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About sage

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    Lynx coding

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  1. sage

    Analogue Pocket

    if they copied my code from the emulation core, it will work for 99.x% of the roms. beside some homebrew demos maybe
  2. sage

    Analogue Pocket

    i says i *will* get an card adaper, not that it plays lynx games ps unil now i have no seen a working lynx core yet
  3. no. unluckily, there is not note table. the frequency steps arenot very accurate, too.
  4. you cannot use negative coordinates. -> The screen offset need to be larger than the sprite position (action point), (the sprite might still be go out of the full world map depending in wher you set the action point).
  5. Start???? opt 1 and 2 normally map to "1" and "2", A and B to YX or ZX, depending on your keyboard
  6. without knowledge on how you do the patching and without a cartridge, unlikely. But you can PM me if you have details.
  7. As there is a released ROM version of Battlezone 2000 which directly starts the easter egg, this might not be necessary. you find it somewhere in the forum here
  8. I did aleady 😛 Like on some othes...
  9. not bad, you need the hint for APB?
  10. maybe if you install the linux subsystem. but it might be easier to use just a native program as putty, teraterm or hyperterm
  11. i successfully used minicom, picocom, gtkterm, cutecom. finally i stayed with the last two.
  12. Remark: I used the code in BadApple https://demozoo.org/productions/198602/ for the video playback by doing a double buffering, thus decrunching one buffer while replaying the other one. I have not used it for depacking of binary code, as pucrunch is better integrated into lynxdir (loading adresses, etc). Even so this should not be a problem.
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