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STGuy1040

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Everything posted by STGuy1040

  1. Heck no! Some of us came down very ill, which delayed some work until the end of December. It left little room to release the issue. We couldn't release an issue with only half the promised content! Edit: An announcement about the delay was mentioned in this section.
  2. As the title states, the digital version of ClassicVGM #3 is now available. The print version is already headed to the printers and will be available soon. You can visit www.classicvgm.com to purchase the digital version. If you have any questions, please feel free to contact [email protected] Game on!
  3. ClassicVGM #3 will be released very shortly. Just as an FYI, issue #3 will be 52 pages like issue #2.
  4. Ax, do you have any of these left?
  5. I'm really liking this! It's fun and challenging (jumping to each platform without falling can be a challenge!), the graphics are incredible, and the concept is fresh (i.e. having save points). Finish this! I want a cartridge!
  6. No doubt! I look forward to its release.
  7. I'd still buy it! I just like cartridges.
  8. One vote for a cartridge release! Edit: Loving the Jaguar is all that counts!
  9. I hope all is well!

  10. (Huggies)

    You're in my prayers.

  11. Good question! I'd still buy it even if it didn't have background music, but it would be nice if it did.
  12. That's fine! I'd happily pay for the cartridge version.
  13. Mighty Frog?! Cartridge release, please! Edit: you will always have my support!
  14. The preview version of ClassicVGM issue 3 is now available at www.classicvgm.com Game on!
  15. Hey now! I know it can be discouraging when certain people cause trouble, but there are plenty of people like me who value your work and products.
  16. You can count me in if you have a commercial release!
  17. Really! This is very encouraging news. I guess this means there will be a cartridge release after all.
  18. I did look through the Feedoom license before you even responded. I thought it used a GPL license but it uses a BSD license and you are correct that the assets are free to use in a commercial product. I would like to know how a commercial product could even be in consideration when reading through the Jagdoom source license. It is available on Atariage here: http://www.atariage.com/Jaguar/archives/DoomSource/license.txt The two most interesting sections are 2 and 3: Clearly this is a derived engine. I do not believe that this falls into the "Educational Use right". This license is nowhere near as restrictive as the current Doom source license as there is no requirement to release code. But there is clearly a prohibition against distribution for money. Even in the PC Doom community, where licensing arguments have been raging forever, nobody is crossing that line. The last thing I want to see is a repeat of Gorf3D where the community gets ultra-excited about a product that gets pulled in short order and is never seen again. It is important that licenses are considered. Producing a complete replacement iwad only fulfills the condition needed to release a complete working game (that does not require the end-user to place a commercial wad into the package.) Use of the engine or a derivative requires adherence to the included license. I have been in the Jag community for a long time. I have been involved in the Doom community for just as long. I want to see advancement when it comes to Jagdoom. But I hope that this advancement will be a community advancement as opposed to that of a single group. The tendency of developers in the Jag community to form small secretive groups is one of the reasons development is so incredibly slow. Feel free to click the "Odamex" link in my signature and look at any code I have written for that Doom port as well as any of the other developers of that Doom port. Our port benefits from the advancement of the Doom community and the Doom community benefits from any advancement by Odamex. I hope the Jag community can do the same. Imagine the possibilities if the wad format were clearly defined and a fixed engine were released (including working jaglink code.) There are so many assets already out there that could be leveraged and the engine would make developing new games much easier for developers with time-limiting schedules. Dang. I would love to see a commercial cartridge release of this project, but it sounds like it may not be possible. I'd buy a copy in a heartbeat!
  19. Please accept my deepest sympathy. I remember when my family had to do the same thing to our miniature spaniel Lady. She was dying of bladder cancer and suffered greatly. You have the right mindset about this choice of action being the right one. Your dog will be in a better place where there will be no pain.
  20. Unlike magazines of the past, ClassicVGM believes in keeping its readers in the loop regarding all things. In recent months, some of us came down very ill, and this led to article submission delays. The good news is, we’re feeling better and issue 3 is coming along as planned. While Issue 3 will not make its planned release during the first week in January, we can guarantee that it will be printed, published, and shipped during the month of January. The actual release date will be announced shortly. As a side note, we did not want to rush the third issue to print and release something that would not meet your expectations. We appreciate your support and understanding regarding this matter. The ClassicVGM Staff
  21. (Rubs eyes) I can't believe how beautiful those look! Tandy had no idea how powerful the CoCo3 was.

  22. FROM THE STGUY1040 FOUNDATION: -N64 Console w/ 1 controller, power supply and A/V cables -(1) Nascar '99 cartridge Condition: : Mint condition Payment: : Please make payment to Chickybaby. I will cover the cost of shipping via flat rate Priority Mail within the U.S. If you live outside the U.S., please contact me.
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