dwane413
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Posts posted by dwane413
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Yes, I missed that. I apologize. I'm a 2600 fan and know very little about the XM. I started reading this thread because I like Qix.The math was to signify purchasing an XM and a game that utilizes its features.
Sorry that I missed that money for the game was included in your figures.
Hope you have a nice day.
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The XM doesn't cost $200.00.
You're right, but maybe Jaynz got $200 from the average of Trebor's numbers:
If $2 a day can be set aside, then the time frame is 3 to 4 months/12 to 16 weeks.
$2 x 12 x 7 = 168
$2 x 16 x 7 = 224
Average = (168 + 224) / 2 = $196
Knowing very little about the XM, I thought it was more than $149.99 based on Trebor's post. His other figure of $1 a day for 6 to 7 months is over $180.
I like Qix. The last version I played was for DOS, but I can't remember what I first played it on.
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Will an AtariAge board fit in an Activision shell? I have no idea, but wanted to bring it up in case it might be an issue.you can get one of Atari Age's boards and put it in the original shell.
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There is one in user42's manual scan collection. If you don't want to download the whole set, the manual you want is in this file:
Man-2600.part08.rar
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I can't understand how Air Raid could have so much of the same code as Space Jockey and not be based on it.Furthermore Air Raid is not a hack of Space Jockey. Air Raid did steal the graphics and sound effects, but it's really a separate game.
And yet the code for moving your ship left and right (Air Raid) or up and down (Space Jockey) looks very similar to me:I have played both games, well attempted to play Air Raid on my Harmony at any rate since it slowly rolls on my CRT set. In space Jockey, you shoot horizontally; in Air Raid, you shoot vertically.
Other parts of the program have chunks of code that are identical.
Just because the finished product is different doesn't mean they didn't originate from the same code.Also the rules and objectives are totally different between games.
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It looks like this is the option you should experiment with:
-f# Speed of load (0 - 4, Default=1)
Here's some info I found from the instructions for Makewav 4.1:-f -> (default = 2) This flag allows you to change the speed of the tranfer. The valid range is 0-4 and the higher the number the faster the load. Don't be surprised if the faster transfers are not reliable, they are really pushing the limits of the audio circuitry. Suggested values for various media are: Audio Cassette = 0, CD = 1 or 2, Computer = 2, 3, or 4.I noticed the default changed from 2 to 1 for Makewav 4.2.-
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Here's the cheatcode I've been using to always have four lives:You can play around with the debugger in Stella, and create a 'cheatcode' as well.
e104
Here's that info:The current level must be stored somewhere in RAM; it would just be a matter of finding it.
The world is stored in EB and the level is in EC.
It sometimes acts strange after changing the level. If you die, things seem to reset to normal on the new level.
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Supporting Hozer is taboo.Or was this some taboo question
http://atariage.com/forums/topic/212554-princess-rescue-now-available/?view=findpost&p=2829960
I would appreciate if people did not buy pirate copies of homebrew games from Hozer. Much less suggesting it right here on AtariAge.

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On
, your Harmony cart has a file called "Choplift.bin". Is that Choplifter? Probably not, but it made me curious.Back on topic, I'd never heard of Desert Bus before. It's interesting as a novelty item, but I'll pass on getting a cartridge.
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Ok heres a weird question, is there a list of all the pal original games?
This might be what you're looking for:
http://www.atarimania.com/pgelstsoft.awp?system=2&type=G&format=1&original=1&step=25
good job and thanks for your work dwane!!
You're welcome.

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Now and then I've tried making comments to the disassembly of this game. I wanted it to be more complete before uploading it, but for now I've lost interest in the project and decided to go ahead and upload it as is. I hope someone finds it useful.
To me the mountain in the background of this game looks wrong. If you set MOUNTAIN_FIX to 1, it looks better in my opinion.
I've always thought it strange that this game has a timer, but nothing happens when the timer reaches zero. You can change the value of TIMEOUT to change what the timer does. In order to get some free ROM to make these changes, I removed a couple NOPs that are near STA WSYNC. I hope this doesn't cause any problems. Despite me having a Harmony cart, I don't remember testing these changes on real hardware.
I did have options for a couple things that I removed from this copy. Since they came from someone else's code, I didn't want to use them without permission. With other things going on in my life, I may not be on here much/any in the near future and wanted to go ahead and post this.
This download is just a zipped ASM file.
Dangerous_Mouse_Hunt_(Gefaehrliche_Maeusejagd_hack)_2013y08m15d_05h09m.zip
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Thanks Chris and Al.

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Probably would be easier to have the owner test the cartridge and see what games they are.
I actually started working on my post before you asked what games are on it. I find languages interesting and thought it might be neat to see what the Chinese said.
I agree though about finding out what the actual games are.
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I tried to convert the titles into text using a website. I may have made mistakes, but came up with this:
1 黃昏雙鏢客
2 星際大戰
3 大力士戰群妖
4 豬哥大戰
Google translations:
1 Dusk double fistful of dollars
2 Star Wars
3 Hercules battle Qunyao
4 Gentlemen Wars
EDIT: It doesn't appear that Chinese characters will display here. Here are Google search links for each title:
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Thanks for the update.

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UPDATE: This proto has changed hands, more to come.

In another thread:
That's it, I am leaving!
Any news about this prototype before you leave? I'm glad you were able to dump it and hope more info becomes available.
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I found a picture of what you described. Just linking to it in case anyone else is curious like I was.
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Are you talking about Outer Space? Here's the manual for the same game under the name Atari sold it by.
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Also, is the flickering too awful, or not?
The flickering doesn't bother me, but I loved Pac-Man on the 2600 back in the day.

Let me know your thoughts/feelings, or if you see any bugs.
I noticed a couple of things while playing this with Stella. I verified them on real hardware with my Harmony cart.
First, it is possible to coax the outlaw off the screen. Get him to follow you to the right hand side of the screen. Go to the top or bottom corner. When he gets close to you, go the other way (to the bottom or top). Sometimes while he is outside of the playfield box, the scanlines go to 263, but I assume that's because he isn't where he should be.
Second, when the cartridge is on the same side of the screen as the outlaw, you can sometimes touch the outlaw and it acts as if you touched the cartridge. This doesn't happen every time, but happens often enough that it isn't hard to do. I don't know if this is a bug or not, since you probably shouldn't be touching the outlaw anyway.
Good luck on your game.

no Qix for the 7800?
in Atari 7800
Posted