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Posts posted by sage
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will not work. if you use HBL interrupt you dont have the time to set the full palette.
you either have to poll the register or set up another timer which interrupts before the end of line and then poll the register.
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maybe this helps for designing.
OPT1 switch left (header) and right (program)
OPT2 switched sound off and on (and stops all sound effects)
there is some check for a "kill" sequence, thus it is impossible to use DO/LOOP with 0 or negative value.
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On 12/18/2019 at 5:41 PM, LordKraken said:
On a side note... there is a reason why Bombercats, my bomberman hommage game is not released yet... and guess why...
because the comlink doesnt work reliable?
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bump this one.
still looking for some voluneetrs for new levels to fill up the rom.
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you mainly avoid reading the rest of the sprite SCB and data.
weird corordinates is not the problem for the hardware.
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depending on what you want to set teh srpites, it might be easier to just set the hi byte of the sprite data address to zero ?
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strange. how about a short at data or address pin of suzy?
but then chained sprites would work, and it does not look tooo bad
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14 hours ago, 8bit-Dude said:
Thanks for this complete description TailChao. It confirms my initial understanding that producing tracks for HandyMusic is quite a bit more involved than using Chipper (which can render the track within the editor). In an ideal world, someone will someday be interested in producing a tracker for HandyMusic .
chipper writes outr HandyMusic tracks, too ... but the instruments are not 100% compaible and must be modofied by hand.
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1 hour ago, Guitari said:
I have exactly 6 lynxes! But not enough cables, or time...or friends.
sry was wrong. it up to 8 players ?
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yeah, wish i just coudl put your graphics in and release it ?
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8 hours ago, Guitari said:
Comlynx.. Yes please.
like this?dynalynx.zip
up to 6 players, but never found enough lynxes to actually test it ...
(for test play, the players wont get killed)
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check the loader which block size it is expecting. or check if the data is repeating after 512 or 1024 bytes.
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you can always use 2048 and check what you get. then choose the correct one.
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On 8/22/2019 at 8:20 AM, davidcalgary29 said:
Those are great resources. Fortunately, most of them were included with AgaCart.
without asking the authors I guess ...
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9 minutes ago, Europatari said:
no, not the psp version, the java version.
that version contains digital movement
and if not this, then how would luxor (https://en.wikipedia.org/wiki/Luxor_(video_game) ) on atari lynx be
Then ... go ahead!
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4 hours ago, karri said:
I remember the guy. He also wrote two other games for the Lynx. Lives in Tokyo.
you have contact with him?
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5 minutes ago, Europatari said:
if you are really fans of the "sophisticaded games on old handhelds" prank, then just sit-up for this thing:
https://atarigamer.com/lynx/game/MortalKombatIIAprilFools/123277073
boooring
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1 hour ago, Europatari said:
CRYSIS HAS NOTHING TO DO WITH JAVA GAMES GUYS
your caps-lock is broken
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I never was able to use it
handybug was already available when i started doing seriouz stuff
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43 minutes ago, karri said:
Now when I think about this there is also the chip8 interpreter.
Wasnt there some debug interface in the BLL kit which allowed to modify memory by comlynx ;-)))
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you can still modify the rom. (see my AVP or Xenophobe cheat for example). Unless its well packed and encrypted (like the tetris above)
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Maybe for the SV competition
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next question would be if there is a level editor with which one can change the backgrounds
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14 hours ago, 4ever2600 said:
Tropsy screenshot... think I'm colorblind now.
got a game for free and still complains ...
Experimenting with colors changing every HBL
in Atari Lynx Programming
Posted
I think i left some code in the public version here. But I was not satisfied because i left too many relicts in the picture.
http://lynxdev.atari.org/BmpConvert.exe