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Posts posted by sage

  1. On 4/28/2021 at 2:41 PM, solo/ng said:

    In general: 512KB limit. Lynx can support more (example 1MB) but its complicated and there is ~no support to run in on real machine (unless with specially modded stuff).

    Wont be easy to fit all but most should be there. The game proably going to be in two version: MK 512KB ("normal one" for all) and MK 1MB (for future; ). The main game is MK 512KB.



    Consider using a decent packer.

  2. 2 hours ago, naujoks said:

    Does anyone have an idea why my Lynx 1 only switches on when I'm inserting a game cartridge, but not when pressing the ON button?

    The OFF button on the other hand is super sensitive and only requires the lightest touch to work.

    Because the lynx detects if a cart is inserted. it is not very useful to turn on without a cart. But you can disable this behaviour with a small solder bridge if necessary.


  3. On 6/27/2021 at 4:45 AM, Rick Dangerous said:

    As the mod of the Jaguar HSC, I accept and post a lot of scores with no picture. It's time consuming and unnecessary for average scores. 


    However if you are posting a score that makes you win a round, or break a record, I think a picture to confirm is good form.  Sadly people do cheat regularly, and the motivations are numerous.  "It's not that I don't trust you, Dunstable, it's simply that I don't trust you".  How else to confirm but photographic proof? I don't think it's asking that much. 

    Does it matter? if people wan to cheat, they can play it in the emulator and pause it to find matches ... even with the real hardware you can simple make a screenshot and pause the game while thinking. do you wan to ask for a full play video?

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  4. 23 hours ago, laoo said:

    I'm not sure whether the topic is clear enough but I'm basically thinking (for simple demonstarion use) about games displaying something distinctively different on connected units, something like view from each player's perspective etc.

    Could you point me such games, please?



    Most of themdo. Championship Rally, Battlewheels, Xenophobe, Zarlor etc event so it is just the view area of a larger virtual screen

  5. 23 hours ago, agradeneu said:

    Not very likely these protos will ever get finished. Firstable, people having the programming and artwork capabilities rather like to create their own games. Second, while there are plans /hopes for finishing Daemonsgate etc. for over 20 years and counting, Wyvern Tales came out of nowhere.;-) In most cases, protos are just easy money grabs for sellers, and hardcore collectors usually fall for it.

    So when  these protos will start to circle around we hopefully won't see more people trying to cash in with unauthorized copies on etsy or ebay.



    you can avoid that by freeing the ROM ;-))


  6. 1 hour ago, agradeneu said:

    I always thought the RAM is pretty sizable for a 80s handheld console with that resolution and 4 bit color depht. The C64 has 64Kbyte too and the SNES has 128 Kbyte (but needs to handle much bigger data).

    indeed, but you have large screen (8k each), thus double + collision buffer reduces that already by 24k.

  7. 16 minutes ago, KevinMos3 said:

    It occurred to me yesterday, that it would be nice to swap the color palettes of Player 1 and Player 2 in Raiden (so that Player 1 is RED and Player 2 is BLUE).  I've done color edits on other consoles that are far more simple, (Atari 2600, 7800, Colecovision), but I've never messed with color palettes for the Lynx.  I don't imagine a simple swap between the 2 players colors would be too difficult, but I have no idea where to start.  I'm not too terrible with a hex editor.  Would anyone mind helping me to understand where to look or how to go about it?

    depends. you dont want to change the colortable, as this would affect the other sprites, too.

    so it depends if they have different sprite sets for P1,P" or just change the indices within the sprite, in that case you look for some code change.


    Would this also require re-signing the cart?


    or removing the checksum check.

  8. 13 hours ago, karri said:

    Just out of curiosity. Is the game round-robin broadcasting the joystick byte to all Lynx units during every time-frame? And all Lynx units run identical code for the game logic?


    So basically you have to receive 7 bytes and send 1 byte when it is your turn?

    I use a modified EPXY comlynx code, which is using "mainly" the scheme of sending key presses only.

    But it was a mess to include sending configuration and level data.


    ah yes, and i changed the Checksum scheme to use a more stable one.

  9. Before you ask:

    the emulator mod is not yet for public yet. It needs careful tuning of the timing between instances, even depending on the game (better, the comlynx code).

    While Bikini Volleyball was easy even with 4 players (due to completely different comlynx code), most other games were much harder to get working. Most games based on original redeye code run reliable when tuned, even with 6 (Checkered Flag) or more players. California games (which uses some preliminary redeye code) did not want to work with more than 2 instances 😞



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