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sage

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Everything posted by sage

  1. You trust a cheap USB switch enough to deliver 5V according to USB standard? And, how much over-voltage is allowed by the standard? Is it below the limits the Lynx chips can safely operate?
  2. not really. My main issue is that some stuff from the boost in the std c lib as it is c++20, like std::ranges std::span etc... also no success with clang.
  3. not so much a gcc thing beside that it requires a very new compiler which is not default. No makefile etc thus i decided to wait until someone else tries it out
  4. but thats part of the platform part, not emulator core ...
  5. unluckily not. but it could explain why comlynx is emulated badly. redeye code uses one shot timers. yes. but unluckily does not compile under linux yet... will give it a try again after updates. I would happily include it into sdl-handy
  6. I wonder if the timer done bit is set differently.
  7. ... but as it does not disable it by itself, there is no large difference or do i miss something? with RELOAD 49 int every 50 counts without RELOAD int after 50 counts, then every count.
  8. i wonder a bit about the advantage of single shot timers over reloading ones then.... if manually have to disable them on the first interrupt, behaviour is the same 🤔
  9. it seems it wasnt even fixed in the repo yet
  10. so, thw fix is to never set DONE if it is linking? or is it altogether a problem with single shot timers?
  11. It is know that Timers are not emulated prefect in Handy, esp audio timers which high frequency are no emulated. But the linking is a nice find.
  12. sage

    Lynx Chipmusic

    good. now works with libretro and sdl2handy et.al.
  13. sage

    Lynx Chipmusic

    ... still not working for me 😕
  14. sage

    Lynx Chipmusic

    i like the way you prevent it running in emulation
  15. The are both labelled as 2N3906, thus PNP https://en.wikipedia.org/wiki/2N3906
  16. Next step: someone asks to port "game of thrones" to the lynx. Animation and music have been available for download, so should easily be possible 😂
  17. nobody hinders you in compiling it... beside language barriers 😂
  18. Another left-over: The full copy of my lemming editor, including all code to extract, unpack and patch the code and graphics as well as all code to recreate and test-play a working ROM with the edited level. lemmings_editor.zip
  19. Just want to mention another packer/unpacker for the lynx. This code is used in/for Lemmings: https://github.com/tobiasvl/rnc_propack
  20. Some ROM from Shadowsoft floating around in my attic. Original (non-working) dump found on internet many years ago. A some small patch was needed to make it running. Playable, but incomplete. Take it as a Xmas present. brix.lnx
  21. obviously. that is why i added these flags to the header format years ago.
  22. we do alternating times for our meeting with europe, japan, american participants, thus everyone suffers regularly
  23. you can just keep a list which roms need an eeprom if you do not want to use any headers.
  24. burning dog poo challenge? well, matter of taste.
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