Jump to content

parkfun101

Members
  • Content Count

    388
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by parkfun101

  1. parkfun101

    MISC

  2. parkfun101

    pic1

    From the album: MISC

  3. parkfun101

    DSCN4095

    From the album: MISC

  4. parkfun101

    My Artwork

  5. parkfun101

    CASTLE

    From the album: My Artwork

  6. If you're too impatient to watch the entire video, just skip to 18:21 of Arcade USA's video to see the MCP level. Also, go to 21:20....it is awesome how he added the "END OF LINE" sound byte with the graphic. You did a great job editing this video man! Thanks Tarzilla for pushing me to add the MCP level and for helping me design it!!! Everyone that has seen this level is like "Woah!" , which is exactly what I was hoping they'd say!
  7. I talked to thevnaguy a.k.a. Arcade USA, and he said he'd love to do a video demonstrating Light Grid Racing. Here is his YouTube channel: https://www.youtube.com/channel/UCintjpKufZjLKaJnUB6Y2FQ Here is a quick video I made using the BlueMSX. https://www.youtube.com/watch?v=FlzkiI2GIvE&feature=youtu.be
  8. Atariboy2600, thank you for letting me add the inner walls and disruptor spheres to the final pick. I liked what you did so much, I think I'm going to have to print it out and frame it along with the final version. It just looks so cool with the hand drawn work and partial colored portions.
  9. No problem guys, I may have time this week to get a video out on YouTube. I like posting there for all of my game vids.
  10. Thanks Tarzilla, here are so more videos I took playing 1P VS CPU on the BlueMSX. These vids are about a minute each. NOTE: These were played in TEST mode, so the music sounds and initial revving of the engines sounds are disabled(for testing purposes). Tarzilla's videos play those sounds if you are curious. Levels 19,20(Bonus Level) 19,20.wmv Level 33 33.wmv Levels 38,39 38,39.wmv Level 40(Bonus Level) 40.wmv Enjoy! :-) If you want to see anything in particular, let me know.
  11. I've actually already begun recording almost every level on the 1P VS CPU ENHANCED mode. It was all recorded on the Blue MSX emulator, but it should give you a feel of how the game plays. I'm planning on editing the videos within the next week or two so I should have some to put on YouTube so I can link them here. Thank you Tarzilla....I had no clue you guys forgot to drink because you were too busy having fun playing my game. Maybe I should sell the game to Alcoholics Anonymous?....just kidding. Oh yeah, when I was playing today with my friends on COOP mode, it was cool because I was about to be trapped in my own maze and my friend hit a Line Destroyer to destroy my line so it would free me....it was just so cool. It is something I didn't even think of when I designed the game, but is was awesome team work!
  12. Don't worry Nebulon, I've tested and tested and had Tarzilla and his friend and my friend Aaron test, etc. I also program for a living so I'm used to testing stuff over and over and over and over.......etc. Also, here are the weapons, obstacles, and special codes I've added to the game: Weapons: Codes (used at the Title Screen) The first 4 are color selection for 1 and 2 player.
  13. Quick Update: The game is in the final testing stages and will have 45 levels plus the Recognizer level if you escape through the wall. This week I fixed the final bugs that I was hoping to take care of and I've played the game all the way through on 1P VS CPU and COOP modes. The final stage now requires you to collect all the disks on your side in order to open the doors to be able to destroy the MCP. I may add a better door graphic just so it stands out better. The game has several codes (for ENHANCED MODE only): TEST MODE Press [0] at the Title screen to start the game in TEST MODE. This skips the ending music and pauses which allows you to play through the game faster (I used this for testing). STAGE SELECT MODE Press [8] at the Title screen and then move down to 1P VS 2P, select a stage, then move either to 1P VS CPU or COOP mode and start the game and you will go to whatever stage you selected. TELEPORT WALL MODE Press [9] at the Title screen and now all stages will have teleport walls as the outer walls. This adds extra challenges to the entire game. I'm on schedule to be finished testing by the end of this month.
  14. Thanks stupus! I've been super busy for work lately, so I haven't gotten to put as many hours into the game lately, but I'd say it is about 90% complete. Check out the stage Tarzilla and I have put together as the final stage: You have to collect all the disks on the top half of the screen in order to be able to access the bottom half. The MCP flashes shades of red and grey to add to the cool effect. Tarzilla did most of the face and I went back and tweaked it a bit and added the angle pieces near the bottom. Also, I decided to use the weapons that are already in the game to help you destroy the MCP. This screen here may look slightly different when the game is released because I will try to squeeze every last byte I can into the game before I release it. Also, at this point, I think the game will have anywhere from 45 - 50 levels. Currently, I have 35 levels plus the last level you see here.
  15. Unless I'm hit by a bus, this game will be out for Colecovision!......now I have to watch out for buses . Here are some more levels. Some are already in the game (21 areas at this point), but may be modified if needed. From a programming standpoint, the cool part about these levels is that none of them take more than 100 bytes and none are more than 4 lines of code to create (including my code to mirror the graphics). Some only take 1 or 2 lines of code to create. I'm not saying all the levels will be 100 bytes or less, some require 10 lines of code or more depending on the complexity, but saving storage on some stages allows for more advanced levels on other stages.
×
×
  • Create New...