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Bill Lange

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Everything posted by Bill Lange

  1. Known issues 1. Missing 7 data files Variable Table C(X) seems to be the character data array C(1) = hit points C(7) = gold X5(X) Cost of (cleric) spells 1..8 X6(X) Cost of (wizard) spells 1..8 ---Page 1 10 LET J4=1 30 PRINT 100 BASE 0 110 LET X=0 120 LET J=0 130 LET K=0 140 X1=0 150 LET X3=0 160 LET J9=RND(CLK(J9)) 170 DIM C(7),C$(7),W(100),D(50,50),P(100),I$(100),B(100,6),B$(100) 180 DIM E(100),F(100),X5(100),X6(100),X2(100),X4(100) 190 LET G=INT(RND(0)*24+2) -- Page 2 200 LET H=INT(RND(0)*24+2) 210 FILE #1="DNG1" 220 FILE #2="DNG2",#3="DNG3",#4="DNG4",#5="DNG5",#6="DNG6" 230 RESTORE #4 240 FILE #7="GMSTR" 245 RESTORE #7 250 RESTORE #1 260 RESTORE #2 261 RESTORE #3 262 RESTORE #4 263 RESTORE #5 264 RESTORE #6 270 DATA "STR","DEX","CON","CHAR","WIS","INT","GOLD" 280 DATA "SWORD",10,"2-H-SWORD",15,"DAGGER",3,"MACE",5 290 DATA "SPEAR",2,"BOW",25,"ARROWS",2,"LEATHER MAIL",15 300 DATA "CHAIN MAIL",30,"TLTE MAIL",50,"ROPE",1,"SPIKES",1 310 DATA "FLASK OF OIL",2,"SILVER CROSS",25,"SPARE FOOD",5 320 PRINT " DUNGEONS AND DRAGONS #1" 330 PRINT 340 PRINT "DO YOU NEED INSTRUCTIONS "; 350 INPUT Q$ 360 IF Q$="YES" THEN 1730 370 IF Q$="Y" THEN 720 380 PRINT "OLD OR NEW GAME"; 390 INPUT Q$ 400 IF Q$="OLD" THEN 1770 410 PRINT "DUNGEON #"; 420 INPUT D 421 PRINT "CONTINUES RESET 1=YES,2=NO "; 422 INPUT J6 430 REM ROLLING CHARICTERISTICS [sic] 440 PRINT "PLAYERS NME "; 450 INPUT N$ 460 IF N$<>"SHAVS" THEN 1730 465 FOR M=1 TO 7 466 READ C$(M) 467 NEXT M 470 FOR M=1 TO 7 490 FOR N=1 TO 3 500 LET R=INT(RND(0)*6+1) 510 LET C(M)=C(M)+R 520 NEXT N 530 IF M<>7 THEN 550 540 LET C(M)=C(M)*15 550 REM 560 PRINT C$(M);"=";C(M) 570 NEXT M 580 PRINT 590 PRINT "CLASSIFICATION" 600 PRINT "WHICH DO YOU WANT TO BE" 610 PRINT "FIGHTER ,CLERIC ,OR WIZARD"; 620 INPUT C$(0) 625 IF C$(0)<>"NONE" THEN 630 626 FOR M7=0 TO 7 627 LET C(M7)=0 628 NEXT M7 629 GO TO 470 630 IF C$(0)="FIGHTER" THEN 770 640 IF C$(0)="CLERIC" THEN 810 650 IF C$(0)="WIZARD" THEN 790 660 GO TO 620 670 PRINT "BUYING WEAPONS" 680 PRINT "FAST OR NORM" 690 INPUT Q3$ --- Page 3 700 PRINT "NUMBER","ITEM","PRICE" 705 PRINT"-1-STOP" 710 FOR M=1 TO 15 720 READ I$(M),P(M) 725 IF Q3$="FAST" THEN 740 730 PRINT M,I$(M).P(M) 740 NEXT M 750 GOSUB 1150 760 GO TO 830 770 LET C(0)=INT(RND(0)*8+1) 780 GO TO 670 790 LET C(0)=INT(RND(0)*4+1) 800 GO TO 670 810 LET C(0)=INT(RND(0)*6+1) 820 GO TO 670 830 REM 850 LET X=X+1 860 INPUT Y 870 REM 880 IF Y<0 THEN 1000 885 IF Y>15 THEN 1000 890 IF C(7)-P(Y)<0 THEN 970 900 IF C$(0)="CLERIC" THEN 1290 910 IF C$(0)="WIZARD" THEN 1350 920 REM 930 LET C(7)=C(7)-P(Y) 940 PRINT "GP= ";C(7) 950 LET W(X)=Y 960 GO TO 830 970 PRINT "COSTS TOO MUCH" 980 PRINT "TRY AGAIN "; 990 GO TO 860 1000 PRINT "GP= ";C(7) 1010 REM 1020 PRINT "EQ LIST "; 1030 INPUT Q$ 1040 IF Q$="NO" THEN 1090 1050 FOR M=1 TO X 1060 IF W(M)=0 THEN 1090 1070 PRINT W(M),I$(W(M)) 1080 NEXT M 1090 PRINT "YOUR CHARACTERISTICS ARE;" 1100 PRINT C$(0) 1101 IF C(0)<>1 THEN 1110 1102 C(0)=2 1110 PRINT "HIT POINTS",C(0) 1120 PRINT 1130 PRINT 1140 GO TO 1400 1150 DATA "MAN",1,13,26,1,1,500 1160 DATA "GOBLIN",2,13,24,1,1,600 1170 DATA "TROLL",3,15,35,1,1,1000 1180 DATA "SKELETON",4,22,12,1,1,50 1190 DATA "BALROG",5,18,110,1,1,5000 -- Second to last page 10000 PRINT "YOU CANT BUY ANY" 10010 GOTO 1590 10020 PRINT "DO YOU KNOW THE CHOICES"; 10030 INPUT Q$ 10040 IF Q$="YES" THEN 10100 10050 PRINT "1-KILL-500 5-MAG. MISS. #1-100" 10060 PRINT "2-MAG. MISS #2-200 6-MAG. MISS. #3-300" 10070 PRINT "3-CURE LIGHT #1-200 7-CURE LIGHT #2-1000" 10080 PRINT "4-FIND ALL TRAPS-200 8-FIND ALL S.DOORS-200" 10090 PRINT "INPUT # WANTED NEG.NUM.TO STOP"; 10100 PRINT Q 10110 LET X5(1)=500 10120 LET X5(2)=200 10130 LET X5(3)=200 10140 LET X5(4)=200 10150 LET X5(5)=100 10160 LET X5(6)=300 10170 LET X5(7)=1000 10180 LET X5(=200 10190 IF Q<1 THEN 10290 10200 IF Q>10 THEN 10100 10210 IF C(7)-X5(INT(Q))<0 THEN 10270 10220 LET C(7)=C(7)-X5(INT(Q)) 10230 PRINT "IT IS YOURS" 10240 LET X1=X1+1 10250 LET X2(X1)=INT(Q) 10260 GOTO 10100 10270 PRINT "COSTS TOO MUCH" 10280 GOTO 10100 10290 PRINT "YOUR SPELLS ARE" 10300 FOR M=1 TO X1 10310 IF X2(M)=0 THEN 10330 10320 PRINT "#";X2(M) 10330 NEXT M 10340 PRINT "DONE" 10350 GOTO 1590 10360 PRINT "DO YOU KNOW THE SPELLS"; 10370 INPUT Q$ 10380 IF Q$="YES" THEN 10450 10390 PRINT "1-PUSH-75 6-M. M. #1-100" 10400 PRINT "2-KIHL-500 7-M. M. #2-200" 10410 PRINT "3-FIND TRAPS-200 8-M. M. #3-300" 10420 PRINT "4-TELEPORT-750 9-FIND S.DOORS-200" 10430 PRINT "5-CHANGE 1+0-600 10-CHANGE 0+1-600" 10440 PRINT "#OF ONE YOU WANT NEG.NUM. TO STOP"; 10450 INPUT Q 10460 LET X6(1)=75 10470 LET X6(2)=500 10480 LET X6(3)=200 10490 LET X6(4)=750 --- Last Page 10500 LET X6(5)=600 10510 LET X6(6)=100 10520 LET X6(7)=200 10530 LET X6(=300 10540 LET X6(9)=200 10550 LET X6(10)=600 10560 IF Q<1 THEN 10660 10570 IF Q>8 THEN 10450 10580 IF C(7)-X6(INT(Q)) < 0 THEN 10640 10590 LET C(7)=C(7)-X6(INT(Q)) 10600 PRINT " IT IS YOURS" 10610 LET X3=X3+1 10620 LET X4(X3)=INT(Q) 10630 GOTO 10450 10640 PRINT "COSTS TOO MUCH" 10650 GOTO 10450 10660 PRINT "YOU NOW HAVE" 10670 FOR M=1 TO X3 10680 IF X4(M)=0 THEN 700 10690 PRINT "#"; X4(M) 10700 NEXT M 10710 GOTO 1590 10720 REM 10730 REM CHEATING 10740 FOR M=0 TO 25 10750 FOR N=0 TO 25 10760 PRINT D(M,N); 10770 PRINT N 10780 PRINT 10790 PRINT M 10800 GOTO 1590 10810 REM 10820 GOTO 380 10830 PRINT "HOW MANY 200 GP. EACH "; 10840 INPUT Q 10850 IF C(7)-200*Q<0 THEN 10900 10860 LET C(0)=C(0)+INT(Q) 10870 LET C(7)=C(7)-INT(Q*200) 10880 PRINT "OK DONE" 10885 PRINT "HP= ";C(0) 10886 FOR M=1 TO 7 10887 PRINT C$(M);" = ";C(M) 10888 NEXT M 10890 GOTO 7000 10900 PRINT "NO" 10910 GOTO 10830 11000 PRINT "DNG"; 11010 INPUT D2 11020 PRINT "X,Y,C"; 11030 INPUT X9,Y9,C9 11035 IF C9<0 THEN 11060 11040 LET D(X9,Y9) = C9 11050 GOTO 11020 11060 PRINT "SAVE" 11061 INPUT Q 11062 IF Q<>1 THEN 7000 11063 FOR M=0 TO 25 11070 FOR N=0 TO 25 11080 WRITE #D2,D(M,N) : REM SAVING TO STORAGE??? 11090 NEXT N 11100 NEXT M 11110 GOTO 7000 11120 END
  2. I though the same thing. Looks like there should be 7 data files that are missing. We'll have to look at the code to see what it is expecting and then improvise some dungeon files unless RG sees that they are missing and releases them as well.
  3. C(x) seems to be the character data array C(1) = hit points C(7) = gold Last page 10500 LET X6(5)=600 10510 LET X6(6)=100 10520 LET X6(7)=200 10530 LET X6(=300 10540 LET X6(9)=200 10550 LET X6(10)=600 10560 IF Q<1 THEN 10660 10570 IF Q>8 THEN 10450 10580 IF C(7)-X6(INT(Q)) < 0 THEN 10640 10590 LET C(7)=C(7)-X6(INT(Q)) 10600 PRINT " IT IS YOURS" 10610 LET X3=X3+1 10620 LET X4(X3)=INT(Q) 10630 GOTO 10450 10640 PRINT "COSTS TOO MUCH" 10650 GOTO 10450 10660 PRINT "YOU NOW HAVE" 10670 FOR M=1 TO X3 10680 IF X4(M)=0 THEN 700 10690 PRINT "+"; X4(M) : REM NOT SURE WHAT CHARACTER THE + IS SUPPOSTED TO BE 10700 NEXT M 10710 GOTO 1590 10720 REM 10730 REM CHEATING 10740 FOR M=0 TO 25 10750 FOR N=0 TO 25 10760 PRINT D(M,N); 10770 PRINT N 10780 PRINT 10790 PRINT M 10800 GOTO 1590 10810 REM 10820 GOTO 380 10830 PRINT "HOW MANY 200 GP. EACH "; 10840 INPUT Q 10850 IF C(7)-200*Q<0 THEN 10900 10860 LET C(0)=C(0)+INT(Q) 10870 LET C(7)=C(7)-INT(Q*200) 10880 PRINT "OK DONE" 10885 PRINT "HP= ";C(0) 10886 FOR M=1 TO 7 10887 PRINT C$(M);" = ";C(M) 10888 NEXT M 10890 GOTO 7000 10900 PRINT "NO" 10910 GOTO 10830 11000 PRINT "DNG"; 11010 INPUT D2 11020 PRINT "X,Y,C"; 11030 INPUT X9,Y9,C9 11035 IF C9<0 THEN 11060 11040 LET D(X9,Y9) = C9 11050 GOTO 11020 11060 PRINT "SAVE" 11061 INPUT Q 11062 IF Q<>1 THEN 7000 11063 FOR M=0 TO 25 11070 FOR N=0 TO 25 11080 WRITE +D2,D(M,N) : REM SAVING TO STORAGE??? 11090 NEXT N 11100 NEXT M 11110 GOTO 7000 11120 END
  4. PDP-11 BASIC Programming Manual DEC-11-AJPB-D_PDP-11_BASIC_Programming_Manual_Dec70.pdf
  5. I did read in the instructions that the port for the contest was to be in Unity. It still would be interesting to do it in ATARI BASIC as well. It might be easier to do it in GWBASIC or some other standard basic first because of the string handling, then add comments before porting to ATARI BASIC. I started looking at the listing. I didn't know what line 100 was doing. And I think line 160 is maybe using some kind of CLOCK function to seed the random number generator. Any ways attached is the BASIC source listing pdf and a DEC PDP11 BASIC programming manual if anyone is interested.
  6. Here are the hand written notes and diskette directory listings Atari_Alien_Group_Voice_Box_Notes.pdf
  7. Richard Garriott is having a contest for people to port his first pre-Ultima BASIC game to modern computers: https://www.shroudoftheavatar.com/?p=39149 Anyone up for an ATARI BASIC port of this PDP-11 BASIC game? Bill
  8. I picked up this item on eBay. I was actually interested in it because of the images of the documentation. There are four pages of hand written documentation dated mid July 1982. There are also 10 pages of typed documentation. The date and the contents of the documentation makes me think that this is a really early The Alien Group Voice Box I for the Atari. It looks to be a package of hardware, software, documentation and handwritten notes for a disk and/or cassette duplicating company to manufacture the disks/cassettes for The Alien Group. I'm going to work on getting the information scanned and typed up to share with the community. Bill
  9. Dan: It was really nice to meet you on Saturday at VCF East 9.1. It would have been to see more Atari representation there. Maybe next year! Regards Bill
  10. "The e-book version is now available as part of the April 2014 StoryBundle's Video Game Bundle 3.0. So now is the chance to get it along with some other video game related e-books." I hadn't seen these bundle offers before. Thanks for posting. Just sent a few more dollars to Curt, et al. Bill
  11. I am going on Fri to take a few of the offered classes: fixing monitors (I have a Popeye monitor in vertical collapse) and using oscilloscopes. I might try to make it on Saturday morning as well. Bill
  12. Is anyone planning on going to the Vintage Computer Festival East 9.1 this weekend (Apr 5, 2014 - Apr 6, 2014) in Wall NJ? http://www.vintage.org/2014/east/ I'm planning on going on Fri to take a couple of the offered class. Regards, Bill
  13. Kevin, Any chance of getting this cool posters reproduced (clearly marking them as repos of course) and making them available? Bill
  14. Pin 7 of the joystick port is a 5 volt power source. You can use it as a power source for your projects as long as you don't draw more than 300 milliamps of current. Try connecting an LED across joystick pins 7 and 8 in series with a 1500 ohm resister. Bill
  15. My dad and oldest brother were/are hams. We always had 73, QST, Popular Mech, Popular Science around the house. There was also a short-lived Atari/Ham newsletter called "Ad Astra" that my brother got. I think there may only have been have a dozen issues or so around '82, but they had some good stuff in them too. Bill
  16. The Soviet version of the Big Trak, called the "Elektronica IM-11" had an obstruction sensor ... In the Soviet Union, a clone was made under "Elektronika IM-11" designation. The early production version was named Lunokhod after the Lunokhod programme. It featured an obstruction sensor disguised as a plastic front bumper, which would stop the program when the toy got stuck. The Big Trak is a great platform for experimenting. Adding a few sensors and some circuitry, you can have it back up when it hits a wall, detect light/darkness, fire the cannon when it detects something in front of it. Bill
  17. Thanks Allan. I'll have to check those books out. Bill
  18. Any one creating any interesting but completely useless electronic projects with their Ataris? I've been thinking about using my Atari to control a Big Trak (http://en.wikipedia.org/wiki/Big_Trak) using a couple of XBees (http://en.wikipedia.org/wiki/XBee). There was a good article on controlling a Big Trak with a Radio Shack walkie-talkie in Byte magazine back in 1981: “A Computer-Controlled Tank” http://archive.org/stream/byte-magazine-1981-02/1981_02_BYTE_06-02_The_Computer_and_Voice_Synthesis#page/n45/mode/2up I think it would be fun to control the Big Trak via the joystick port using some XBee radios. Here are some other links with some electronic projects which include the joystick and SIO port pin outs. Atari Electronic Projects Electronic Computer Projects for Commodore and Atari Personal Computers http://www.atariarchives.org/ecp/ or https://archive.org/details/Electronic_Computer_Projects_for_Commodore_and_Atari_Personnal_Computers Electronic Projects For Your Commodore 64 and 128 https://archive.org/stream/Electronic_Projects_for_your_Commodore_64_and_128#page/n0/mode/2up “Audio While You CLOAD” http://www.atarimagazines.com/vbook/audiowhileyoucload.html “Morse Code Receiver” http://www.atarimagazines.com/v4n7/morsecode.html
  19. Discuss Speech Synthesis on the Atari (SAM, Alien Group's Voicebox) Discuss BBS Software (AMIS, Forum, Bulletin Board Construction Set) Discuss modem hardware (Hayes Smartmodem, etc) Discuss running a BBS (being a SYSOP) Discuss Atari in movies, tv shows, etc Discuss obscure Atari publications (for example "Ad Astra", a newsletter for amateur radio/Atari users) Interview Nolan Bushnell Interview Richard Garriott Interview Fred Thorlin of APX Interview John Palevich/Ed Logg about the Dandy vs. Gauntlet controversy Interview Atari Star Award winners (Fernando Herrera, etc) Interview Curt Vendel about his Atari collection Interview Best Electronics about their history Interview David Ahl about his books, magazine Revisit great articles from Antic, Analog, Compute!, Creative Computing, etc.
  20. I like this statement ... "I said he was a sharp kid but lacked an 8-bit education." As a programmer, not sure I agree with this one though ... "Ask the average programmer to change out their hard drive and video card and they will probably mess both up."
  21. I am also hoping for a single player RPG, but wanted to get in on the FOUNDER pledge for now. I may increase it depending on what I see over the next month. I'd really like to see a nice box with a cloth map and some creative manuals like the old days.
  22. I love the text of the GUILT PLEDGE. While I purchased each and every Ultima that I played (sometimes more than once: Atari, Ultima Collection, Steam), I believe that I made copies of the disks for my friends after modifying my 810 disk drive to write bad sectors. Bill
  23. This is the second Kickstarter that I participated in, the first being the Reaper Miniatures last summer. I'm looking forward to this new game.
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