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Everything posted by sage

  1. I think all of them are available for the games, because the lynx has no "operating system". The BLL asm libraries use zeropage space. They declare it in the "*.def" files. But normaly you wont care about the exact position of the variables... The C runtime stuff and libraries are using much zerospace. Depending on the used libs, everything below $D0 is in use. Tschau, Bjoern
  2. I would not do it. You are risking hardware damages. Have a look at the following pages: http://www.geocities.com/SiliconValley/Byte/4242/ http://home.t-online.de/home/Matthias.Domi...in/homepage.htm http://www.uni-giessen.de/~gd1113/lynx/kurs/lynx You need one of the following Cartridges: BLL, SIMIS, Champ.Rally They all include the BLL Loader. This Loader allows loading code into the lynx RAM, so limiting game size to around 60kb. The EEPROM on BLL/SIMIS is only for saving highscores, as it is only 128bits (or bytes?). If you want to burn a game to a 128kb eprom you have to use the utilities on Bastians page, they allow you to create ROM images from C or ASM source files. I recommend you to use HANDY for developing. Its the easiest way to debug programms as you do not need any additional hardware. Tschau, Bjoern
  3. [*]Bill & Ted's Excellent Adventure Walkthrough There seems to be a bug in the Bill n Ted Walkthrough. Egypt 1500: >To get rid of the two creatures guarding the room, just lure them out of >there and then run away. When you return to the room they will be gone. To >take the staff, use the harp. Its wrong that way. You have to use the harp to keep the lions stoned. (sounds nice, eh?) Tschau, Sage
  4. You dont need any hardware for developing cool games. Most stuff can very easily tested with an emulator. If you need to test small games direct on the lynx, have a look for the BLL transfer cable and a cartridge with a BLL Loader like SIMIS or Champ Rally. If you have a complete games running on the emulator, its time for thinking about hardware... Tschau, Sage
  5. To make it a bit clearer: Not the Lynx is echoing the bytes, but the BLL loader does. Tschau, Bjoern
  6. Does LGSS use the same recieving code as the BLL donwloader? I still dont know how your LGSS is working exactly... Tschau, Bjoern
  7. Hi Matthias! Simultanious wont work, as every Lynx is echoing every byte that was sended to him...
  8. How about buying it? The autors still sell them!!! Tschau, Sage
  9. Hi! The deadline for the 1024byte MiniGame Comeptition is over. There are two entries for the Atari Lynx! Download them here: http://www.ffd2.com/minigame/ And dont forget to vote! Tschau, Sage
  10. Hi! My release for the 1K game competion is now offical: www.uni-giessen.de/~gd1113/lynx/ or http://www.ffd2.com/minigame/ Runs perfect on a real Lynx, but on Handy there are some "bugs" (much to slow). Perhaps i have time to fix or workaround them. Tschau, Sage
  11. Simply ask, I can do it. There are still some old demoscreens on my site, using this technique: www.uni-giessen.de/~gd1113/lynx/ They only run good on real lynxes, emulator only owners wont have much fun with it. Tschau, Sage
  12. Nope, you are not alone. But i still have 55 bytes left and i am not sure what to do with them Besides, there are two bugs in handy which made the game look bad on the emulator So i have to write workarounds or ask Keith for bugfix. Tschau, Sage
  13. Have a look at: http://www.uni-giessen.de/~gd1113/lynx/ There is are links to all the stuff you need (Bastian Schicks BLL Kit, Matthias Domins PC conversions of the programs). Have a look at http://www.uni-giessen.de/~gd1113/lynx/kurs/ also, there are some (documented) examples. Bye, Sage
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