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Posts posted by kisrael
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Apples & oranges. Carrot top is funny.Yikes! How can I take you seriously after a start like that?
...I HATE HENRY PAULSON SO MUCH I WANT TO ASS RAPE!!!!!!!!!!!!!...nope, sorry, didn't work for me either
:( 
Try making a coherent statement. You kinda just left it hanging midstream. You needed to specify atleast what you want to ass rape. Your dog? Your car? And with what? An umbrella, your willy, an ardvark.
It wasn't funny because it was just you "trying" to be sarcastic in an incomplete manor.

I WANT TO ASS RAPE EVERYBODY AND MOST EPSECIALLY HENRY PAULSON WITH MY PENIS AND MAYBE ONE OF THOSE WIRE BRUSHES FROM THE PREVIOUS JOKE!!!!!!!!!!!!!!!!!!!!!11111111!!!!!!!!!
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And things are messed up with this "nextgen definition" thing.
I mean the PS1/N64 opened up new kinds of gaming because of the advance of the techologies... storage + polygons for the PS1, polygons and good controller for the N64.So it was a much bigger generational gap than most others. Wii is at least trying to do another Great Leap...
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They're not making games for you, they're making games for an audience. If you choose to be part of it, great, if not, go screw.And it seems that audience is often an imaginary one made up of people from another galaxy. "Conform to my game. Rearrange your body parts to fit the new controller that I created especially for this game. This game was made for an audience that has fingers on their foreheads and eyes where their nipples should be. If you don't fit the profile, you're not part of my target audience, so go jump off a building, you F-ing loser."
Few games are all that difficult. IMO.
Besides, think of it from the designers point of view... Oh I have to have HOURS of play time for it to be worth my money. Oh I'm going to pirate it anyway. Oh it can't be too hard! Oh it can't be too easy!
It's a balancing act. You think the balance is off. I don't think that justifies so much self righteous anger.
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Besides, even if Baron Von Tuffgame was sitting in his lair, rubbing his hands giggling to himself "haha this is going to REALLY frustrate them"... I STILL wouldn't think shove sharp implements up his ass was an appropriate reaction.The next time I feel like shoving something up the ass of an evil game designer, I'll be sure to consult you first so the object will be appropriate.
GOOD BECAUSE I AM AGAINST ASS RAPE.
Either learn to create appropriate emotional boundaries between you and the game or grow a pair and deal with the level of challenge the designer thought was appropriate.Or people can grow a pair and stop being the playthings of malicious game designers and just stop buying their games. Think of all of the extra money and time people will save.
One guy's go-home-and-cry-to-mommy-and-write-about-plotting-sodomy impossibly frustrating task is another guy's engaging challenge. And I'm not all that in favor of challenge for its own sake! I just recognize that my views of game design aren't universal.
The game design is not your puppet, anyway. You put down your $50. You got what was in the box. You put the time into it you find rewarding. You're free to walk away. Most people can play and enjoy and even get deeply involved in games without seeing it as a puppet/puppeteer scenario. Until you're paying the VC for your own game company, then you can dictate. (You do make a stronger case for the use of FAQs and cheating devices.)Are you trying to say that the game designer is not my puppet?
Um, yes?
Most game designers have treated us like we're their puppets for many years and it's about time they understand that if anyone is supposed to be the puppet, it's the game designer. If a game designer wants to make a product that I'll want to buy, he better be my 'puppet' to some extent. He's making the game for me, not for his ego or the sick pleasure he gets form torturing players, so he better focus on me or her or him and pull his head out of his ass so I won't have to have a meeting with you about what I should shove up there.they're not making games for you, they're making games for an audience. If you choose to be part of it, great, if not, go screw.
And I think you great overestimate the "ego and sick pleasure" bit they're getting.
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Eh, a little dry for my taste.I think the real issue here is kisrael is bitter because he didn't get a chuckle out of RT's statement.I'm thinking this is probably because kis has a more refined sense of humor than some of us.
I have come up with the solution to give kis a chuckle!!
Here ya go kisrael, I'm pretty sure you'll find this a REAL hoot!!
Hmm...OK, let's try it the other way...
...I HATE HENRY PAULSON SO MUCH I WANT TO ASS RAPE!!!!!!!!!!!!!...
nope, sorry, didn't work for me either
:(
(and i CAPSLOCKED and tried to make it politically relevant and everything )
What do you get for an achievement? Money? Fame? Nope!I have gotten a free retail game and free arcade game, free MS points, and a free T-shirt for achievements. No money though.
Fame? What sort of fame do you mean? The kind where people shower you with money and follow you around with camera's? No that hasn't happened. I have had other people, friends on my friends list, and even sometimes complete strangers, PM me, and make comments to me, congratulate me, or ask me questions about getting particular achievements. I dont know if thats fame, it is something though eh?
So there ya go.

I will agree achievements seem to make me stick to a game longer than I have in the past.
HEY YOU TOOK OUT MY "AFAIK" DISCLAIMER!
That would be, indeed, a little bit of fame, and maybe worth sticking with stuff, so I stand somewhat corrected.
How many achievements do you need for that kind of stuff???
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I thought it was funny. In the end if only one person gets it, and has a chuckle...it's "useful"Alright, true; but the utility of someone having a chuckle has to be weighed against the hippy karma stuff, the unpleasantness of the visualization in people's minds, the general sense of compassion, and maybe most importantly from a rhetorical point of view, save that kind of imagineering for times you really need it. (Though RT seems to be taking this stuff way more seriously than I would find appropriate, in this who puppety psychological warfare game-designer-as-bully thing)
But wait.... more people than just I thought it was funny??The issue here might not be RT's statement. The issue might be kisrael's sense of humor?

One man's Woody Allen is another man's Carrot Top I guess.
(I just have higher standards for my sodomy jokes, besides humor is more of an aristocracy rather than a democracy)
I realized that these days I tend to finish games more than I ever did before.I think it probably has to do with the achievments, many of which include one for finishing a game.
More often than not now I'll see a game through to the end....as long as it's on the Xbox 360.
I have a pile of games for the PS3 and Wii...and I haven't played through even one of that pile.
This includes games like Zelda, Folklore, Uncharted, Elebits, etc...all great great games for sure.
Now, from a psychological point of view, and a game-companies-manipulating-gamers, THAT'S interesting -
you just clearly stated, it's the achievements that are enticing you to play a game for longer than you otherwise would!
What do you get for an achievement? Money? Fame? Nope! (AFAIK) - just a more quantified feeling of satisfaction (that admittedly creates kind of a 'narrative' about the games you've played) and a status number that probably mostly only your gaming buddies see!
I think it is good to isolate why you play games, though... for me, it is somewhat that sense of satisfaction for doing things that seem impressive (even as games get easier and easier to slog through), but mostly it's about experiencing new virtual interactions, seeing what the game has to offer that I haven't seen before, whether it's a new mode of physics, new play input device, new kind of boss, etc etc. A good story and cut scene can help as well.
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i've punched doors off of cabinets, broken multiple controllers, broken systems, used profanities not even created yet, picked up random items to throw, etc.yeah I have anger issues with gaming.
LOL. Got any examples?

the list of fictional expletives (formerly on Wikipedia) had a bunch, though too many are 1-offs and euphemisms.
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You want that much thought to go into a quick post in a forum about gaming when you can't even get most people to use a free spell checker???? Spelling errors, when not pervasive, aren't that big a deal. It's a casual medium, as long as the meaning is clear without too much work or distraction on part of the reader, no big deal. I catch myself on homonym and weird pseudo-dyslexic errors all the time. I'm sure there are many I miss, no big deal.
Annoying, maybe, but not inhumane on the scale of graphic images of torture.
Besides that, the wire brush sodomy wasn't randomly thrown in. There was something that came before . . . in the same sentence:Unless I'm in the mood to fight with a game, I quit if I get to a part I hate and I can't cheat my way past it. It's an F-ing game. It's supposed to be fun. I don't want a time limit. I don't want to die 5,000 times to memorize the exact dance steps it takes to get to the next level. I'm not the game designer's puppet. He is my puppet. Make a game that I will like. Make a game that is fun. If you refuse to do that and get a sick thrill out of trying to punish me for wanting to have fun playing a game that I paid good money for, you can go sodomize yourself with a wire brush and die, you piece of human filth.Notice the sick thrill part? Many game designers act, or at least used to act like malicious bastards who got a sick thrill out of punishing players and making them perform the most idiotic, frustrating, pull your hair out, kill the family dog in anger kind of feats, but many players would keep plugging away to get that little pat on the head no matter how bad the games made them feel. Reminds me of a schoolyard bully making the weaker kids do the most humiliating things and they'd do it to avoid a beating, but they'd also get some kind of sick, twisted approval from the bully.
You were serious about the "Sick Thrill" part?
besides, don't attribute to malice what can be adequately explained by stupidity. I bet the cases of this being deliberate power games are FAR fewer than just a game maker being clumsy.
Besides, even if Baron Von Tuffgame was sitting in his lair, rubbing his hands giggling to himself "haha this is going to REALLY frustrate them"... I STILL wouldn't think shove sharp implements up his ass was an appropriate reaction.
Either learn to create appropriate emotional boundaries between you and the game or grow a pair and deal with the level of challenge the designer thought was appropriate.
The game design is not your puppet, anyway. You put down your $50. You got what was in the box. You put the time into it you find rewarding. You're free to walk away. Most people can play and enjoy and even get deeply involved in games without seeing it as a puppet/puppeteer scenario. Until you're paying the VC for your own game company, then you can dictate. (You do make a stronger case for the use of FAQs and cheating devices.)
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[How would that not be funny unless you actually do that or know people that do that and found it offensive??? I don't know, I thought that line was funny.You see, it goes back to when he was young and his family was poor, and his dad sweated and slaved in a wire brush factory trying to scrape together enough just to support their eating garbage and living in a refrigerator box. So the mention of wire brushes brings back bad memories for him. Especialy since the only toilet paper they had were the rejects his dad brough home.
Nah, I don't mean "THAT'S NOT FUNNY" in the sense of "this might be offensive to someone, and so is inappropriate humor material",(tho there is some of that) I mean it's just, not funny.
This may have been "intended as humorous", but I mean, it's not much a joke, is it? Did you laugh, or even grin?
Artlover's response here was a bit funnier, playing with a few ideas that came before.
See, humor that has an agenda, like RT's feeling that games are So Darn Difficult, has to work harder to actually be funny, because other wise its mission, in this case, emphasizing the idea that game difficulty is out of control, is too obvious. But just randomly throwing in wire brush sodomy... you need to set that up to bring that out and be funny. Or you need to tie it in to what came before.
Something like "designers who think "difficulty = more play time = better game" should have their eyelids propped open with toothpicks and be forced to play NES Ninja Gaiden until they get to the end without losing a life" would have been a bit funnier (still not that great) 'cause like Artlover's response, it ties into other relevant elements, and the punishment would fit the crime.
So call me some mushy old hippy, but graphic suggestions of hypothetical violence should be used more sparingly, just for the general sake of human compassion. (dunno about wire brushes, but wikipedia about Abner Louima and then try to be funny about probably-well-meaning game designers )
PS it's kind of like how saying LOL to things you weren't actually LOLing at, but just to chucklingly agree with the original poster, ruined it for everyone
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is it next generation, no it's current generation. It's current for Nintendo standards.It's a current gen system, there's no debate, it just that it's an extremely under whelming current gen system. And still, I think the fact that I had a 360 well over a year before getting a Wii has something to do with that. When you compare 360 games to Wii games, I just sit there scratching my head as to what Nintendo was thinking..but it's working for them, so oh well.
Wait, by next gen do you mean next gen or "properly current gen" or what? What was the "next gen" is here....
Wii has been a lot cheaper than the 360. Again, it's trying to reach out to audiences besides the "more polys! more physics! more splosions!" crowd.
So since all 3 systems are, no doubt, current Gen, the question becomes: "how should gamers define a gen?"
Is it strictly "more polys! more physics! more splosions!" ?
If the N64 came out, but didn't have any 3D games, just really sharp 2D ones, would it have been of its generation?
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There is a brand of "fun" that is facing a challenge that seems difficult, and then overcoming that challenge. It's a sense of satisfaction that you don't get if things are too blatantly easy.That brand of 'fun' seems to be the only thing most video game game designers have known how to give us over the years. It seems many game designers can't imagine any other brand of fun and most gamers have been thoroughly flooded for so many years with that brand of 'fun' that it's hard for them to realize that they have been brainwashed into thinking that's what games are supposed to be like. They have video game Stockholm syndrome and they don't even know it.
It's a big enough game world that there are plenty of games that explore different types of challenge and fun.
And most mainstream games are getting SO much friendlier in terms of checkpoints and saves and reloads etc... compared to the bad old NES days or even the PS/N64 generation? Much, much less hostile.
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I don't think the "sodomize yourself with a wire brush and die" is a useful way of talking.It's useful if you want to give people a chuckle.

Ehh, I think it's bad karma, and not all high on the funny-o-meter, because it's just histrionics. Unless it was meant tongue in cheek, but I didn't get that feeling...
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To me Wii is a half-breed like Jaguar and CD32.I don't mean to offend any fanboys and my console preferences are not present in that statement (except Wii's).
Even Xbox had an 8GB HDD, so being the only console not having one this generation is bad.
Again, it's not quite a "halfbreed" because it's also trailblazing in other directions; it defies easy categorization since it's path isn't just More Polygons and Processing.
It has half a gig drive, which is definitely too small, but the fact that it's flash and not a HDD isn't the issue. I wouldn't be surprised if the system is a lot more durable (red rings of death anyone?) because of it...
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the problem I had was that the game is to far from the other GTA's I own. They had more freedom, this game just isn't as fun, it's more tedious than fun. LCS for PSP in my opinion plays much better, but you can get away with a lot more and there's far..FAR less cops.Alright, so we agree to disagree. I've played pretty much every GTA since 3 (not counting for GB or DS or whatever, but including the Stories as ported to PS2) and say this is better; the way the engine feels and things react and depth trumps the freedom problems. I'd say it had too many duck-n-cover-and-slowly-move-through-building missions, but that's about it.
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I see two ways to look at my points.There are no major points that wii obviously misses--it's nextgen.
There are more 'points for debate' than clear hits, so what the hell is it?
There doesn't need to be a clear answer.
It's kind of a "third way" solution; it's doing innovative things in controllers at its core (not at the fringe, like PS2 was w/ eye toy), but it's less than the typical generational jump in processing power.
I disagree with the relevance of some of the points; like not having a Hard Drive -- WIi, in effect, has a small hard drive, and that's the core of their storing downloaded games setup. It's a lot closer to a hard drive than anything GC or PS2 had. (And in fact it's that a hard drive is technically optional for 360 that is the real limit in media, no HD-DVD, I think)
And man, I don't see resolution as mattering as much as fans seem to think it does.
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I have a Wii and a 360.
I'm a long time Nintendo fanboy and wouldn't miss the latest of what Nintendo puts out.
It's also THE champion system for multiplayer gaming: the way Wii Sports brings in non-gamers, a few collections of minigames that use the controller in cool ways, stuff like Boom Blox, Excite Truck, and then the latest + greatest of stuff you've seen before: Kart, Smash, Strikers, etc.
In terms of A-list single player games I loved, it was Twilight Princess (not next gen, properly) and Mario Galaxies, which was super-nifty. And there's a huge range from the GC days, Chibi Robo, Incredible Hulk Ultimate Destruction, etc etc.
But in terms of A-list single player games, I've gotten more enjoyment out of my 360... games that because of technical limitations, probably aren't so do-able on Wii; Crackdown, Gears of War, Bioshock, Halo 3, odd ball b-list beauties like Earth Defense Force 2017, GTA IV, and now Mercenaries 2. It's not just graphics; some of these games (esp Crackdown) depend on more horsepower for showing more things w/ more physics (and w/ great draw distance, which I guess is kind of graphicy)
Also I would give 360 the edge for Xbox Live Arcade over the Wii's downloads; there's a ton of free demos and a lot of cool Indy stuff there, though Nintendo has the edge in retro-emulation.
In conclusion: If you're a social, couch gamer, Wii is your friend; for more traditional action adventure (heh, I guess, "lots of shootin'") stuff, you might well be better served with the 360.
(I do love what a great travel system Wii is-- I like how Nintendo starts w/ nice sized consoles, rather than Sony's "lets shrink it down and sell more of the same")
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Unless I'm in the mood to fight with a game, I quit if I get to a part I hate and I can't cheat my way past it. It's an F-ing game. It's supposed to be fun. I don't want a time limit. I don't want to die 5,000 times to memorize the exact dance steps it takes to get to the next level. I'm not the game designer's puppet. He is my puppet. Make a game that I will like. Make a game that is fun. If you refuse to do that and get a sick thrill out of trying to punish me for wanting to have fun playing a game that I paid good money for, you can go sodomize yourself with a wire brush and die, you piece of human filth.WE HAVE A WINNAH!
Seriously, I completely agree with and endorse everything he just said. Developers... don't make a game that will pain us. Here we are now, entertain us!
First off, I don't think the "sodomize yourself with a wire brush and die" is a useful way of talking.
Setting an appropriate amount of challenge is one of the tougher game design issues today, I think.
The fact is most players want mostly everything handed to them on a silver platter though they don't want it made obvious that it's on a silver platter...
There is a brand of "fun" that is facing a challenge that seems difficult, and then overcoming that challenge. It's a sense of satisfaction that you don't get if things are too blatantly easy.
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If I get deeply into a game I'll usually want to finish it.
Didn't Pitfall 2 have a bit of an exploration element? Admittedly mostly it was just timing challenges, but there was also this feeling of a big space you were kind of lost in...
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You guys are such complainers!
Even w/ the cops this was one of the finest games of the last year.
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HA!
I'm so out of this scene right now :-( but I kind of want to get back in ....
I had actually forgotten "do re bB" (terrible memory) but... wow, that's pretty cool of me :-)
Just reading Random Terrain's manual, I see how amazing bB has become. I think next month I should jump back in and then do my next GloriousTrainwreck as a 2600 game...
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I got this!
Surprised to have barely played it and am still at 30% completion or so? I almost want to hold off until my buddy gets it and we can co-op... though I have to reup my Gold membership. (Or is anyone here looking to play still??)
Don't quite get how to get new costumes, I got through all 3 levels of jet pilot's laser guided challenge...
Dumbest moment was failing to highjack that one armored car and getting thrown off into the insides of a building... could run around and see the outside world but couldn't shoot my way out.
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Why pay 50$ for a hdmi cable, i bought a 5 euro hdmi cable and it give the same quality as a gold plated overpriced hdmi cable.Yeah, I realized the error of my ways and rerturned the overprice crap to gamestop and ordered one online-
but the $5 HDMI cables DON'T have Stereo L/R out like the official Xbox plug does, so if your sound system doesn't have HDMI, you're out of luck.
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Thanks for the infoThe one projector effect I wish I could 'fix'; it automatically compensates for really bright light, so in games w/ big explosions sometimes after the screen dims for a bit... (EDF 2017 had this all over the place) -- it's a cool and semi-realistic effect, but annoying and potentially in-game dangerous...
When you say the pj compensates for bright light are you saying that you play with lights on or that it compensates for bright flashes in the picture? I have been using a pj for a few years and haven't noticed what your referring to. I am wondering if you are talking about a feature that can be disabled. I immediately thought of dynamic contrast ratio but I don't believe the HD65 has DCR. The HD65 is a pretty nice unit.
It seems like something like dynamic contrast ratio...
take something like EDF 2017 (great game btw) - split screen, one player does some insane explosive thing, so bright light is filling half the screen, both sides of the split screen compensate so the other player can barely see anything for a few moments.
I hunted around the menus but couldn't find anything relevant.
HD65 is pretty nice. It replaced my old InFocus ScreenPlay 4800, and while I felt a little fooled that it doesn't quite have the resolution for pure 1080p, it doesn't have that thing that the InFocus did where suddenly the contrast looks really great and the picture more detailed during a fade-to-black... I guess that's the contrast ratio?
Anyway, fun to talk a little tech here, 'cause I'm not generally super hardcore about things - but I do love projectors

If you're bored, post here.
in Modern Console Discussion
Posted
Atari's such a basketcase because it released the 7800 so late.
The 7800 is probably a good example of a system that doesn't fit in the generation, since it kind of sort of had the power of its peers, but its games and game styles and default controllers were pretty much from the previous generation.
Pong
2600/Intellivision: big leap
to NES/SMS:felt like a leap in terms of kind of game, the tile based scroller
to Genesis/SMS: refinement, looks really great
to PS/N64: big leap to polygons
to PS2/GC/Xbox: refinement
to PS3/360/Wii: refinement for the first two, Wii is barely a refinement but again, it's all about the controllers