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Posts posted by Bill Lange
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Well I went with the 20K Ω in R134 and it seems to work fine.
Still testing and adjusting color pot.
I also installed Jurgen's 512K memory expansion board, so lot's of testing to be had on this little boy!
What do you have plugged into the keyboard connector in this photo?
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I'm in.
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This 1978 Atari Inc Flag Capture picture label recently (Oct 04, 2018, 02:57:23 PM PDT) sold on eBay for $25.99. Someone got a good deal, no?
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Not sure if this helps, but when I post an Atari 8-bit related post on my blog, ATARI 8-BIT ADS, I'll get between 500-700 views. If a post is about something bigger than just Atari 8-bit related (and I "advertise" it), such as my post on the Hayes Chronograph, it can get closer to 1000 views.
Bill
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We had about 35 people or so show up the last two years at Atari Party East here in NJ. Not all Atari 8-bit computer users for sure, but at least Atari (in general) enthusiasts.
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Ultima I Side 2 .atr attached. Copies from 1050 to AspeQt using Ultra Copy (with Translator) on an Atari 800XL.
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For Ultima I side one, is this the format you want?
dtc -p -fultima_one_side_one\track_ -g2 -y -i0 -i2 -k2 -b-8
Side 2 might take a bit longer. I don't want to destroy the disk, so I need to modify a 5 1/4.
Bill
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I'll try to create a raw stream tonight. I'll also look at the various solutions for side B.
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Attached is a Kryoflux dump of the front side of the Ultima 1 diskette. In our current configuration, Kryoflux is unable to read the backside of the disk do to the missing timing hole.
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It's a good screwed together case the the tape inside can be replaced, fix whatever equipment ate it however...
[Me getting the cassette out of the trash to save the case....]
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Sorry, I forgot all about this, and since Bill's copy has had it's guts spilled, I'll look into getting an image made tonight. I've never made a cassette image before, but it's time to learn on the job.
You should be able to use Audacity to capture it to wav.
Then see this article if you want to convert the wav to a small flac file.
And more info here.
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Have these been archived?
CX6009 A Side 1 Great Classics Caesar / Macbeth
CX6009 A Side 2 Great Classics Ivanhoe / Treasure Island
CX6009 B Side 1 Great Classics Mutiny / Two Cities
CX6009 B Side 2 Great Classics Crusoe / Mohicans
CX6009 D Side 1 Great Classics Musketeers / 20,000 Leagues
CX6009 D Side 2 Great Classics Red Badge / William Tell
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I helped out with a Palm Pilot game called Dragonbane II in the early 2000s. It really worked well on the Palm Pilot. It has a Bard's Tale look and feel to it. It also has a construction set so you can see how levels are designed and graphic resources are combined to create the look.
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I had a chance to read the Advanced Reader's Edition of Alex Rubens' new book 8-Bit Apocalypse: The Untold Story of Atari's Missile Command and I wrote a review on my blog.
The published hardback edition should include some 20 or so color photos and I'm looking forward to seeing what images the author decided to included.
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I'll take a cart, box and manual if they become available.
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Hi folks. I know this is an incredibly old thread, but I am also going through the Atari Roots book and have a question about the code listed above. In particular, I'm confused about the .word directives right in the middle of the DL. Can someone please explain why that's there and what it does? It seems like it would totally mess up the display list. Thanks in advance!!0350 .BYTE $70,$70,$70,$70,$47; LMS, ANTIC MODE 7
0360 .WORD LINE2; (TEXT LINE: "THE BIG PROGRAM")
In line 350, the last byte, $47, is actually two nibbles. The "4" means LOAD MEMORY SCAN. The "7" means ANTIC MODE 7. The LOAD MEMORY SCAN is a 3-byte command. So typically, the $47 would be followed by a two byte address such as $47,$20, $7C ... with the data to be displayed beginning at address $7C20 ($20, $7C). In this case, line 360, says to look at the two byte address (a two byte .WORD instead of a one byte .BYTE) LINE2 to find the data to be displayed. It is just using a label instead explicit memory address to find the data to display.
If you had pre-stored the data for the text string beginning at memory address $7C20, you could have deleted line 360 and just used
350 .BYTE $70,$70,$70,$70,$47,$20,$7C
The LOAD MEMORY SCAN just needs to know where the data to be displayed is. You can provide the address in different ways.
Bill
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I buy tractor feed paper on Amazon:
https://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Daps&field-keywords=tractor+feed+paper
This place has rolls of thermal paper:
https://www.paperjack.com/index.php/shop-paperjack/thermal-paper-rolls.html
Not sure about tractor feed thermal paper though.
Bill
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I'd like to order one as well.
Thanks
Bill
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I have the sticky paper (just arrived from Amazon). Do I print from the images or do you have a Postscript file like a PDF that has to be used?
There is a link to the .pdf in the fourth post.-
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Best Electronics (Jeff Popp) 600XL Video Mod issue during install...
in Atari 8-Bit Computers
Posted
I assumed it was a testing rig. I guess I meant "what specifically" and "where" was it obtained. That would be great for testing when having the case open. The original plastic keyboard connectors are so delicate.