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sage

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Everything posted by sage

  1. Thats not what I would call a "flash" cart. It's an EPROM cart.
  2. Dumb question to the picture: Karri, who are you? *veg*
  3. There will be at least one more cartridge. I have (alone) more enough stuff for two cartridges. But as ppl seem to like "polished" games, it will take time :-p
  4. Cartridge, cable plus some eproms, well 10E is O.K. for that.
  5. I also put the code snipped on my webpage: lynxdev.atari.org
  6. I can send you a piece of code.
  7. sage

    Comlynx

    Some games can be hotswapped. If you have the cartridge detection pin bridged. These are only that games which do not load things from cartrige while in game. IMO Shanghai is one candidate.
  8. sage

    Comlynx

    Dont forget the BLL downloader, whcih is included in some more cartridges, like SIMIS, Alpine Games, Champ Rally, Lynx Reloaded....
  9. As Harry already mentioned, its up to the user to feed the sound registers. This means its up to you if you use 8bit signed raw data or some packed data. Also the frequency can be choosen freely, by setting the interrupt to the desired frequency. (Unpacking in interrupt is possible but maybe abit slow)
  10. As i did it on my Falcon all the time... But this was not working with your Flash CArd and I was not able to rewrite the code.
  11. support for not-standard baud rates... does it include windows/linux can handle that?
  12. Well, the problem you need to rewrite handy in some parts. f.i. you want to run more than one emulator on one machine for testing. anyway udp is a protocoll which is nearly as reliable as comlynx connection is. I think it is more useful to get comlynx working properly and error tolerant. But yes. It would be nice to have that feature in handy, because then it would be mor eeasy to test that code!!!
  13. If you scroll with 60 / 75 Hz you will see only smearing, nothing more. I wouldnt go beyond 30Hz with that f%§$ing display
  14. Code CAAA is different steering In credit screen: Up+Opt2+Opt1 unlocks all track (useful for multiplayer)
  15. I am not sure if it will help you, because i was using 4 plane background (8 lightcycles -> 8 colors+background color) and a fixed sprite width. But anyway i will send you part of the code. maybe you want to do a color version, too.
  16. Yes I have, but it is completly in assembler.
  17. I released a playable tec-demo version three years ago, you might find it some of the "ROM sites"... which is exactly the reason its not available on my site anymore. ... looks like its still around: Releases.zip
  18. Use unpacked sprites, use "getpixel" and "setpixel" on them instead of the screen memory. 1 bitplane should be enough for b/w terrain. This is how I do it for my tron clone (which is still somewhere floating around in the net).
  19. One more reason to use a sprite instead of the render buffer.
  20. By the guys behind. The production itself is done by the a different person who made the TTRIS, SIMIS, Lynx Reloaded and also PITS cartridges, at least the hardware production. Or why do you think they all use the same PCBs. I think if AG is commercial, this makes all of them commercial
  21. I wouldn't think so, as it's a completed ShadowSoft game. I also don't think it's fair to consider any other Songbird title, P.I.T.S., or Alpine Games to be homebrews, as these are commercial releases by third-party software publishers. 930656[/snapback] So, where do you make the border between "homebrew" and "commercial"? Why is Alpine Games more "commercial" than "Champ Rally" for instance? Only because it looks more professional?
  22. Mensch ärger dich nicht!
  23. IF you would know the internal state of the counters and press the button exactly (in microseconds) the right time: Maybe, yes.
  24. Well the pong was planned to be on the cartridge, because it was released at this minigame compo. The "Menschärgerdichnicht" was just a filler, fills up the cartridge till the very last byte Snake is already on the SIMIS cartridge random... depending on user input (delay between key presses) and pseudo random
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