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Bill Lange

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Everything posted by Bill Lange

  1. Updated the help file. WRL ataribasic.zip
  2. I've updated my Atari BASIC reference help file for the Atari800Win Plus emulator. I'm still working on completing all of the BASIC keywords/statements. Let me know what you think. WRL [Added attachment] ataribasic.zip
  3. I am using Windows 2000 and my MS Paint doesn't save as .jpg. I can probably do it at home though. I believe that JPEG is a loss algorithm were as .png isn't. WRL
  4. Nice. I used Gimp over a year ago under Linux. I didn't know that there was a Win32 version. Thanks for the 411. I also plan on creating a Help file for the Atari Assembler Editor cartridge so I'll be modifing the tables to include HEX info for the character sets and graphics modes so that I can reuse the .rtf file. I haven't finished all the BASIC keyword popups yet hence the errors that your seeing. WRL
  5. I've been working on a Windows Help file for Atari BASIC that can be used with the Atari800WinPlus emulator. I've attached the .hlp and .cnt file if anyone wants to take a look at it and give any suggestions. Right now, it is basically a collection of tables, such as keywords, error codes, graphics modes .... I'd like to include screen shots of the Atari800WinPlus emulator, but the .bmp files are way too big. Can anyone suggest a free .bmp to .png file coversion program? [updated Attachment] Thanks WRL ataribasic.zip
  6. To view the .BAS file using Atari800WinPlus - 1. Create a directory called HD1 or something similar 2. In the emulator, select ATARI | HARD DRIVES and set H1 to the directory you created in step 1. 3. Load your BASIC file from your disk image - LOAD "D1:MYFILE.BAS" 4. List the file out to your hard drive - LIST "H1:MYFILE.LST" 5. Now convert the file from ATASCII to ASCII. In the emulator, select MISC | CONVERT | ATASCII to ASCII. Open your MYFILE.LST and save to MYFILE.txt 6. Use Visual Notepad or another text editor to open the .txt file for viewing. WRL
  7. I remember going from at 2600 to the Atari 400 and then onto the Atari 800XL. I don't really remember spending alot for the 400 and 800XL, what sucked up my paperr route money was the Atari 810, the Hayes 300 modem and the ATR8000! I used the Atari for programming (mostly BASIC), gaming (Ultima & Infocom), AtariWriter, Printshop and BBSing. WRL
  8. My fav carts are Atari Assembler Editor Cart and Star Raiders. My least fav is probably Atari Basketball. Though the Atari Assembler Editor Cart has some problems, it is quick to drop it in to test out an idea or two. WRL
  9. Is anyone planning on going to the Classic Gaming Expo in Las Vegas on the 10th & 11th of August? WRL
  10. quote I suspect that you mean an Atari 800 or 800XL as an Atari 810 is a disk drive. You should be able to get an Atari 8-bit computer and tape drive for $20 from eBay. A working 810 disk drive will cost a little more.
  11. Hey - I was 11 in 1979 also. Luckily I had older (working) brothers that decided it would be a good idea to get an Atari. I returned the favor a year later by buy a 400. Where in Jersey are you guys from?
  12. You can pick the TV/GAME switchbox up at any Radio Shack for about $8
  13. I now have four disk images for The Bulletin Board Construction Set. Two of the .atr files are documentation images the other two are the bbs software and a pre-constructed BBS. If anyone is still interested in these files, email me and I'll get them out to you.
  14. I started to put Atari Roots online. This is a really good book for learning Atari Assembly Language. If you see any mistakes, please let me know.
  15. Finally, I was able to make an XL/XE cartridge image. It's just a little different from 5200 images, but it's that little "bit" that counts. If you compile this code with DASM then ATTACH the resulting image to an emulator, it will turn the screen GREY. Here is the format. code: ; compile with DASM ; dasm file.s -f3 -ofile.bin processor 6502; must be seven space before this line ; COLOR EQUATES GREY EQU $06 ORG $A000; ; ; USER CODE GOES HERE ; LDA #GREY STA $02C8; color4 Loop jmp Loop; continue forever ; ; USER CODE ENDS HERE ; ORG $BFFA .byte $00; $BFFA starting address low byte .byte $A0; $BFFB starting address high byte .byte $00; $BFFC cartridge present byte must be zero .byte $02; $BFFD cartridge flag byte - bits 0,2 and 7 are significant .byte $00; $BFFE init address low byte .byte $A0; $BFFF init address high byte
  16. This is something that I want to work on by myself as I am trying to learn the ins and outs of programming this system in asm lang. Thanks for the offer.
  17. I seem to be having a little trouble with getting a ROM image to work in 400/800 mode, but have no trouble at all getting one to work in 5200 mode. I think for now, I'll continue development as a 5200 cart image until I get it figured out.
  18. I am trying to port my Atari Assembler Editor code to DASM. I was able to assemble and execute the 5200 Hello World program. I wasn't able to run it as an 400/800 cart after make some modifications to it using Mapping The Atari as a reference. When I try to assemble my code with DASM, I get one error with the HLIST ... any suggestions? ----- PROCESSOR 6502 SDMCTL equ $022F SDLSTL equ $0230 SDLSTH equ $0231 COLOR0 equ $02C4; OS COLOR REGISTERS COLOR1 equ $02C5 COLOR2 equ $02C6 COLOR3 equ $02C7 COLOR4 equ $02C8 ORG $A000 ;START OF CARTRIDGE AREA SEI ;DISABLE INTERRUPTS CLD ;CLEAR DECIMAL MODE JMP DISPLAY START LINE1 .BYTE $00,$00,$00,$00,$00,$00 .BYTE $68,$61,$75,$6E,$74,$65,$64 .BYTE $00,$00,$00,$00 LINE2 .BYTE $00,$00,$00,$00,$00,$00,$00 .BYTE $68,$6F,$75,$73,$65 .BYTE $00,$00,$00,$00,$00 LINE3 .BYTE $00,$00,$00,$00,$00,$00 .BYTE $2E,$2F,$36,$29,$23,$25 .BYTE $00,$00,$00,$00,$00 LINE4 .BYTE $00,$00,$00,$00,$00,$00 .BYTE $27,$21,$2D,$25,$00,$19 .BYTE $00,$00,$00,$00,$00 LINE5 .BYTE $00,$00,$00 .BYTE $23,$2F,$30,$39,$32,$29,$27,$28,$34 .BYTE $00 .BYTE $12,$10,$10,$12 LINE6 .BYTE $00,$00,$00 .BYTE $00,$00,$00,$00 .BYTE $21,$34,$21,$32,$29 .BYTE $00,$00,$00,$00 .BYTE $00,$00,$00,$00 HLIST .BYTE $70,$70,$70 .BYTE $47 .WORD LINE1 .BYTE $47 .WORD LINE2 .BYTE $70,$70,$70 .BYTE $70,$70,$70 .BYTE $70,$70,$70 .BYTE $70,$70,$70 .BYTE $46 .WORD LINE3 .BYTE $70,$46 .WORD LINE4 .BYTE $70,$70,$70,$70,$46 .WORD LINE5 .BYTE $46 .WORD LINE6 .BYTE $70,$70,$70,$70,$70 .BYTE $41 .WORD HLIST DISPLAY LDA #0 STA SDMCTL LDA #HLIST&255 STA SDLSTL LDA #HLIST/256 STA SDLSTH LDA #$22 STA SDMCTL INFI JMP INFI ----
  19. I added a page to my site that includes both DOS atr files and some language bin files. Atari 8-Bit DOS and ROM files I'll flesh out the links and put up the OS ROM files later.
  20. Email me and I will send you the Assembler/Editor ROM. There are better Assemblers available for the 8-bit line. You could also use DASM to make a program that works with either 8-Bit/5200. WRL
  21. Between working, traveling, playing DND3E, sorting out my tax documents and tinkering on my Masters thesis, I found some time to work on my programming project. I updated my Haunted House page. I am currently working with DASM trying to get my code to compile and run in an emulator. Also for those interesed, I started to put the book The Atari Assembler online. WRL
  22. quote That is just what I was looking for. I was playing with it at work and got the effect that I wanted. Thanks.
  23. I believe that there is a memory location to turn of the Screen Saver Color Cycling, called the "attract mode", I think. Check out the Atari memory map at www.atariarchives.org. Not sure if the memory location is different for the 5200. Thanks for the animated gif info.
  24. quote We were rtying to find Don and Kurt Inman which we weren't able to do, but I did track down Bob Albrecht who co-authored a QBASIC book with Don Inman. If we can track down Kurt Inman, we should be able to get The Atari Assembler online. We need to get permission from LeRoy and Jeralds next of kind to put the Atari Basic book up. I would also like to track down the author of the Atari Roots.
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