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Posts posted by sage
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oooh what a pity, is it checksummed?
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but sure, you cannot change the ROM content of the cartridge, unless its on of the new flash cartridges.
but readout-modify-write to a new card does the trick.
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given the vast numbers of patched ROM, this seems to be rather easy ;-))))
* Hot Dog (title picture replacement)
* Battlezone 2000 (enable Easter Egg game by default)
* Eye of The Beholder (change EEPROM save code)
* Alien vs Predator (enable Alien character, select level)
* Chips Challenge (replace levels)
* Lemmings (replace levels)
* Xenophobe (unlimited health)
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2 minutes ago, sage said:
https://atarigamer.com/lynx/game/LynxReloadedMultiCart/70639863
you missed the hidden game.
and you might add that it is incompatible with emulators and the mcwill screen mod.
the rom is 128kb
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https://atarigamer.com/lynx/game/LynxReloadedMultiCart/70639863
you missed the hidden game.
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https://atarigamer.com/news/1f2jt9jxbls
Actually the game has been castrated to a demo version by blocking some sub menus and adding the slideshow Nothing a real hacker could change ?
Goal was to have 8 players (as you can guess from the menu), but it is just impossible to find that persons in one room this time.
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ex-Borland C++ Builder.
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haha until you have seen that the gui libs are not supported anymore since 15 years or so...
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I dont think anyone will have fun with this code. mostly ugly gui shit
anyway, the assembler player code is included in every release anyway and even this one is mainly based n BLL or HandyMusic
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(last change is from 2014 btw)
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latest one is 1.9 somehing..
actually i is supporting pattern breaks
and maybe i included copy and paste, who knows... i dont remember...
you want the source code?
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there are already two different old version on my site. newer version went only to active users, as i finally was too lazy to fix all bugs. thus all of them are considered "beta"
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NIce one.
too bad that the bugfixed version of chipper are a bit incompatible to your version.
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On 9/8/2020 at 9:29 AM, Igor said:
Is this a "2020" version of https://atarigamer.com/lynx/game/LynxBlastDynalynx/442068735 ?
there was never an official release.
thats just an old tech demo in C, missing any comlynx support.
but in a way yes, as I borrowed a lot of the code structure into assembler... (for speed reasons)
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single player is boring ...
evene if you can get the A.I. good enough to not destroy itself immediately, it will still miss the planning of a real opponent.
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if you think it i a bug in lynxdir, please file a issue and add necessary files to reproduce it. esp the first sector of your rom.
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14 minutes ago, LordKraken said:
So I just replaced my original BLL loader and replaced it with the Epyx one, and switch back to BLL format for the data.
I tweaked (well @Fadest did) the original loading function to take into account the 2048 alignment and the presence of a second CART.
which second cart?
and which alignment? there is no alignment.
anyway, without knowing what your spr look like and how/where you load them it is hard to say anything.
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doesnt matter, I slipped the deadline, so what.
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7 hours ago, Igor said:
@Turbo Laser Lynx haha yeah maybe I wrote too many rules...so that'll have to be addressed too. I'm thinking for the next one that I'll allow ports under the condition that we don't get 10x Tetris clones, etc ?
indeed. anyway here is a really good tetris clone already-
and I have two other unfnished ports for comlynx games half-ready.
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Two "in action" videos from another thread I posted some weeks ago. Sorry for bad quality, but I have not figured out what is the best way to record videos from the original screen ?
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Remark:
This is a multi player game, thus it does not make much fun to play it alone.
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Let me share some game preview/demo which (for obvious reasons) did not make it into the Lynx 2020 Programming Compo. The game is fully playable with comlynx, but restricted in several places (again for obvious reasons).
With the current situation, it was impossible to do any large-scale testing, thus I cannot guarantee that it works for more than 5 players.
The available game settings are chosen a bit on the not-too-much entertaining side. Two modes are single shot games with too much items at the beginning, thus cleaning up should be very fast. They differ in the way the extras affect the players. The second two modes differ in the same way, but have a much lower drop rate and (close to) unlimited lifes, thus one can build up an inventory and play a longer time (well, I wont call it a beta testing mode, but anyway).
The full version might become available later this year if the situation allows.
The differences between the full version and the demo version
- More background graphic sets
- More playfields
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More possibilities for configuring the game
- game mode: win points, best of n games etc
- start items and lifes
- item drop rates
- switching on/off for any extra, configurable if it affects all players or only you or all others
- loading/saving config from/to eeprom
- no slide show
- bug fixes for anything found in the next weeks
- ... some things I forgot ...
- Packaging and cartridge ?
Even so this should be completely clear, let me remind you that is is strictly forbidden so sell this ROM in any way (in electronic form or on cartridge).
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AUDIN (or AUDIO) = AUxialary Data Input/Output :laugh:
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3 hours ago, 42bs said:
Our Card did use always 1024 byte blocks and bank-switching with AUDIN for 512K card or only 128 blocks for 128K cards.
Since the level of AUDIN was not the same for Lynx I, Lynx II Mono and Lynx II Stereo, the boot loader had to be in both banks.I am not sure if any of the flash cards supper 1M games with AUDIN bank switching.
yes, they do. at least the one i own
Is it possible to tweak ROM code?
in Atari Lynx Programming
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easy peasy
it was just a checksum