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dwane413

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Everything posted by dwane413

  1. I know some Japanese kana (the simple letters) and with the help of Wikipedia, I copied and pasted them. I don't know much kanji (the characters borrowed from the Chinese), but I was able to find them (総司令部) by searching for "ミサイル " atari on Google. So here is what it says in text: ミサイル総司令部TMの ゲームカセットがついてる The first 4 letters mean Missile (ミサイル). So I'm assuming that ミサイル総司令部 is the Japanese name for Missile Command, even though Google says "SCAP Missile". The letter after the trademark symbol means "of". I'm having troubles figuring out an appropriate interpretation for the second line from Google Translate. ゲームカセット in roman letters is Gēmukasetto. So that would be "Game Cassette". Google says the last part means "The lucky". So I'm guessing that the translation would be, "The lucky cartridge of Missile Command". My knowledge of Japanese is very limited (and rusty), so I may be wrong. You might double check to see if it look like I got the right characters above and if so then maybe you can play around with them in an online translator and figure something out.
  2. I'm not sure which post you are replying to. See my replies to you below. If you're replying to what kheffington said, here's a link to the eBay rules. Protecting the Seller's Reputation If you're replying to what Miss 2600 said, I wouldn't want to lose that much money even if I, as a buyer, could leave negative feedback.
  3. What you said reminded me of how some computers used a different command than "goto" or "gosub" to start machine language code. Commodore BASIC used "SYS" and Applesoft used "CALL". This would reset the VIC-20: SYS 64802 When I got a Commodore 64, I never memorized the number to reset it, but knew it was 64 less than on the VIC-20. So I typed: SYS 64802-64
  4. Yes, it works. On Stella in addition to the score and the flashing colors, there are blocks on the screen. Stella 2.4.2 seems to have the same pattern of blocks every time while Stella 3.3 seems to show a random pattern each time. The blocks are completely missing on the Harmony cart.
  5. You might find the "what 2600 games are in stereo?" thread interesting.
  6. I added a PAL version. It is the same as Gefährliche Mäusejagd except for two bytes in the joystick routine.
  7. I used the map and still only scored 225. (Sears Video Arcade & Harmony cartridge)
  8. Here's a hack I made. Below are the boring details about it. NTSC version: Dangerous_Mouse_Hunt.zip PAL version (336 scanlines): Dangerous_Mouse_Hunt_PAL.zip Sometimes I'll randomly try a game I've never heard of before. Yesterday I tried Gefährliche Mäusejagd (aka Hole Hunter, Mole Control, Mole Hunter & Topy). When I played it, I noticed that the controls don't work properly. If you try to go up-right, it just goes right. Even worse is when you try to go down-right, it goes up-right. This happens because the code at $F20A branched over an ASL command. To my novice eyes, it looks like the only purpose of this branch is to avoid checking to see if the joystick is pressed right and left at the same time. LF1F9: ASL A ;2 Joystick Right BCC LF20c ;2 TAX ;2 LDA $CF ;3 ORA #$02 ;2 Hammer points Right (bit 00000010 on) STA $CF ;3 TXA ;2 LDX #$02 ;2 STX $ED ;3 LDX #$80 ;2 (F20a) BNE LF21D ;2 The diagonal bug fix is STX $CE ;3 LF20c: ASL A ;2 Joystick Left BCC LF21F ;2 TAX ;2 LDA $CF ;3 AND #$FD ;2 Hammer points Left (bit 00000010 off) STA $CF ;3 TXA ;2 LDX #$FE ;2 STX $ED ;3 LDX #$00 ;2 LF21D: STX $CE ;3 LF21F: ASL A ;2 Joystick Down BCC LF226 ;2 LDX #$02 ;2 BNE LF22B ;2 LF226: ASL A ;2 Joystick Up BCC LF22D ;2 LDX #$FE ;2 LF22B: STX $EE ;3 This isn't the greatest game in the world, but to me it seemed sad that someone wrote a game and didn't bother to get the diagonal controls correct. So I fixed it. Then I changed the scanlines to 262. Next I used the NTSC/PAL Color Conversion Tool to use the original colors. Except I used a lighter color main background because the one listed was too close to the color of the players face IMO. If you have user42's manual scan collection, this game's manual is listed as "Mole Hunter (E).pdf". About the name of my hack, I thought it was strange that a game about hunting mice was called Mole Hunter. So I looked up Gefährliche Mäusejagd at Google Tranlate and it said Dangerous Mouse Hunt. That name is also used in the Guide to german classic cart variations.
  9. I don't know whether it will do what you want, but there is Hack-O-Matic 3.
  10. I think that should say the upper-right corner, but I haven't tested it on actual hardware.
  11. Looks nice. Does anything happen when you get to the end of the maze? If so, I'm doing it wrong or it could be that I'm using an old version of Stella. (I'm waiting for the next release to upgrade.) It might also be that I read through the instructions too quickly. One thing that helps in this game is that when you've found a dead end, you can put up a virtual wall so you'll know you've already been there.
  12. I added Venture II to my post above.
  13. dwane413

    Indy 500

    Is it eight positions? I remember reading a thread that said the driving controllers have 16 positions per 360 turn. I searched and found these: Their range of rotation is limitless, but only 16 positional changes can be represented by one rotation of the knob. The Driving Controller is a low resolution quadrature encoding device (16 transitions per revolution).
  14. You have to free Neptina to get any points. After reading the manual, I got 21 points. I'm sure that's not good, but it was the first time I played after sort of understanding what I was doing.
  15. I don't think there is one that is up to date. The Atari 2600 Hacks and Homebrews ROM Collection V1.2 is the closest that I know of.
  16. Instead of modifying the plug on your SuperCharger, you might want to consider getting a stereo to mono adapter to use with it. You need that adapter anyway if you're using the SuperCharger with stereo equipment. See this.
  17. This may not be what you're wanting, but you can search by genre at Atarimania. Click on Games then Advanced Search. On the Advanced Search page, you might want to check the box that says "Original version (in white)" so you don't get as many results.
  18. I've tried to put all the hacks mentioned in this thread so far in one place and who mentioned them first. I hope I got everything correct. Random Terrain Pitfall II invincibility dwane413 Pac-Man Arcade Enhanced Hack'em! Packrat accousticguitar Missadventure Revised Space Invaders Deluxe (also see Space Invaders Deluxe 8k) River Raid 4 Rivers Random Omega Race-Joystick controller (I couldn't find the thread, but it is in Atari 2600 Hacks and Homebrews ROM Collection V1.2) (also see Omega Race DC) littleman jack Pac-Man 8k Wolfenstein - The Next Mission Zach Muncher Thomas Jentzsch Missile Command TB Sadistroids NE146 Arcade Asteroids Ms. Pacman Black Emehr Berzerk Voice Enhanced Return of Mario Bros (also here is the original thread with dead BIN link) Impaler_26 Venture 3 Atrix Indy 500 XE Ace Solaris Trainer Knightmate Planet Raid Man goes Down (Hack) Combat Redux PDP Space War River Raid Plus Sprintmaster DC roadrunner Q*Bert Arcade ComputerSpaceFan Grundle vs Rhindle thegoldenband The two-button hacks that take advantage of the Genesis controller are very nice indeed. Double Dragon, in particular, is hugely improved. Legend Midnight Magic Dual Control Tank AI (also see Tank AI demos) Venture II: The Abysmal Abyss (I didn't find a thread with the ROM, but found this) Gorfy "Haunted Adventure Trilogy" (contains the following) Haunted Adventure - Boo! Haunted Adventure II - Redemption Haunted Adventure III - Witch's Flight (I don't think this is available for download) PacManPlus Defender Arcade
  19. Chris++, I don't know if your questions were directed at me, but I don't know the answers. Maybe someone else will reply.
  20. Here are some gardening games, but you may already know about them: Wabbit, Gopher and maybe Bugs Bunny. Have you seen the article about the Video Soft 3D prototypes?
  21. The difficulty of the mazes (or whatever you call the room layout) would probably make a difference in how fun this could be. The first level is too easy. The second one is better. In regards to what Random Terrain said about waiting, he's right that you go too long without having to do anything. It might help if the fire button would speed the bar up at points where there isn't any maneuvering to be done.
  22. Sears isn't the only one to rename games. Atari did too: Championship Soccer Pelé's Soccer As a kid I grew up playing the latter.
  23. Here's another pic so you can see how it looks on real hardware. I think it looks great. (NOTE: I've mentioned this in another thread or two, but the RGB colors on my tv are not aligned.) This is a more accurate picture than the one I posted last night. I discovered today that my DVD recorder (Presidian PDR-3222) was changing the way it looks. I guess you could say that it was sort of undoing the phosphor effect. I just noticed you posted a new message. I haven't checked it out yet.
  24. Like ScumSoft said, everything else is fine.
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