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matmook

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Posts posted by matmook


  1. Hi LinkoVitch!

     

    I've got a strange behavior and I don't know why... maybe it just me...

     

    I can setup and play a module using those lines:

    jsr         U235SE_initNTSC ; (or U235SE_initPAL)

     

        ; play some tunes   

        lea     title_mod,a0

        jsr     U235SE_modinit  

        move.l  #U235SE_PLAYSTEREO, U235SE_playmod

     

    It works great but I can't stop the replay with this line:

    move.l #U235SE_NOMOD,U235SE_playmod

     

    Is there something obvious I don't see?

     

    Thanks!

     


  2. 25 minutes ago, swapd0 said:

    But to do that, you create a tree with branch objects at the start, then each node points to an array of objects, you should never use the link address of an object to point to an object of a different band.

    In that case the latest object in that band is linked to a stop object. 


  3. On 10/14/2020 at 10:10 PM, Cyprian_K said:

    I wonder why BITMAP has LINK address. It's obvious in case of BRANCH because of flow control.

    Is it any useful case for adding it to BITMAP?

    Well, you always need to indicate the OLP where the next object is.

    And the next object could be anywhere (PHRASE aligned) in memory.

     

     

    • Like 2

  4. I was thinking about the headlight thing, it might be too late in development now to switch to cry stuff and I'm also not sure on the size of work changing over to that. Would be an interesting thing to tinker with though.

    There is the "varmod" video option bit which able to use both rgb and cry objects ( with rmw bit ) at the same time... just an idea.

     

    By the way your work on this game is very very impressive !!!!

    • Like 4

  5. I'm just trying to understand this thing...

     

    I use to place my gpu code right after the gpu vector table (filled with nop so my code start at $f03050) and it's working all the times. Have you set a 68k vbl interrupt ? When you start, what is the value of G_FLAGS ?


  6. Hello guys,

     

    CJ tell me there was some questions here on me and Ladybugged and here are some answers :

    - Ladybugged is not dead and will -for sure- be release one day (Time/motivation needed... but game is about 80-90% finished) :)

    - Hopefuly I have a lot of others projects like my family and a very interesting but time consuming job, friends IRL, some interest on Lynx/Nes/ (too many old computers to list here...) coding, astrophotography, electronic stuffs (on 80's computers, ...), ... project++ everydays :D

     

    Please do not contact me to ask what I'm doing on Ladybugged and why it is not already released, only time know that... :)

    • Like 8

  7. Oh my an LCD game for LCD based portable system?

    Yep, that was the rule for this coding:

    "Create a Game&Watch like game"

     

    That's why I choose the Lynx instead of the Jaguar this year !

     

    It's a little game but I'm very happy of the result (done in about 12h) :)

    • Like 3

  8. Yop !

     

    Like Fadest, this is the little game I've build during the AC2016 speed coding contest for the Atari Lynx :

     

    ac2016shot1.png

    ac2016shot2.png

     

    "Like a Game&Watch"

     

    The goal : catch the eggs falling from the top of the screen.

    You got 3 lives and 2 game speed (Game A and Game B).

    If you hit the A button when the chicken appear, you win 10 points but if you hit the A button when the chicken is hidden, you loose 10 points.

     

    The LNX file : http://www.barreteau.org/atari/ac2016/ac2016.lnx

    The source files : http://www.barreteau.org/atari/ac2016/AC2016.7z

     

    Enjoy (or not) ! :)

     

    • Like 6

  9. Hello !

     

    Sorry for the delay (life, new job,...).

     

    I confirm I'm working on it using the latest Raptor version! I rebuild the game from scratch to improve it (code/animations/design).

     

    :)

     

    The latest version of Raptor is Ossum ! Perfect for me !!!

    • Like 13

  10. I thought I read somewhere that it wasnt going to be finished .

    Stop reading those books !!!! :P

     

    For information, LB is about 80% finished. The game has been "raptorized" as CJ said and is fully playable.

    I got other things to add/adjust in the game (and in Raptor at the same time).

    • Like 8
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