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kisrael

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Posts posted by kisrael


  1. Microsoft and their X-Box is owning the E3.  I can't wait to try Conker.  And DOOM3 OMG!!!!  Ninja Gaiden and Halo 2... :D  

     

    I wasn't really impressed with what Nintendo had for the GameCube.  The new Zeldas don't look like winners to me!  Only game that caught my attention, and a dent in my wallet later this year ;), was F-Zero GX.

    Not to bring this to the level of petty fanboydom, but, yawn. Halo 2, I can absolutely see. Doom3, maybe, if they don't have to dumb it down to much for the PC. But Ninja Gaiden, and Conker? Whatever.

     

    Compared to Nintendo's line up-- especially the prospect of brilliant looking sequel to Rogue Leader--I don't think X-box is owning much of anything, maybe just doing ok.


  2. Speaking of N64 packs, I need to get me an expansion pack. Star Wars Racer is fun, but I can only imagine how incredible the graphics could be (especially considering how good they are in the first place).

    It's a decent game, coulda used a 4 player mode, and had a total L-shaped difficulty curve...you get pretty far into it, and then BAM, impossible...I had to use a cheat to turn the competing craft into idiots.


  3. Sequels often outshine the original.  Empire Strikes Back is better liked than the original.  Mario 3 is better than Mario 1.  Ms.Pac-Man is better than Pac-Man.  AND unlike Pac-Man, Ms. Pac-Man is still popular enough to sit inside arcades.  It deserves a spot in the top 100 more than PacMan does

    I think, though, from a visual and design design point of view, Pac Man has it all over the sequel, there's something about its clean blue and black lines that holds up better than the all the colors the Ms. uses.

     

    I agree that just the great continuing presence of the sequel probably indicats her place in the top 100, over the more groundbreaking original.

     

    For a site called TileMachine.com I made this tiling wallpaper...

    At my gallery page you can see that I also tried frogger, q*bert, and a zaxxon that came out particularly well...

    post-1875-1052924742.gif


  4. I gotta say (fair disclosure: I'm a bit of a Nintendo fanboy) Nintendo is making a pretty big impression at E3. The more I hear about the next Rogue Squadron game the more excited I get, sounds like Mario Kart is right on track, and F-Zero X should be fantastic.

     

    PS2...I dunno. I'm bitterly dissapointed by SOCOM (combined with the lack of choice of FPS styles on the system) so the sequel doesn't interest me that much. And I guess another Metal Gear Solid is big news. But I guess overall I'm not at all into stealthy-style games, and that's where the news seems to be. (Another GTA entry on the other hand would catch my attention and not let go.)

     

    I don't have an Xbox. I guess I'd be pretty jazzed by Halo 2 if I did. And maybe the Conker revamp will be worth while, at least once the price comes down.

     

    What do you all think?


  5. It's even harder to judge when the games come out on different systems... for example, you can group together SMB1, 2, and 3... but Super Mario World can't really be included.

     

    Since SMB3 was as good as it was on a technically inferior system, should it get some sort of extra merit for the accomplishment?

    I disagree that Super Mario World can't be included...I mean, technology for games is always improving, I'm sure SMB3 used a ton more cartridge memory than SMB did, and even if not developer's for systems are always finding new techniques.

    This is one of the things I've really never understood much in video game history. Somehow Ms. Pac-Man gets TONS of press time... much more than Pac-Man himself. When they do remakes of the game (Lynx, Game Gear, Genesis, etc), it's almost always Ms. Pac-Man that they remake.

    Dunno exactly, but I remember the guy who designed Pac-Man resisting the urge to give him an eye, because then they might want to add in a little mustache, or a hat, and where would it stop? Ms.Pac-Man, which I beleive started as a hacked Pac-Man ROM, went all out with the character frills. Could that, along with an enhanced sense of "woman friendliness" that the whole series was known for, have cranked up the future nostalgia value?

    One thing about Tetris that I think makes it a good #1 candidate is that it never gets old. 30 years from now, people will probably still be able to appreciate this game just because it's fundamentals are so sound and simple to understand. Forget all these Tetris Worlds or Tetris Attack games that have gimmicky things like flashing bricks or joining bricks. In any form, with any graphics, and with a minimum of controls, there's almost nobody that can't get into this game. This is one of the few timeless games that will never age.

    I dunno, Tetris isn't that much fun for me any more...though I agree its simplicity has let versions be played on the side of buildings all the way down to the nanomolecular level, and that's cool. Still, Tetris Attack, which is also a simple idea- though not as simple because it kind of requires the idea of an enemy player, and garbage blocks-achieves so much more depth in what you can do...a great Tetris player is more or less a sped up novice Tetris player, with maybe a few better general strategies, but an expert Tetris Attack players sees things and makes things happen that the novice can only dream of...


  6. It must be hard to make an accurate list of this sort. Here are my casual observations and feelings about this.

    Well, it's not just "accuracy", it's opinion as well.

    time they were made, and to a degree they have, but I also feel that some Nintedo fanboyism has crept in and distorted the results somewhat.

    I've already argued that I don't think "Nintendo fanboyism" is unjustified in the history of gaming...nor is it unique to this list.

    I think the judgement should have been made on how much fun the games gave you. A game which pulls you in and keeps on pulling and you just want to keep on playing for weeks on end....that is a great game.

     

    So Tetris should have been #1 maybe - not technically great but boy did you keep playing and playing and playing etc etc

    Yes, but then it becomes hard to tell a great game apart from an obsessive compulsive disorder...

    All I know is, I don't like this list. Maybe it should have been broken up into mini lists, Top 20 RPG's/ Top 20 Puzzle games/ Top 20 Platform games/ Top 20 Shoot 'em ups for example... I guess even that wouldn't be perfect.

    I liked the list. A collection of Top 20s would be fun as well, though maybe hard to pinpoint genres for every worthy game.


  7. If that's the case, there DEFINITELY should have been at least one entry for Mega Man.  Now I'm even MADDER. :x

    Agreed. That was an oversite. I love Bionic Commando (which made the list) but at BEST, as a single game it's neck and neck w/ Mega Man 2; given the legacy the latter left behind that the former hasn't (a GB port and GBC sequel are all that comes to mind for BC), it shoulda been there.

     

    I think it's good for a list like this to group series; are there any situations when it's not obvious when it counts as two series? Like, it's pretty obvious that Super Mario World -> Mario 64 was pretty much a total paradigm shift, but actually given the play mechanic, Link to the Past -> Z:OoT, it's less clear. (I only played Zelda 2 growing up, folling around with Zelda 1 after playing Z:OoT I was amazed at how much of the game I knew best was there in the original.)


  8. I still think that SMB3 deserves a place above SMB if only for the innovations it adds... you actually have a world map, and can choose with path you wish to take. You can earn and save some powerups to use when you see fit. Speaking of which, there's TONS of cool powerups, many of which don't show up terribly often (remember the green boot you can hide in? that was only in one or two levels).  

    Seanbaby sure as heck remembers the shoe! All his old pages are so great.

     

    Anyway, I won't strongly disagree that SMB3 deserved the nod over SMB. I think it's a much richer game. then again, SMB2 is my favorite, so what do I know. (I still think SMB is still more innovative, inventing a genre is always more amazing than refining and perfecting it (though yeah, putting in the original non-Super Mario Bros was pretty cool), but frankly I never got into SMB much in terms of actually playing it...too much fiddling jumping)


  9. It was a good (not perfect) list. Nintendo has made some of the best games in gaming history.

    It was generally a good list, but having five out of the top six games by Nintendo smacks of slavish devotion, rather than objective reporting.

    Well, given that EGM has the same thing, Nintendo's high placement is probably as objective as such a "all time" list could get...I wish I had the Game Informer list or some other lists at hand to see how Nintendo does in those other ones. But I think as objectively as possible, Nintendo deserves no fewer than 1/3 of top ten spots, if only because the series of Mario, Metroid, and Zelda are that important to gaming history and gamer's hearts.

    I mean, two Mario games in the top 10?  Super Mario Bros is good, but not all that revolutionary.  I'd rather have had Pong or Space Invaders as number one, and they certainly aren't my favourite games of all time.

    I think SMB is pretty revolutionary; I can't think of too many precursors to the genre it set on the scene; maybe Donkey Kong or Pitfall 2? Later games (like SMB3) were probably better gameplay wise. And Pong and Space Invaders were more innovative in their way, but, IMO, don't hold up as well for the modern gamer.

     

    I think what SMB did was bring the idea of interesting worlds to the fore, with all those levels. Other games like Adventure and again DK kind of hinted at that, but not as well.

     

    If you read about Miyamoto's childhood, he had a very active imagination, and SMB was where he finally had the technology to start putting in a sense of wonder and discovery into his games.

    At the end of the day though, a top games list is always a matter of opinion.  That top 100 is IGN's opinion, which is nice to read, and may help me to seek out some games I hadn't previously played,  but in the end is irrelevant really.  The only top 100 that matters to me is my own top 100, the games I've grown up loving and still do love.

    True enough. But then what would we have to post about? ;-)

    I always like discussing the history of games, how new game ideas came on the scene, and where you can see the roots of later games in the earlier ones.


  10. Five out of the top six are Nintendo games?  Good list.... :roll:

    It was a good (not perfect) list. Nintendo has made some of the best games in gaming history.

     

    EGM's 1997 Top 100 had 5 of the top 10 by Nintendo, and their 2002 list had 6. That's what you get when one company brings out the Mario, Zelda, and Metroid series; all series that have either invented new styles of gaming (SMB, Metroid, Zelda) or come close to perfecting it (SMB3, Link to the Past) or both (Mario 64, Zelda: Oot)

     

    I mean, I think Street Fighter 2 and Final Fantasies are semi-pointless games in multiple lists' top10s that aren't near worthy the time they take to play them well, but given their general reputation, I accept that my tastes aren't universal and they probably deserve the accolades.


  11. Sports games don't age well.  That's because they weren't that good to start with.  I used to love RealSports Volleyball and Pole Position, but now I never touch them.

    Double Dribble was still pretty fun when I gave it a whirl with a friend a few months back.

    Accurately capturing the *true* sports experience is probably the most challenging obstacle for programmers over the last 30 years.

    Well, I think the issue is finding the sweetspot between realism and gameplay, at least for team sports. Heh, could you imagine a game where you controlled a single lineman? Play after play, you just charge in, and if you're lucky something "interesting" happens. There's always gonna be a compromise between control of one player and the strategy of the whole team.

     

    I guess this idea applies to many games that strive for realism. A realistic flight sim is going to be very difficult to play, because you haven't had those hours and hours of training...


  12. kisrael, the only thing I can add to your comparison list is that:  

     

    Ocarina of Time< Ocarina of Time and Master Quest bonus disk w/ smoother graphics, plus it was free for preordering Wind Waker

    Point taken...though somehow it seems a little unfair to credit systems for games they remake/revamp.

    I will agree that the graphics of the N64 don't age well.  Whereas I notice how bad the graphics are on the N64, I don't have that problem with the SNES.

    Well, yeah, N64 was better than the PSX graphicwise but both were "first gen" systems.

    There's a pretty close mapping to NES->SNES, N64->GameCube. It's very unclear if there's ever going to be another SNES->N64 level leap, since 3D...well, our lives are largely 3D, and we're reaching the point where game makers have to balance realism with gameplayability.

     

    Speaking of N64 and 2D, Has anyone played Bangai-O on N64? I've only played it on Dreamcast (wrote a walkthrough on GameFAQs actually) But the DC version at least put way more enemies on the screen than the SNES coulda handled. So the N64 had the potential to be an incredible 2D machine, but times being what they were, that wasn't a big selling point and most game makers (and gamers to be fair) wanted to see what could be done in 3D...


  13. I have an n64. and i still love the games for it. killer instinct, mrc(my favourite n64game), doom. still love it.

     

    mario 64 was the only game that really impresses me the power of the n64.

     

    all those levels, sounds, graphics. how did they crunch that all on 1 cartridge! it is so amazing! :D  

    mrc?

     

    "Conker's Bad Fur Day" had an insane amount of audio for a cartridge game, that really impressed me.

     

    The graphical look of "Maro Kart" and later "StarFox64" blew me away. Sort of like Metroid back in the day, I realized that computers of the day just weren't doing this level or type of game.

     

    And then Smash Brothers blew me away by being the game I would have designed in middle school...


  14. Never had any time for those fuzzy graphics (although Episode 1 racer was almost passable) but it was the sound that got me - bleargh!

    Huh, I know people gripe about the textures, but the sound?

    I love some of the generated music...like the character select in Diddy Kong Racing, where as you hover over one character to the next the instrumentation and style of the music changes to something appropriate for that character.

     

    I know the PS1/Saturn were technically inferior to the N64 but for me, the gaming experiences on those consoles beat the hell out of Nintendos offering.

    I guess I was already too spoiled on the likes of FFVII.

    To me, FF7 barely seemed like a game. I know it's popular, but even the promise of a great story didn't help me get past it seeming like FMV plus a crapload of random, really boring battles.

     

    Mind, it might also have something to do with always having hated platform games - that was N64s big thing really, wasn't it?

    Actually I think the N64's big thing was multiplayer, though it did essentially invent the 3D platformer, and had some great ones. But having 4 controller sockets w/o special hardware led to some amazing gaming. Did you have any friends, then? ;-)


  15. Are you asking for a beating? McMuffins (Both Egg and Sausage with Egg) are the best breakfast ad are still as great as when I was a kid. Don't be badmouthin' my breakfast. ;)

     

    I'm hungry. Thanks a lot.

    I'm kind of partial to the "breakfast burrito" myself.

     

    !Que emocianante!


  16. I wonder if I'm the only gamer who was NOT impressed by the N64/PS1 generation?  I saw the games, but the graphics did not impress me one bit, and I totally skipped that generation.  Not until I saw FF10 did my jaw drop.

     

    Could be. The ability to do 3D worlds (more richly than, say, the original StarFox) allowed whole new types of gameplay and immersive experience. And actually, I think Mario 64's graphics stand up more or less ok.

     

    Re, the N64 to GameCube head to heads; GC is still a fairly young system. For instance, its "proper" StarFox game is listed as on its way; and there's even word of a more-Mario-ish Mario, and we'll have to see how the new Mario Kart comes out.

     

    And I think you forgot

    Golden Eye/Perfect Dark<<<

    (same team, right? This might be arguable, I wasn't in love with the N64 FPS)

    Smash Bros<<<<<<

    Rogue Squadron<<<<<<<<

    (arguable on that last one; RS1 had a bit more variety in missions, but still, for putting you in the movies and against swarms of tie fighters, NO Star Wars game beats Rogue Leader)

    Blitz 2000<<<<<<<<

    (Well, that's the series I like anyway)

     

    There is a Turok for GameCube, btw. We all just wish there wasn't. One time when my little cousin was dithering on what GC game I should get him for his birthday, on our way to the store, I threateded him with "You decide in the next 5 minutes, or else YOU'RE GETTING TUROK".


  17. I'm a big fan in general, but I do agree that graphics have come a long way since then. Playing around, say, Smash Bros Melee, and then going back to the same game on N64...it's suprising how you start noticing how many shortcuts the original took. (And first gen PSX graphics? Forget it. It's ass-tastic.)

     

    And yet...I think the system overall has aged well, which is why some of the carts still command highish prices (besides being a more expensive medium.) There was some excellent gameplay, esp. for 4 players.

     

    Though some games I don't see how they're going to improve the graphics all that much, like Mario Tennis...except maybe make the rackets non-paper-thin. (Heck, even the GBC version of that game looked nice.)


  18. I thought I had pokemon puzzle league skillz 'til I came to Philly Classic 2002. Got beat in the first round by a guy who got schooled in the second. It's phenomenal how skill ramps up in that game, a good player sees combos and patterns that the good but lesser player is totally blind too...something you don't see in, say, Tetris.

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