dwane413
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Posts posted by dwane413
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You are allowed to leave negatives.
I'm not sure which post you are replying to. See my replies to you below.
not to mention his feedback is 2 positive for buying. One of the two feedbacks is actually a negative stating he bid and didn't pay from a seller since he couldn't leave a negative under the feedback rules eBay has going now.
If you're replying to what kheffington said, here's a link to the eBay rules.
Protecting the Seller's Reputation
Sellers aren't able to leave negative or neutral Feedback for buyers. That means sellers need other tools that will protect them against unfair treatment from buyers and bring those buyers to eBay's attention.I didn't notice the feedback. Yeah, I wouldn't trust this seller to reimburse.
If you're replying to what Miss 2600 said, I wouldn't want to lose that much money even if I, as a buyer, could leave negative feedback.
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By the way, I had to switch to in-line assembly to call the self-modifying subroutine, because batari Basic doesn't like "gosub $F080" or "gosub r000" ("r000" being the "Superchip variable" that's mapped to $F080). I believe this is due to the way batari Basic adds a period in front of each of your program's line labels when generating the assembly code for your program. It should be possible for Fred to modify the compiler to let us "goto" or "gosub" to a hex address (if there's a dollar sign, don't add a period in front of it). But I suppose it would be too difficult to add the ability to "goto" or "gosub" to a variable name, since how would the compiler know the difference between a line label that needs a period added to it, versus a variable label that doesn't, unless the compiler were to make multiple passes through the program (if you don't find a matching line label, treat it as a variable label-- i.e., don't put a period in front of it-- and let the assembler try to resolve it).
What you said reminded me of how some computers used a different command than "goto" or "gosub" to start machine language code. Commodore BASIC used "SYS" and Applesoft used "CALL".
This would reset the VIC-20:
SYS 64802
When I got a Commodore 64, I never memorized the number to reset it, but knew it was 64 less than on the VIC-20. So I typed:
SYS 64802-64
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Yes, it works.
On Stella in addition to the score and the flashing colors, there are blocks on the screen. Stella 2.4.2 seems to have the same pattern of blocks every time while Stella 3.3 seems to show a random pattern each time. The blocks are completely missing on the Harmony cart.
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I added a PAL version. It is the same as Gefährliche Mäusejagd except for two bytes in the joystick routine.
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Here's a hack I made. Below are the boring details about it.
NTSC version:
PAL version (336 scanlines):
Sometimes I'll randomly try a game I've never heard of before. Yesterday I tried Gefährliche Mäusejagd (aka Hole Hunter, Mole Control, Mole Hunter & Topy). When I played it, I noticed that the controls don't work properly. If you try to go up-right, it just goes right. Even worse is when you try to go down-right, it goes up-right.
This happens because the code at $F20A branched over an ASL command. To my novice eyes, it looks like the only purpose of this branch is to avoid checking to see if the joystick is pressed right and left at the same time.
LF1F9: ASL A ;2 Joystick Right BCC LF20c ;2 TAX ;2 LDA $CF ;3 ORA #$02 ;2 Hammer points Right (bit 00000010 on) STA $CF ;3 TXA ;2 LDX #$02 ;2 STX $ED ;3 LDX #$80 ;2 (F20a) BNE LF21D ;2 The diagonal bug fix is STX $CE ;3 LF20c: ASL A ;2 Joystick Left BCC LF21F ;2 TAX ;2 LDA $CF ;3 AND #$FD ;2 Hammer points Left (bit 00000010 off) STA $CF ;3 TXA ;2 LDX #$FE ;2 STX $ED ;3 LDX #$00 ;2 LF21D: STX $CE ;3 LF21F: ASL A ;2 Joystick Down BCC LF226 ;2 LDX #$02 ;2 BNE LF22B ;2 LF226: ASL A ;2 Joystick Up BCC LF22D ;2 LDX #$FE ;2 LF22B: STX $EE ;3This isn't the greatest game in the world, but to me it seemed sad that someone wrote a game and didn't bother to get the diagonal controls correct. So I fixed it. Then I changed the scanlines to 262. Next I used the NTSC/PAL Color Conversion Tool to use the original colors. Except I used a lighter color main background because the one listed was too close to the color of the players face IMO.
If you have user42's manual scan collection, this game's manual is listed as "Mole Hunter (E).pdf".
About the name of my hack, I thought it was strange that a game about hunting mice was called Mole Hunter. So I looked up Gefährliche Mäusejagd at Google Tranlate and it said Dangerous Mouse Hunt. That name is also used in the Guide to german classic cart variations.
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STRATEGY
Use the joystick to guide Squeaks through the maze. Your goal is to find the exit
at the upper-left corner. Your nemesis, Mortimer, doesn't stop to think; he just
keeps on running. He's a pretty good maze solver, so don't take your time if you
want to find the exit first!
I think that should say the upper-right corner, but I haven't tested it on actual hardware.
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I'll use this as an opportunity to post one of my old, abandoned projects, called "Twisty Passages" which started out as Maze Craze 2.
Looks nice. Does anything happen when you get to the end of the maze? If so, I'm doing it wrong or it could be that I'm using an old version of Stella. (I'm waiting for the next release to upgrade.) It might also be that I read through the instructions too quickly.
The only problem is that I don't like mazes, unless it's the kind where you can see the whole thing at the same time.

One thing that helps in this game is that when you've found a dead end, you can put up a virtual wall so you'll know you've already been there.
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I second the Haunted Adventure Trilogy. I have only played the first two though since part 3 bin is not available at the moment. I'm dying to try it though.
I also second Wolfenstein the next mission.
Venture II and Venture III are also pretty good hacks that I really enjoy. Not as extensive of a venture hack as Wolfenstein, but still very good.
I added Venture II to my post above.
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Indy 500 was one of the Atari 2600's original launch titles, but even though it's one of the oldest, it's still one of the best. I would have loved to see the CX20 Driving Controller used in other games, but unfortunately, it can only register eight discrete positions. This might have been too limiting for other game ideas.
Is it eight positions? I remember reading a thread that said the driving controllers have 16 positions per 360 turn. I searched and found these:
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Umm, how do you score in this game? I played 5 times in a row, and ended up with zero each time.

You have to free Neptina to get any points. After reading the manual, I got 21 points. I'm sure that's not good, but it was the first time I played after sort of understanding what I was doing.
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I don't think there is one that is up to date. The Atari 2600 Hacks and Homebrews ROM Collection V1.2 is the closest that I know of.
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I had it hooked up to a CD player, playing data in, but I'm not even getting to that point.Have not found a legit 2600 to try it on yet. They really made that audio plug much too thick. Considering soldering on a regular-size one.
Instead of modifying the plug on your SuperCharger, you might want to consider getting a stereo to mono adapter to use with it. You need that adapter anyway if you're using the SuperCharger with stereo equipment. See this.
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A.J. your system is brilliant. I'm definitely going to follow your example. You have great knowledge of the 2600 catalog.
Speaking of which, is there no place to get a list of 2600 games sorted by genre, catagory, etc?
This may not be what you're wanting, but you can search by genre at Atarimania. Click on Games then Advanced Search. On the Advanced Search page, you might want to check the box that says "Original version (in white)" so you don't get as many results.
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I've tried to put all the hacks mentioned in this thread so far in one place and who mentioned them first. I hope I got everything correct.
Random Terrain
dwane413
accousticguitar
Space Invaders Deluxe (also see Space Invaders Deluxe 8k)
Omega Race-Joystick controller (I couldn't find the thread, but it is in Atari 2600 Hacks and Homebrews ROM Collection V1.2) (also see Omega Race DC)
littleman jack
Wolfenstein - The Next Mission
Zach
Thomas Jentzsch
NE146
Emehr
Return of Mario Bros (also here is the original thread with dead BIN link)
Impaler_26
roadrunner
ComputerSpaceFan
thegoldenband
The two-button hacks that take advantage of the Genesis controller are very nice indeed. Double Dragon, in particular, is hugely improved.
Legend
Tank AI (also see Tank AI demos)
Venture II: The Abysmal Abyss (I didn't find a thread with the ROM, but found this)
Gorfy
"Haunted Adventure Trilogy" (contains the following)
Haunted Adventure II - Redemption
Haunted Adventure III - Witch's Flight (I don't think this is available for download)
PacManPlus
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Chris++, I don't know if your questions were directed at me, but I don't know the answers. Maybe someone else will reply.
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Something to do with gardening and astronomy. Two separate topics, both with great potential for 2600 games.
Here are some gardening games, but you may already know about them: Wabbit, Gopher and maybe Bugs Bunny.
a game that uses old school 3D glasses(maybe a hack of the hack Asteroids DC+ that has an extra set of vector lines for the red and blue)
Have you seen the article about the Video Soft 3D prototypes?
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The difficulty of the mazes (or whatever you call the room layout) would probably make a difference in how fun this could be. The first level is too easy. The second one is better.
In regards to what Random Terrain said about waiting, he's right that you go too long without having to do anything. It might help if the fire button would speed the bar up at points where there isn't any maneuvering to be done.
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Sears isn't the only one to rename games. Atari did too:
As a kid I grew up playing the latter.
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Here's another pic so you can see how it looks on real hardware. I think it looks great. (NOTE: I've mentioned this in another thread or two, but the RGB colors on my tv are not aligned.)
This is a more accurate picture than the one I posted last night. I discovered today that my DVD recorder (Presidian PDR-3222) was changing the way it looks. I guess you could say that it was sort of undoing the phosphor effect.
I just noticed you posted a new message. I haven't checked it out yet.
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If someone could confirm it's working right on real hardware I would appreciate it...
Yes, it works. Looks nice.
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It's a bit hard to tell from the picture, ignoring the first four characters are there any other problems?
Like ScumSoft said, everything else is fine.

Atari 2800 System Box Japanese Translation
in Atari 2600
Posted
I know some Japanese kana (the simple letters) and with the help of Wikipedia, I copied and pasted them. I don't know much kanji (the characters borrowed from the Chinese), but I was able to find them (総司令部) by searching for "ミサイル " atari on Google. So here is what it says in text:
ミサイル総司令部TMの
ゲームカセットがついてる
The first 4 letters mean Missile (ミサイル). So I'm assuming that ミサイル総司令部 is the Japanese name for Missile Command, even though Google says "SCAP Missile". The letter after the trademark symbol means "of". I'm having troubles figuring out an appropriate interpretation for the second line from Google Translate. ゲームカセット in roman letters is Gēmukasetto. So that would be "Game Cassette". Google says the last part means "The lucky".
So I'm guessing that the translation would be, "The lucky cartridge of Missile Command". My knowledge of Japanese is very limited (and rusty), so I may be wrong. You might double check to see if it look like I got the right characters above and if so then maybe you can play around with them in an online translator and figure something out.