans each charcter is like 8-12 pixels to set, so that's going to eat up a lot of time. (and I suspected that even a "once every minute timing glitch" would result in drift in the atari as a 60 FPS clock....)
  13. I was toying around trying to make a clock in bB (see below for the old font I was going to use) and realized I was running out of time (ironically). I guess I could try doinking around with vblank but as I was thinking about optimizations, I started trying to visualize what bB was doing for player graphics... (basically I started thinking, wait, why wouldn't a tall player take up all the ram) - I guess when you set player0: that's setting a pointer into the definition of ROM that the kernel then reads... anway, I'm still not sure if the Playfield clock I was thinking of is going to be feasible (I was thinking about making it a sidebar inside another animation) setting "that many" pixels adds up!
  14. Well again, Chrome has no problem perfectly recognizing it. (And there's a chance might be somehow hogging it/blocking the others) The driver probably isn't providing the right drivers of something, true.
  15. I think the issue is more fundamental. From the app store I've downloaded various joystick testers... but the only thing that can recognize that there's a joystick plugged in is chrome.
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