Jump to content

kisrael

+AtariAge Subscriber
  • Content Count

    4,272
  • Joined

  • Last visited

Everything posted by kisrael

  1. I know chad is worried about the intersection w/ playoff football...
  2. Admittedly the intro was a bit long and story-ish with hit or miss jokes, but I think the tutorial was pretty damn well done... you'd be even more stuck without it, and it was a pretty good ramp up to the core ideas. So, did you install a distinct "passenger seat", or are you just trying to cram carry them in a normal tray? I didn't have much problem with it... That's part of the risks of such a neat, open-ended, more than one way to approach it game! Anyway, I completely adore this game. The Mario 64-like "any order" challenge structure, the rich hub world, and just the Lego-like joy of building... the older version of Lego, when you didn't have too many pieces for looks-- except it works, and the way you layout bricks MATTERS... From a UI point of view, the vehicle editor is INSANELY polished and well done. And then learning the physics of it in the Test Track... just great.
  3. On Black Friday I bought "Banjo Kazooie: Nuts and Bolts" This might be my game of the year, ahead of GTA IV...
  4. Karate Kid for NES. Though the bit with the flies and chopsticks was cute.
  5. That kind of "lazy co-op" play is a pleasant way to get through a game. I've played Crackdown, Hulk Ultimate Destruction, and GTA 4, Portal, and the Hulk movie game like that (GoW and Halo 3 and EDF 2017 played normal splitscreen) Not always strict about the turns, we just play it by mood. Sometimes it's nice just to kick back and watch the city...
  6. Can't you like design levels and share them with others? I think that might be kick-ass. Especially if they have it to where you could download other peoples levels. Not sure if that is possible, but it would kick ass to try out like say the top rated levels designed by other gamers. Yeah, that's one of the huge selling points. Server is supposedly a bit glitchy right now.
  7. Heh! I liked it. Admittedly I just played that one offensive play over and over, but I didn't mind it. I liked the pseudo-voice-synth of the ref "first down!"
  8. So what do people think of little big planet? Played it at my friends... so far it hasn't grabbed me as much as I had hoped, it's cool in many ways, but the core mechanic doesn't feel right to me. But I haven't even played w/ the custom level design or play, so maybe I need to give it more of a chance...
  9. How far along are you in it? Brucie sends you to go check it out, don't know if it's available before then.
  10. Mercenaries! also mentiuon: Hulk:Ultimate Destruction and Crimson Skies. Some of these fall into the multiplatform area (and we might as well throw in GTAs and Conker:BFD) but xbox always did a solid job.
  11. I look at it this way. Shakespeare's writing is dry. Random Terrains writing is wet. Err, I still think there's a fascinating area of humor between RT suggesting metal sodomy and the Bard.... say, early David Sedaris.
  12. My idea would be this: Holding down the left mouse button while moving the mouse pointer would toggle the pixels. No double clicking or hitting the space bar would be needed. . If you want to highlight some pixels, hold down the Shift key and then left click and drag. You could then copy and paste or hit the space bar to toggle the highlighted pixels. Yeah, that would be fit some conventions w/o having to build a whole tool pallete. I would say some onscreen hints might be a big help.
  13. See and here in lies the issue and it's already been mentioned kisrael....lots and lots of people thought it WAS funny. Have you not ever read one of RT's posts in the past? Ever?? Do you just show up on these forums every now and again to post somthing and then leave? You're the only one going on and on….and on, telling us why RT's post wasn't funny (Why you chose this one out of the 1000's RT has posted in the past I have no idea Im assuming it's because you haven't ever read an RT post before). I suggest sticking around the forums long enough to get to know the AA members personalities and posting styles. RT's posting is not the problem here, you sense of humor (or lack of it) is the problem. Deal with it, but please...please don't try to do it on the forums, do it in front of a mirror or something, your posts are dryer than Shakespeare and the way you pick apart by quote, and address everything a person says nice and neatly is just SOOOOO anal dude. I think lack of a sense of humor isn't the only issue. Alright, sorry for being so irritable; people kvetching is one of my favorite things to kvetch about. (And you got admit there's a lot of negativity on the board; I know this seems like the pot calling the kettle black, but I'm irritated with people going on about how much everything sucks.) I guess it's good you're closing ranks around RT. He does interesting stuff.
  14. I asked that question a long time ago and the answer is that it would screw up highlighting a bunch of boxes. Right now you can highlight one box, or a vertical or horizontal line of boxes or a chunk of boxes of any size and either hit the space bar to toggle them on/off or you can copy the boxes and paste them to another spot within the sprite or playfield you're working on or paste them inside of another sprite or playfield editor that you have open. Again, there are paint program conventions for this, change the current mode into a "selector" tool. And there are line tools (but again, maybe no so important for tiny P/Ms) I'd say where the editor can't follow conventions, there should be clear onscreen text explaining how it works...
  15. I'm not bubbling over with anger, but we all have a right to be angry with a lot of game designers for what they have done to us over the years and it has nothing to do with self-righteousness. If you're not bubbling over with anger, than I'd say not bust out the YOU HUMAN FILTH and the wire brushes. (Or if you do so, be more funny)
  16. Nah, I'm just trying to be all hippy and make people think about anger. RT's implication seems to be not one or two "bad apples", or one off games, but systematic and purposeful jerking around of players by game designers... that's where I don't think the vitriol is worth it. Again, the issue isn't so much about "liking it" or "think it's too hard" but "thinking its too hard as a deliberate playground bully like stance, and I don't think that happens nearly as much as RT implies. well, unfortunately sometimes having to consult a guide is kind of part of the landscape but I think a lot of games are doable (though not neccesarily to 100% completion) on their own, and I think it's hard to deny that they're getting friendlier in terms of rapid do-overs and save points and GPS maps and all that stuff. Again some of the fault lies w/ gamers who will feel ripped off if they pay for a game and then can finish it in 8 hours... and content is expensive to make. So they try to find balances. Oh, boo hoo, sometimes I have to try something 3 or 4 times to get through it, wah-wah. Sorry, calling for assraping and developing a persecution complex that there's some conspiracy of "dominatrix" developers is just dumb. Besides, these are webforums, what else are we going to do?
  17. Hmm.... Are there techincal limitations here? I wonder if it would be better to follow what 90% of Paint programs do... like a paint tool, where you can draw lines etc in one continuous motion (I know I had to work hard to get that in Javascript for PlayerPal2, http://alienbill.com/2600/playerpalnext.html , but if you try it it feels really nice, and I think Windows should offer the same kind of mouse events) and then optionally have a "filled rectangle tool" (probably much more useful than the corresponding "outlined rect tool") that would kind of actlike the "highlight region and press space to toggle" but be more in line with other programs. (the one thing playerpal2 did that nodded to the fact that it IS pixels toggling, and not a real paint program, is that if you clicked a square that was already on, you actually used an eraser... it sounds complicated but I think was very intuitive.)
  18. Heh, ever do that thing where you hold up the controller to SHOW the screen that YES YOU WERE PRESSING THE DAMN STICK AND BUTTON!!!! It never seemed to believe me...
  19. So, I think I could figure it out myself, but is there a guide to get starting w/ Visual bB yet? It's a really cool effort, but it's kind of user hostile, from the unfriendly first preferences screen w/ no guidance, to having to double click to edit squares in the sprite editor, to unclear menus, etc etc. Not to sound like an ungrateful jerk... but I'm almost tempted to give up and go back to a text editor and the command line, but it seems like it might be useful, so...
  20. I'm not taking a firm stand that it was a terrible decision esp. given the circumstances, but still it's weird when labeling generations. Yeah, it's actually is a testament to how good the original late-70s architecture of the Atari 8bits was-- though I think at that point the P/M graphics were showing their age I found this to be a pretty substantial leap. Characters half the size of the screen, problems like flickering and slowdown way less prevelant. Parallax scrolling. Many more colors, Digitized photos, video and sound. Scaling, rotation added. Use of pre-rendered CGI graphics introduced. Yeah, but still I'd say less of a break from the previous generation than the NES era was from its previous... (though arguably Colecovision is kind of a straddler in that view)
×
×
  • Create New...