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kisrael

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Posts posted by kisrael


  1. I'm torn. It's a pretty fun and colorful game all in all. There's aren't many games in this class on the 360, so it's welcome.

     

    But then some things about it annoyed me.

     

    The whole intro and tutorial thing. Can't skip it, and seemed to drag on for like 20+ minutes before it finally cut me loose and let me start actually playing.

     

    Then, sometimes I just have no freaking idea what the hell I'm supposed to do.

    Admittedly the intro was a bit long and story-ish with hit or miss jokes, but I think the tutorial was pretty damn well done... you'd be even more stuck without it, and it was a pretty good ramp up to the core ideas.

     

    I played a few worlds, there in the first section. That was fine. Now I'm working in a second section. Trying to rescue these "people" from the approaching firewall inside a computer. After a few hours, I gave up and went back to Fallout 3. I mean, I understand the concept of what I'm supposed to do. Pick up these people and bring them back to the safe point. The little message tells me to use a vehicular that can carry passangers. Well, I have a vehicular that can carry passangers, still can't get any of the little f--kers to get in. I'm probably missing something obvious, but I don't have the patience to figure it out. :|

    So, did you install a distinct "passenger seat", or are you just trying to cram carry them in a normal tray?

    I didn't have much problem with it...

    It's pretty tricky and complicated for a simple game. :ponder:

    That's part of the risks of such a neat, open-ended, more than one way to approach it game!

     

    Anyway, I completely adore this game. The Mario 64-like "any order" challenge structure, the rich hub world, and just the Lego-like joy of building... the older version of Lego, when you didn't have too many pieces for looks-- except it works, and the way you layout bricks MATTERS...

     

    From a UI point of view, the vehicle editor is INSANELY polished and well done. And then learning the physics of it in the Test Track... just great.


  2. Note: Games I have finished with friends...Lost Planet, Call of Duty 4, Conan. We take turns doing a mission, then pass the controller. Or, if you failed a mission, pass the controller.

     

    That kind of "lazy co-op" play is a pleasant way to get through a game. I've played Crackdown, Hulk Ultimate Destruction, and GTA 4, Portal, and the Hulk movie game like that

    (GoW and Halo 3 and EDF 2017 played normal splitscreen) Not always strict about the turns, we just play it by mood. Sometimes it's nice just to kick back and watch the city...


  3. Got it yesterday and I love it. It is more of a puzzle solving type game where ya gotta move an object to get something, lots of jumping. I find myself not paying attention to what I should be doing because there's so much to see. The most unique looking game ever. I suck at reviews so I really don't even know what to say or how to say it other than I am having fun playing it. Hopefully some of you guys get it because I have no friends on PSN :D

     

    Can't you like design levels and share them with others?

    I think that might be kick-ass. Especially if they have it to where you could download other peoples levels.

    Not sure if that is possible, but it would kick ass to try out like say the top rated levels designed by other gamers.

    Yeah, that's one of the huge selling points. Server is supposedly a bit glitchy right now.


  4. OK, the worst game I have ever played (or the game that I hate the most) is "NFL Fottball" for the original Gameboy. Sometime during the 1990 football season I was visiting my dad, and somehow I had $20-30 in my pocket (I don't remember how much it cost.) I saw that it was on sale in the Sunday paper at one of the department stores downtown, so I walked all the way over there and bought it. As soon as I put it in my system and started playing it, I immediately regretted buying it. To this day, it is still the worst football game I have ever played, and probably the worst game period.

    Heh! I liked it.

    Admittedly I just played that one offensive play over and over, but I didn't mind it.

    I liked the pseudo-voice-synth of the ref "first down!"


  5. So what do people think of little big planet?

     

    Played it at my friends... so far it hasn't grabbed me as much as I had hoped, it's cool in many ways, but the core mechanic doesn't feel right to me. But I haven't even played w/ the custom level design or play, so maybe I need to give it more of a chance...


  6. Also,

     

    On the topic of GTAIV (but slightly off-topic still), does anyone know how to access the internet cafes within this game? I keep reading about them but can't figure out this part of the game.

    How far along are you in it?

    Brucie sends you to go check it out, don't know if it's available before then.


  7. I guess it's good you're closing ranks around RT. He does interesting stuff.

     

    I look at it this way.

    Shakespeare's writing is dry.

    Random Terrains writing is wet.

     

    :cool:

    Err, I still think there's a fascinating area of humor between RT suggesting metal sodomy and the Bard.... say, early David Sedaris.


  8. I could change it so there is a select mode/edit mode, but I'd have to check how much that breaks the undo functionality.

    My idea would be this:

     

    1. Holding down the left mouse button while moving the mouse pointer would toggle the pixels. No double clicking or hitting the space bar would be needed.
      .
    2. If you want to highlight some pixels, hold down the Shift key and then left click and drag. You could then copy and paste or hit the space bar to toggle the highlighted pixels.

    Yeah, that would be fit some conventions w/o having to build a whole tool pallete.

    I would say some onscreen hints might be a big help.


  9. If you're not bubbling over with anger, than I'd say not bust out the YOU HUMAN FILTH and the wire brushes. (Or if you do so, be more funny)

     

    See and here in lies the issue and it's already been mentioned kisrael....lots and lots of people thought it WAS funny. Have you not ever read one of RT's posts in the past? Ever?? Do you just show up on these forums every now and again to post somthing and then leave? You're the only one going on and on….and on, telling us why RT's post wasn't funny (Why you chose this one out of the 1000's RT has posted in the past I have no idea Im assuming it's because you haven't ever read an RT post before). I suggest sticking around the forums long enough to get to know the AA members personalities and posting styles. RT's posting is not the problem here, you sense of humor (or lack of it) is the problem. Deal with it, but please...please don't try to do it on the forums, do it in front of a mirror or something, your posts are dryer than Shakespeare and the way you pick apart by quote, and address everything a person says nice and neatly is just SOOOOO anal dude. :lol: I think lack of a sense of humor isn't the only issue.

    Alright, sorry for being so irritable; people kvetching is one of my favorite things to kvetch about.

    (And you got admit there's a lot of negativity on the board; I know this seems like the pot calling the kettle black, but I'm irritated with people going on about how much everything sucks.)

    I guess it's good you're closing ranks around RT. He does interesting stuff.


  10. Hmm....

    Are there techincal limitations here?

    I wonder if it would be better to follow what 90% of Paint programs do... like a paint tool, where you can draw lines etc in one continuous motion (I know I had to work hard to get that in Javascript for PlayerPal2, http://alienbill.com/2600/playerpalnext.html , but if you try it it feels really nice, and I think Windows should offer the same kind of mouse events) and then optionally have a "filled rectangle tool" (probably much more useful than the corresponding "outlined rect tool") that would kind of actlike the "highlight region and press space to toggle" but be more in line with other programs.

    I asked that question a long time ago and the answer is that it would screw up highlighting a bunch of boxes. Right now you can highlight one box, or a vertical or horizontal line of boxes or a chunk of boxes of any size and either hit the space bar to toggle them on/off or you can copy the boxes and paste them to another spot within the sprite or playfield you're working on or paste them inside of another sprite or playfield editor that you have open.

    Again, there are paint program conventions for this, change the current mode into a "selector" tool.

    And there are line tools (but again, maybe no so important for tiny P/Ms)

     

    I'd say where the editor can't follow conventions, there should be clear onscreen text explaining how it works...


  11. I don't think that justifies so much self righteous anger.

    I'm not bubbling over with anger, but we all have a right to be angry with a lot of game designers for what they have done to us over the years and it has nothing to do with self-righteousness.

    If you're not bubbling over with anger, than I'd say not bust out the YOU HUMAN FILTH and the wire brushes. (Or if you do so, be more funny)


  12. Did something happen to you as a child we should know about? Or are you a professional game developer? :ponder:

    Nah, I'm just trying to be all hippy and make people think about anger.

     

    We ARE puppets, seeing as how we have no controll over what game producers give us in a game. To suggest that if we don't like a game, it's because it's not made for us is really a cop-out that doesn't reflect any sense of truth. Ooo, a racer, I love racers....This racer sucks. Well, OBVIOUSLY that racer wasn't meant for me, a person who likes racers and I'm stupid for assuming as much. :ponder: :roll:

    RT's implication seems to be not one or two "bad apples", or one off games, but systematic and purposeful jerking around of players by game designers... that's where I don't think the vitriol is worth it.

    There ARE many bad games out there, just like there are many bad movies, bad music, bad books. They all typicaly share something in common, they are bad because the person who created them created garbage. I'm quite sure there are some people who liked Alone in the Dark. Some people like eating shit for sexual pleasure too. :woozy: Needless to say I don't care what some people think, and AITD is a horrible game in nearly every aspect other then raw concept. :x

    Again, the issue isn't so much about "liking it" or "think it's too hard" but "thinking its too hard as a deliberate playground bully like stance, and I don't think that happens nearly as much as RT implies.

    It's not an issue of balance. It's an issue of not even being in the same physcial dimension as the scale. First half level 1, you're a a normal sized person who needs to step on a minimum of one pea sized snail on a patio covered with millions of pea sized snails to advance. Second half level 1, you're a 1 eyed nearsighted midget who has to run across a football field in no more then 5 seconds that is populated by two thousand 10' tall nearly invinicble giants wearing regenerative armor and you're only armed with a slingshot and 2 cotton balls. All to many games out there are like this. Seriously, in recent years, I can count all the games I've been able to finish without having to cheat on one hand. I don't have enough extremities on my body to count the number of games I can't finish even with cheating. Something is wrong there. :x

    well, unfortunately sometimes having to consult a guide is kind of part of the landscape but I think a lot of games are doable (though not neccesarily to 100% completion) on their own, and I think it's hard to deny that they're getting friendlier in terms of rapid do-overs and save points and GPS maps and all that stuff.

    I have no problems with a game being challenging. I want something that makes me think, react, plan. I want accomplishment when it's over. None of these things excludes the concept of being achievable by the average gamer. When one has to be a professional gamer to stand any chance to finish, it's a bad game that lies at the feet of the person who designed it. Since getting the 360, it's only reaffirmed to me that many game developers out there need to give up and find something else to do with their lives instead of being video game dominatrixes/masters getting paid to abuse their clients. :|

    Again some of the fault lies w/ gamers who will feel ripped off if they pay for a game and then can finish it in 8 hours... and content is expensive to make. So they try to find balances. Oh, boo hoo, sometimes I have to try something 3 or 4 times to get through it, wah-wah.

    "self righteous anger". Uh, who's the one going on, and on, and on about a single remark that everyone else thought was funny (if not downright agree with). :ponder:

    Sorry, calling for assraping and developing a persecution complex that there's some conspiracy of "dominatrix" developers is just dumb.

     

    Besides, these are webforums, what else are we going to do?


  13. I'm slowly working on a VbB page. When I did my version of the bB page, I had original text to adapt and play with, but for VbB, there is no original text, so I'm on my own. I'm trying to hurry the best I can, though.

     

    Although you can double click on each square in the sprite and playfield editors, you do not have to double click. Just highlight as many squares as you want and hit the space bar.

    Hmm....

    Are there techincal limitations here?

    I wonder if it would be better to follow what 90% of Paint programs do... like a paint tool, where you can draw lines etc in one continuous motion (I know I had to work hard to get that in Javascript for PlayerPal2, http://alienbill.com/2600/playerpalnext.html , but if you try it it feels really nice, and I think Windows should offer the same kind of mouse events) and then optionally have a "filled rectangle tool" (probably much more useful than the corresponding "outlined rect tool") that would kind of actlike the "highlight region and press space to toggle" but be more in line with other programs.

     

    (the one thing playerpal2 did that nodded to the fact that it IS pixels toggling, and not a real paint program, is that if you clicked a square that was already on, you actually used an eraser... it sounds complicated but I think was very intuitive.)


  14. So, I think I could figure it out myself, but is there a guide to get starting w/ Visual bB yet?

     

    It's a really cool effort, but it's kind of user hostile, from the unfriendly first preferences screen w/ no guidance, to having to double click to edit squares in the sprite editor, to unclear menus, etc etc. Not to sound like an ungrateful jerk... but I'm almost tempted to give up and go back to a text editor and the command line, but it seems like it might be useful, so...


  15. How anxious would you be to bet the farm on a new video game console under these conditions?

    I'm not taking a firm stand that it was a terrible decision esp. given the circumstances, but still it's weird when labeling generations.

    Instead of changing his strategy (which he could have done) he focused on a little pet project called the Atari XE Game System in an attempt to rebuild the 8-bit distribution channel, development support etc.

    Yeah, it's actually is a testament to how good the original late-70s architecture of the Atari 8bits was-- though I think at that point the P/M graphics were showing their age

     

    to Genesis/SMS: refinement, looks really great
    I found this to be a pretty substantial leap. Characters half the size of the screen, problems like flickering and slowdown way less prevelant. Parallax scrolling. Many more colors, Digitized photos, video and sound. Scaling, rotation added. Use of pre-rendered CGI graphics introduced.

    Yeah, but still I'd say less of a break from the previous generation than the NES era was from its previous...

    (though arguably Colecovision is kind of a straddler in that view)


  16. I have mellowed alot, but the worst i ever did was my last year of high school my buddy an I were not doing well with Festers Quest so I kinda took it out to the driveway and set it in the lil dip at the end then backed my 1982 Buick Lesabre on to it then sent it to burnout hell :D

     

    I discovered the hard way that winning that game was even worse than losing at it. Never shout "I beat Fester!" within earshot of your brother... he'll never let you forget it.

     

    :D :D

     

    I picked the game up recently at a yard sale for $.50 and finally finished it. That game is way to long and way more difficult than it needs to be.

    Looking at some of the video reviews... ugh, why would they make a game out of the worst part of Blaster Master?

    (Actually, didn't they take the same approach for the first GB "port" of Blaster Master?)

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