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About kiwilove

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  • Location
    Dunedin, New Zealand
  • Interests
    Playing Volleyball and Table Tennis, interest in ancient ancient civilisations, UFOs, truth/reality, ancient technologies, future technologies, morals and ethics, anti-violence, anti-religions, etc etc
  • Currently Playing
    Not a gamer anymore... retired in that area.
  • Playing Next
    Testing as in current project AtariBLAST!/GTIABlast!

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  1. I did give up following the Amiga - because like the Saturn hardware - few developers were putting in the effort to understand how to use it's hardware to it's utmost. Maybe I should revisit the Amiga - if there's the software that does show what it really can do? Instead I went to the SNES - which had the games showing what it's hardware can do. Never regretted this because of the arcade action games present there. 3D simulations and the like - were better suited for the 16-bit computers and that is where they excelled. Harvey
  2. I'm not into doing hardware mods - that's the main reason why I'll recommend going for something ready made, and readily available. And the problem with upgrading the 5200 console is that you'll be creating an even smaller niche audience - and who's gonna write/develop games for that smaller market? I don't understand the very strong 2600 support that is still going because I view the blocky graphics as too limiting - and the use of the Harmony cartridge as some kind of cheat. Now if you could get the 2600 developers to move onto using the Atari 8-bit hardware - we could see all kinds of exciting new titles created - maybe? Take the example of creating a Galaga conversion (equally it could be an arcade like platform game?). We've seen the 2600 version (using the Harmony cart) - but what if this game can be done well? using standard Atari 8-bit hardware (5200/400/800/etc) - that may even better the 7800 conversion?). It would be using it's hardware to it's utmost. If you don't want to be limited by the hardware - the SNES hardware would be the one to go for - no real limitation for sprites, backgrounds, etc. And if you wanted the best home system - I would say that some kind of special home-built rig for running Mame in which you can pick any coin-op game from hundreds of titles. Those who can - can build their own controls for use with a large screen TV would have the best videogames beast possible - better than simulating a coin-op in the home. But I'd guess that part of the attraction of the Atari 8-bit hardware - are it's limitations, and is dated to the early 80s' - and what inventiveness is needed to make a game standout and for it to be playable and fun. A 2600 game in comparison - doesn't look as good. Missing colours and resolution (detail). Harvey
  3. I'll say the obvious - that it's up to the developers themselves as to what should be done or not? If you can add extra colour or tidy up the animation here or there - where required? So much the better. It is up to you - as to what the decision is - all the way. Comments on this forum should only be considered 'suggestions' and feedback. Prince of Persia has been way overdue on this hardware platform, to get a version done. And it's good to see it being done proper - and not some poor C-64 or whatever conversion transported over - which looks like that hardware conversion. There's been amazing work done so far - so take your time to get it towards it's finishing stage(s). We waited long enough - and can wait a bit more to see that extra spit and polish (added or not). I wouldn't worry much about the turban issue or other such minor stuff. As long as the game is responsive enough - and that it is playable - would satisfy the majority who'll get to play it. We really appreciate the big name titles - that have been missing for so long. Harvey
  4. Doing a 100% authentic conversion of Galaga - would require the input from a competent programmer who is also a fan of the coin-op - who is willing to put in the work required to deliver such a quality conversion. If it can be done using the standard hardware - but on the 5200 within a 32K cartridge. I am not against a Galaga inspired game project to be done - which departs from Galaga to deliver an alternate game - that will do what it's hardware can do best? So just maybe - 2 projects may eventuate? Which will be quite fitting - for a game that has been MIA for so long. It will be a bit of irony if a 5200 Galaga ends up bettering the 7800 conversion? In which the credit goes more to the programmer, than to the hardware? As to modifying/upgrading a 5200 with lots more memory, etc. It makes better sense to simply purchase a 64K or 128K Atari 8-bit computer to run all the various titles not intended for 5200 hardware. Harvey
  5. Yeah, I wondered why it didn't run - running Altirra. But setting it's memory to 128K - it works fine! Harvey
  6. I haven't run .atr disks off an Atarimax 8mbit cart before - so I don't have a clear idea how to run this? It comes up with the following screen: xB4.3 BUF INI RUN I/O $0A00 $0980 $02E2 $02E0 $0CCC 1. ORE OBxjib 2, D->@DDDDDDDD D=diamond Device: $01 Ultrapeed: $00 Pressing 1 then fire button seems to go through a loading process (blank screen). Same with Pressing 2 then fire. But nothing happens at the end - you're back to the above screen. Tried Shift + Control 1, etc but it does the same as above. I'm using a 800XL 64K computer. Harvey
  7. Although I have no idea regarding the technical issues involved with porting this over to the 5200. Even if it could be ported over - which I doubt? It's still less than a perfect platform game - in that I felt it wasn't the best in responsiveness and control. The difficulty in porting - would be the same as for Space Harrier to be ported. These were not designed with 5200 limitations in mind. You're fortunate to have Bosconian ported over to the 5200 - by it's developer. Harvey
  8. I didn't know there was a Moon Patrol game by Avalon Hill, 1982. Haven't got round to testing this download out - but I guess it's a simple Defender like game? https://www.myabandonware.com/game/moon-patrol-abf#download Harvey
  9. I think that everyone will have their own unique answer when replying. For me - it's not so much about the physical hardware - although I do have the desire to acquire say at least 3 8-bit Atari computers - but it's more about the software - the games as such. That I'd like to see the missing games - appear eventually to show that the hardware could be pushed to new limits? Because it's the graphic capabilities of the hardware that impress me - I like to see this in use in videogames. The hardware can't do the impossible - so the programmer will have to resort to various tricks to make the impossible seem to happen. Harvey
  10. Impressive work - well done. Took me a while to twig on that the download is available on the first page. However - I would have liked to have seen how it might look, with a person placed in the vehicle. While not in the coin-op, I wonder if it can work? That it looks to be unmanned. Whereas in the era it was made - I would assume that this is suppose to be a full sized manned vehicle? I think the missile launcher area needs to appear to look solid unless the missile is seen to be firing through the gaps there. The new little explosions look very nice now - makes me think that the rover explosion needs to match this. Maybe it's explosion is going too fast so that you can't see the many? frames there. The game appears to be more responsive than before. This good cart game has been elevated towards being a great game. Harvey
  11. It's so nice to see such a well executed WIP that replicates a lot of the coin-op so closely. The non-coders will have to marvel at what was done to achieve this? It is just great to see something you never expected to see running - running. Harvey
  12. It's highly unlikely that this was feasible economically - because the two systems are so very different. Incompatible with one another. There's little point in making a 7800 play 5200 games as well. The 7800 was not designed by Atari - but by an outside independent company who wanted to design a better game system. There's a podcast interview somewhere about it all - on Antic? You may as well say how about making a hardware adaptor that allows a 5200 to run Atari 8-bit carts or vice versa? But even though they are basically the same kind of hardware - it's still not feasible to do this because they are still different systems. It's much easier to convert the software - which people have done. Harvey
  13. As regards the ideas used in The Matrix movie - there is the story of a black woman who made the claim that the bros (directors) stole her ideas/story. Perhaps there is some substance to this claim - in that the sequels doesn't show the brilliance present in the first movie. Harvey
  14. The 400/800 machines were ahead for it's time - you have to look at 1979 to see this clearly. I do think 1980 would be when they were readily available to buy - and by that time 8K carts were not the standard, but 16K, but so much more can be done within 32K. And it's graphic chip changed from CTIA to GTIA. 2-3 years later the C-64 turned up - which looked at the 400/800 to better. If it weren't for the 400/800 - imagine what a Vic-30? would have looked like? Atari chose to stick with the 400/800 design into it's XL/XE line instead of ditching it altogether? Maybe they lacked a suitable enough R&D department to find any better alternative? The 7800 wasn't designed by Atari at all - but by an independent company. Much like the Amiga is considered more to be of 400/800 roots than a Commodore one. Harvey
  15. Can anyone give any kind of prediction for the expected life of this old 8-bit Atari hardware? We have them aged around 30 or so years now - so have anyone experienced any computer hardware (the machine itself) dying on them, because of old age? And what is the robustness of the line-up of the computers --- how would you rate them - for their longevity? The 400/800 the longest? And which would be the least? XE/XEGS? I would guess those who have their own collection of hardware - do have back-ups. I suppose I should start collecting a few - so that I can have some backups to use, when needed. Like to get a 400 and 800 as part of a permanent collection. I would fire them up on an irregular regular basis - thinking they'll last longer these way. You can probably guess your own life expectancy - using your parents and siblings as guidelines. Of course a healthy lifestyle would help you reach your longest time. I wonder if any here have considered having at least one of their Atari's buried with them, when the time comes? Or maybe having an Atari headstone made for them? Harvey
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