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sage

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Everything posted by sage

  1. Consider using a decent packer.
  2. Because the lynx detects if a cart is inserted. it is not very useful to turn on without a cart. But you can disable this behaviour with a small solder bridge if necessary.
  3. Does it matter? if people wan to cheat, they can play it in the emulator and pause it to find matches ... even with the real hardware you can simple make a screenshot and pause the game while thinking. do you wan to ask for a full play video?
  4. Can you please change the topic of your post, because you are *not* complaining on the McWill mod, but you complain about some private modifications someone did to it. The McWill mod does not have HDMI. So it was clear from teh beginnign what you were buying ...
  5. It is only a small patch to to the microcode to enable this feature. firmware.hex
  6. not without changing the circuits.
  7. Most of themdo. Championship Rally, Battlewheels, Xenophobe, Zarlor etc event so it is just the view area of a larger virtual screen
  8. yes. that is the unreliable principle. better use checksumming in addition.
  9. For comlynx game testing i would need 10 lynx or so. because they consitently have issues (power plug) and go off if you just touch the cable 😛.
  10. you can avoid that by freeing the ROM ;-))
  11. indeed, but you have large screen (8k each), thus double + collision buffer reduces that already by 24k.
  12. sage

    HandyEye

    looks like core-wars 🙂
  13. hahha, now. o.k. i was impatient. got 30k with continues, but without, no way 😛
  14. >> Settings - beginner - no continues There is one automatic continue, but i do not see how to get the final score without using it, did I overlooked something?
  15. Suggest to play tetris then next time? (well tropsy https://atarigamer.com/lynx/game/Tropsy/442160724 )
  16. depends. you dont want to change the colortable, as this would affect the other sprites, too. so it depends if they have different sprite sets for P1,P" or just change the indices within the sprite, in that case you look for some code change. or removing the checksum check.
  17. I use a modified EPXY comlynx code, which is using "mainly" the scheme of sending key presses only. But it was a mess to include sending configuration and level data. ah yes, and i changed the Checksum scheme to use a more stable one.
  18. yes. often enough. my favoured way to move to a new hardware.
  19. let me phrase it like this: adding different input methods, joysticks, pads, keyboard and make them configurable, is extremely boring shitty utility code writing, unpaid and no fame.
  20. Before you ask: the emulator mod is not yet for public yet. It needs careful tuning of the timing between instances, even depending on the game (better, the comlynx code). While Bikini Volleyball was easy even with 4 players (due to completely different comlynx code), most other games were much harder to get working. Most games based on original redeye code run reliable when tuned, even with 6 (Checkered Flag) or more players. California games (which uses some preliminary redeye code) did not want to work with more than 2 instances 😞
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